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authorreaverb <reaverb.Crawl@gmail.com>2014-06-05 02:45:01 -0400
committerreaverb <reaverb.Crawl@gmail.com>2014-06-05 02:45:01 -0400
commit96369b38a049ee3a6a9291a911b96441eed6bdfc (patch)
treec4c13e70053397079d446b2c387eae1c2496b229 /crawl-ref/source/abyss.cc
parent68c5851c0b4e7e27803f6038a377be7a7a0625d1 (diff)
downloadcrawl-ref-96369b38a049ee3a6a9291a911b96441eed6bdfc.tar.gz
crawl-ref-96369b38a049ee3a6a9291a911b96441eed6bdfc.zip
Don't use nuke to describe the abyss destorying all terrain.
Diffstat (limited to 'crawl-ref/source/abyss.cc')
-rw-r--r--crawl-ref/source/abyss.cc12
1 files changed, 6 insertions, 6 deletions
diff --git a/crawl-ref/source/abyss.cc b/crawl-ref/source/abyss.cc
index b425cc2ae5..b52c1693ec 100644
--- a/crawl-ref/source/abyss.cc
+++ b/crawl-ref/source/abyss.cc
@@ -1160,7 +1160,7 @@ static void _update_abyss_terrain(const coord_def &p,
}
}
-static void _nuke_all_terrain(bool vaults)
+static void _destroy_all_terrain(bool vaults)
{
for (rectangle_iterator ri(MAPGEN_BORDER); ri; ++ri)
{
@@ -1338,7 +1338,7 @@ static void _initialize_abyss_state()
abyssal_state.seed = random_int() & 0x7FFFFFFF;
abyssal_state.phase = 0.0;
abyssal_state.depth = random_int() & 0x7FFFFFFF;
- abyssal_state.nuke_all = false;
+ abyssal_state.destroy_all_terrain = false;
abyssal_state.level = _get_random_level();
abyss_sample_queue = sample_queue(ProceduralSamplePQCompare());
}
@@ -1349,7 +1349,7 @@ void set_abyss_state(coord_def coord, uint32_t depth)
abyssal_state.depth = depth;
abyssal_state.seed = random_int() & 0x7FFFFFFF;
abyssal_state.phase = 0.0;
- abyssal_state.nuke_all = true;
+ abyssal_state.destroy_all_terrain = true;
abyss_sample_queue = sample_queue(ProceduralSamplePQCompare());
you.moveto(ABYSS_CENTRE);
map_bitmask abyss_genlevel_mask(true);
@@ -1557,10 +1557,10 @@ static void _increase_depth()
void abyss_morph(double duration)
{
- if (abyssal_state.nuke_all)
+ if (abyssal_state.destroy_all_terrain)
{
- _nuke_all_terrain(false);
- abyssal_state.nuke_all = false;
+ _destroy_all_terrain(false);
+ abyssal_state.destroy_all_terrain = false;
}
if (!player_in_branch(BRANCH_ABYSS))
return;