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author | Steve Melenchuk <smelenchuk@gmail.com> | 2014-04-02 12:42:40 -0600 |
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committer | Steve Melenchuk <smelenchuk@gmail.com> | 2014-05-07 18:23:20 -0600 |
commit | b9ac4c953e9d5fae3bc23dde3f999218d396f804 (patch) | |
tree | 8548ca2b3ea15399b239c2fa493c6cd1c9908019 /crawl-ref/source/ability.cc | |
parent | 35db536519c705528e4f8bf41851e58502ceb4f5 (diff) | |
download | crawl-ref-b9ac4c953e9d5fae3bc23dde3f999218d396f804.tar.gz crawl-ref-b9ac4c953e9d5fae3bc23dde3f999218d396f804.zip |
Gozag: prelimiary implementation of Bribe Branch.
Spend 3000 gold for a chance of temporarily turning some of the
inhabitants of a branch good neutral, or possibly even friendly. Bribes
are only effective against newly generated monsters (i.e. on level
creation or monsters that spawn afterwards); the fund times out over
time and more quickly with the number of enemies affected, upon which
neutral enemies turn hostile again; friendly followers will continue to
follow the player subject to occasional follow-up payments.
Diffstat (limited to 'crawl-ref/source/ability.cc')
-rw-r--r-- | crawl-ref/source/ability.cc | 13 |
1 files changed, 11 insertions, 2 deletions
diff --git a/crawl-ref/source/ability.cc b/crawl-ref/source/ability.cc index 42d2fd8714..3b20f54973 100644 --- a/crawl-ref/source/ability.cc +++ b/crawl-ref/source/ability.cc @@ -196,8 +196,8 @@ ability_type god_abilities[NUM_GODS][MAX_GOD_ABILITIES] = { ABIL_NON_ABILITY, ABIL_DITHMENOS_SHADOW_STEP, ABIL_NON_ABILITY, ABIL_NON_ABILITY, ABIL_DITHMENOS_SHADOW_FORM }, // Gozag - { ABIL_GOZAG_POTION_PETITION, ABIL_GOZAG_CALL_MERCHANT, ABIL_NON_ABILITY, - ABIL_NON_ABILITY, ABIL_NON_ABILITY }, + { ABIL_GOZAG_POTION_PETITION, ABIL_GOZAG_CALL_MERCHANT, + ABIL_GOZAG_BRIBE_BRANCH, ABIL_NON_ABILITY, ABIL_NON_ABILITY }, }; // The description screen was way out of date with the actual costs. @@ -415,6 +415,8 @@ static const ability_def Ability_List[] = 0, 0, 0, 0, 0, ABFLAG_GOLD }, { ABIL_GOZAG_CALL_MERCHANT, "Call Merchant", 0, 0, 0, 0, 0, ABFLAG_GOLD }, + { ABIL_GOZAG_BRIBE_BRANCH, "Bribe Branch", + 0, 0, 0, 0, 0, ABFLAG_GOLD }, { ABIL_STOP_RECALL, "Stop Recall", 0, 0, 0, 0, 0, ABFLAG_NONE}, @@ -1062,6 +1064,7 @@ talent get_talent(ability_type ability, bool check_confused) case ABIL_JIYVA_JELLY_PARALYSE: case ABIL_GOZAG_POTION_PETITION: case ABIL_GOZAG_CALL_MERCHANT: + case ABIL_GOZAG_BRIBE_BRANCH: case ABIL_STOP_RECALL: invoc = true; failure = 0; @@ -2921,6 +2924,12 @@ static bool _do_ability(const ability_def& abil) break; + case ABIL_GOZAG_BRIBE_BRANCH: + if (!gozag_bribe_branch()) + return false; + + break; + case ABIL_RENOUNCE_RELIGION: if (yesno("Really renounce your faith, foregoing its fabulous benefits?", false, 'n') |