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authorAdam Borowski <kilobyte@angband.pl>2013-10-03 13:48:04 +0200
committerAdam Borowski <kilobyte@angband.pl>2013-10-03 16:53:28 +0200
commit52d390ae806240e7c68f51057e63747aedb0f157 (patch)
treec2f59393e69db8f63475cd1e76cc1ac71394b7dd /crawl-ref/source/AppHdr.h
parent2dca142417c7838dd09c71aa12c63302fa0c7db3 (diff)
downloadcrawl-ref-52d390ae806240e7c68f51057e63747aedb0f157.tar.gz
crawl-ref-52d390ae806240e7c68f51057e63747aedb0f157.zip
Don't waste electricity for mapstat infinite loops.
A hard limit of 60 seconds of CPU time per level.
Diffstat (limited to 'crawl-ref/source/AppHdr.h')
-rw-r--r--crawl-ref/source/AppHdr.h5
1 files changed, 5 insertions, 0 deletions
diff --git a/crawl-ref/source/AppHdr.h b/crawl-ref/source/AppHdr.h
index 20e535085e..240eede574 100644
--- a/crawl-ref/source/AppHdr.h
+++ b/crawl-ref/source/AppHdr.h
@@ -286,6 +286,11 @@ static inline double pow(int x, double y) { return std::pow((double)x, y); }
// Use UTC for dgamelaunch servers.
#define TIME_FN gmtime
+
+ // Outside DGL, there's a local player who can kill the game himself, so
+ // there are no false positives.
+ // (A false positive would be possible with wizmode shenanigans.)
+ #define WATCHDOG
#endif
#ifndef TIME_FN