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author | Adam Borowski <kilobyte@angband.pl> | 2011-12-15 15:34:40 +0100 |
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committer | Adam Borowski <kilobyte@angband.pl> | 2011-12-16 11:16:32 +0100 |
commit | 80e07c57635955534d0e5c92a343d81b6ba90d86 (patch) | |
tree | d2b1923253744ae62ae7a57e6a8c5a444d79fcbb /crawl-ref/source/Makefile.obj | |
parent | af4a5b1402c2a2bfaa55b26d24ba98ce45af007b (diff) | |
download | crawl-ref-80e07c57635955534d0e5c92a343d81b6ba90d86.tar.gz crawl-ref-80e07c57635955534d0e5c92a343d81b6ba90d86.zip |
Fix most of data loss of tile information in console games.
All platforms we support in 0.10 allow freely going tiles<->console, loading
or creating a save in console should still keep everything needed to display
tiles intact.
Left to go:
* monsters with multiple tiles
* player dolls
Diffstat (limited to 'crawl-ref/source/Makefile.obj')
-rw-r--r-- | crawl-ref/source/Makefile.obj | 8 |
1 files changed, 3 insertions, 5 deletions
diff --git a/crawl-ref/source/Makefile.obj b/crawl-ref/source/Makefile.obj index 5cc3c0a678..e04c753d11 100644 --- a/crawl-ref/source/Makefile.obj +++ b/crawl-ref/source/Makefile.obj @@ -231,7 +231,9 @@ wiz-item.o \ wiz-mon.o \ wiz-you.o \ xom.o \ -zotdef.o +zotdef.o \ +tilepick.o \ +tileview.o ifdef TILES OBJECTS += \ @@ -242,7 +244,6 @@ tiledgnbuf.o \ tiledoll.o \ tilefont.o \ tilemcache.o \ -tilepick.o \ tilepick-p.o \ tilereg.o \ tilereg-cmd.o \ @@ -264,7 +265,6 @@ tilereg-text.o \ tilereg-title.o \ tilesdl.o \ tiletex.o \ -tileview.o \ tilecell.o endif @@ -272,10 +272,8 @@ ifdef WEBTILES OBJECTS += \ tiledoll.o \ tilemcache.o \ -tilepick.o \ tilepick-p.o \ tileweb.o \ -tileview.o \ tilecell.o \ tileweb-text.o \ json.o |