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authorBrendan Hickey <brendan@bhickey.net>2013-11-26 19:34:20 -0800
committerBrendan Hickey <brendan@bhickey.net>2013-11-26 19:34:20 -0800
commit7149c535b5c8c9710ffcf21af22ca730e9f15a86 (patch)
treea2793810d399ede2d40e25999e634711c23a200c /crawl-ref/source/abyss.cc
parent2bd4e382d14263a146b31a93ee7f5cbe90422c76 (diff)
downloadcrawl-ref-7149c535b5c8c9710ffcf21af22ca730e9f15a86.tar.gz
crawl-ref-7149c535b5c8c9710ffcf21af22ca730e9f15a86.zip
Homogenize the Abyss Party Patrol
Draw more abyss spawns from the abyss and fewer from outside the abyss.
Diffstat (limited to 'crawl-ref/source/abyss.cc')
-rw-r--r--crawl-ref/source/abyss.cc2
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/abyss.cc b/crawl-ref/source/abyss.cc
index 61e81c6e64..c4a096548a 100644
--- a/crawl-ref/source/abyss.cc
+++ b/crawl-ref/source/abyss.cc
@@ -886,7 +886,7 @@ static void _abyss_generate_monsters(int nmonsters)
mgen_data mg;
mg.proximity = PROX_ANYWHERE;
- level_id level = one_chance_in(3)
+ level_id level = one_chance_in(9)
? abyssal_state.level
: level_id::current();
for (int mcount = 0; mcount < nmonsters; mcount++)