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authorAdam Borowski <kilobyte@angband.pl>2011-12-15 15:34:40 +0100
committerAdam Borowski <kilobyte@angband.pl>2011-12-16 11:16:32 +0100
commit80e07c57635955534d0e5c92a343d81b6ba90d86 (patch)
treed2b1923253744ae62ae7a57e6a8c5a444d79fcbb /crawl-ref/source/Makefile.obj
parentaf4a5b1402c2a2bfaa55b26d24ba98ce45af007b (diff)
downloadcrawl-ref-80e07c57635955534d0e5c92a343d81b6ba90d86.tar.gz
crawl-ref-80e07c57635955534d0e5c92a343d81b6ba90d86.zip
Fix most of data loss of tile information in console games.
All platforms we support in 0.10 allow freely going tiles<->console, loading or creating a save in console should still keep everything needed to display tiles intact. Left to go: * monsters with multiple tiles * player dolls
Diffstat (limited to 'crawl-ref/source/Makefile.obj')
-rw-r--r--crawl-ref/source/Makefile.obj8
1 files changed, 3 insertions, 5 deletions
diff --git a/crawl-ref/source/Makefile.obj b/crawl-ref/source/Makefile.obj
index 5cc3c0a678..e04c753d11 100644
--- a/crawl-ref/source/Makefile.obj
+++ b/crawl-ref/source/Makefile.obj
@@ -231,7 +231,9 @@ wiz-item.o \
wiz-mon.o \
wiz-you.o \
xom.o \
-zotdef.o
+zotdef.o \
+tilepick.o \
+tileview.o
ifdef TILES
OBJECTS += \
@@ -242,7 +244,6 @@ tiledgnbuf.o \
tiledoll.o \
tilefont.o \
tilemcache.o \
-tilepick.o \
tilepick-p.o \
tilereg.o \
tilereg-cmd.o \
@@ -264,7 +265,6 @@ tilereg-text.o \
tilereg-title.o \
tilesdl.o \
tiletex.o \
-tileview.o \
tilecell.o
endif
@@ -272,10 +272,8 @@ ifdef WEBTILES
OBJECTS += \
tiledoll.o \
tilemcache.o \
-tilepick.o \
tilepick-p.o \
tileweb.o \
-tileview.o \
tilecell.o \
tileweb-text.o \
json.o