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authorAdam Borowski <kilobyte@angband.pl>2013-11-14 17:21:58 +0100
committerAdam Borowski <kilobyte@angband.pl>2013-11-15 21:03:43 +0100
commit04ab49bde8bfadd87c7897b3319238b1da561812 (patch)
treeafd986d551f519de290313bb485d0ee1bfa743c2 /crawl-ref/source/abyss.cc
parent51aa1dcc06634d7d1851e964ac63b3c1fca3e1cf (diff)
downloadcrawl-ref-04ab49bde8bfadd87c7897b3319238b1da561812.tar.gz
crawl-ref-04ab49bde8bfadd87c7897b3319238b1da561812.zip
Drop unnecessary parentheses from return statements.
Diffstat (limited to 'crawl-ref/source/abyss.cc')
-rw-r--r--crawl-ref/source/abyss.cc10
1 files changed, 5 insertions, 5 deletions
diff --git a/crawl-ref/source/abyss.cc b/crawl-ref/source/abyss.cc
index 020077374f..1744e12fdd 100644
--- a/crawl-ref/source/abyss.cc
+++ b/crawl-ref/source/abyss.cc
@@ -278,7 +278,7 @@ static bool _abyss_place_rune(const map_bitmask &abyss_genlevel_mask,
item_colour(mitm[thing_created]);
}
move_item_to_grid(&thing_created, chosen_spot);
- return (thing_created != NON_ITEM);
+ return thing_created != NON_ITEM;
}
return false;
@@ -577,7 +577,7 @@ static bool _pushy_feature(dungeon_feature_type feat)
// Perhaps this should instead be merged with (the complement of)
// _item_safe_square() in terrain.cc. Unlike this function, that
// one treats traps as unsafe, but closed doors as safe.
- return (feat_is_solid(feat) || feat == DNGN_LAVA);
+ return feat_is_solid(feat) || feat == DNGN_LAVA;
}
static void _push_items()
@@ -963,7 +963,7 @@ void save_abyss_uniques()
static bool _in_wastes(const coord_def &p)
{
- return (p.x > 0 && p.x < 0x7FFFFFF && p.y > 0 && p.y < 0x7FFFFFF);
+ return p.x > 0 && p.x < 0x7FFFFFF && p.y > 0 && p.y < 0x7FFFFFF;
}
// XXX: This does two things: picks a random level for monster generation,
@@ -1071,7 +1071,7 @@ static cloud_type _cloud_from_feat(const dungeon_feature_type &ft)
case DNGN_SLIMY_WALL:
case DNGN_STONE_WALL:
case DNGN_PERMAROCK_WALL:
- return (coinflip() ? CLOUD_BLUE_SMOKE : CLOUD_PURPLE_SMOKE);
+ return coinflip() ? CLOUD_BLUE_SMOKE : CLOUD_PURPLE_SMOKE;
case DNGN_CLEAR_ROCK_WALL:
case DNGN_CLEAR_STONE_WALL:
case DNGN_CLEAR_PERMAROCK_WALL:
@@ -1084,7 +1084,7 @@ static cloud_type _cloud_from_feat(const dungeon_feature_type &ft)
case DNGN_DEEP_WATER:
case DNGN_SHALLOW_WATER:
case DNGN_FOUNTAIN_BLUE:
- return (one_chance_in(5) ? CLOUD_RAIN : CLOUD_BLUE_SMOKE);
+ return one_chance_in(5) ? CLOUD_RAIN : CLOUD_BLUE_SMOKE;
case DNGN_FOUNTAIN_SPARKLING:
return CLOUD_RAIN;
default: