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authorBrendan Hickey <brendan@bhickey.net>2013-12-07 15:09:30 -0800
committerBrendan Hickey <brendan@bhickey.net>2013-12-07 15:09:30 -0800
commit1101b23c15d8ded666fbf8079e494ce12f3362fa (patch)
tree0c5a4bd26e58287091950fa538e1945d550a76fc /crawl-ref/source/abyss.cc
parent87da522de945f2cfc6fc22cb453b56b75c4f47f4 (diff)
downloadcrawl-ref-1101b23c15d8ded666fbf8079e494ce12f3362fa.tar.gz
crawl-ref-1101b23c15d8ded666fbf8079e494ce12f3362fa.zip
Increase Abyssal Stair Chance
This increases the abyssal stair chance. On one hand, stairs provide the player with an opportunity to escape danger. On the other, you're more likely to get a nasty party patrol on a deeper level. Ultimately I think this will be a wash in terms of difficulty.
Diffstat (limited to 'crawl-ref/source/abyss.cc')
-rw-r--r--crawl-ref/source/abyss.cc2
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/abyss.cc b/crawl-ref/source/abyss.cc
index 7baca3bbc5..579705fca6 100644
--- a/crawl-ref/source/abyss.cc
+++ b/crawl-ref/source/abyss.cc
@@ -1177,7 +1177,7 @@ static void _update_abyss_terrain(const coord_def &p,
static int _abyssal_stair_chance()
{
- return you.char_direction == GDT_GAME_START ? 0 : 2800 - (200 * you.depth / 3);
+ return you.char_direction == GDT_GAME_START ? 0 : 2500 - (200 * you.depth / 3);
}
static void _nuke_all_terrain(bool vaults)