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author | Adam Borowski <kilobyte@angband.pl> | 2012-06-18 15:50:21 +0200 |
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committer | Adam Borowski <kilobyte@angband.pl> | 2012-06-19 14:38:31 +0200 |
commit | 4fc838c75156c9b1a20a4719a961322ef434ce82 (patch) | |
tree | bb590f0392a8fd2c9223cf8298bdb9e1729b2632 /crawl-ref/source/Makefile | |
parent | 20aeacb5663d3a0136d8975792025aa7732f9c53 (diff) | |
download | crawl-ref-4fc838c75156c9b1a20a4719a961322ef434ce82.tar.gz crawl-ref-4fc838c75156c9b1a20a4719a961322ef434ce82.zip |
Hardcode the loading of {stash,wield,runrest,gearset,trapwalk,autofight}.lua
You are free to not use their functionality, load a private modified
version, etc, leaving the default version dormant -- and harmless.
This removes the need to manually update your config whenever such a lua
file is removed or added. They are a part of the game itself now, being
written in lua is a hidden implementation detail.
There is one file left: lua/kills.lua, it produces spammy dumps not everyone
wants. Perhaps it should be always loaded, but disabled unless someone uses
an option?
Diffstat (limited to 'crawl-ref/source/Makefile')
-rw-r--r-- | crawl-ref/source/Makefile | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/crawl-ref/source/Makefile b/crawl-ref/source/Makefile index 5fe2f70822..ae4a71d0ac 100644 --- a/crawl-ref/source/Makefile +++ b/crawl-ref/source/Makefile @@ -1149,6 +1149,7 @@ endif $(STRIP) $(prefix_fp)/$(bin_prefix)/$(GAME) mkdir -p $(datadir_fp)/dat/des mkdir -p $(datadir_fp)/dat/dlua + mkdir -p $(datadir_fp)/dat/clua mkdir -p $(datadir_fp)/dat/lua mkdir -p $(datadir_fp)/dat/database mkdir -p $(datadir_fp)/dat/descript @@ -1164,6 +1165,7 @@ endif while read x; \ do echo "dgn.load_des_file('$$x')"; \ done >>$(datadir_fp)/dat/dlua/loadmaps.lua + $(COPY) dat/lua/*.lua $(datadir_fp)/dat/clua/ $(COPY) dat/lua/*.lua $(datadir_fp)/dat/lua/ $(COPY_R) dat/database/* $(datadir_fp)/dat/database/ $(COPY_R) dat/descript/* $(datadir_fp)/dat/descript/ |