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author | reaverb <reaverb.Crawl@gmail.com> | 2014-06-05 02:45:01 -0400 |
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committer | reaverb <reaverb.Crawl@gmail.com> | 2014-06-05 02:45:01 -0400 |
commit | 96369b38a049ee3a6a9291a911b96441eed6bdfc (patch) | |
tree | c4c13e70053397079d446b2c387eae1c2496b229 /crawl-ref/source/abyss.cc | |
parent | 68c5851c0b4e7e27803f6038a377be7a7a0625d1 (diff) | |
download | crawl-ref-96369b38a049ee3a6a9291a911b96441eed6bdfc.tar.gz crawl-ref-96369b38a049ee3a6a9291a911b96441eed6bdfc.zip |
Don't use nuke to describe the abyss destorying all terrain.
Diffstat (limited to 'crawl-ref/source/abyss.cc')
-rw-r--r-- | crawl-ref/source/abyss.cc | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/crawl-ref/source/abyss.cc b/crawl-ref/source/abyss.cc index b425cc2ae5..b52c1693ec 100644 --- a/crawl-ref/source/abyss.cc +++ b/crawl-ref/source/abyss.cc @@ -1160,7 +1160,7 @@ static void _update_abyss_terrain(const coord_def &p, } } -static void _nuke_all_terrain(bool vaults) +static void _destroy_all_terrain(bool vaults) { for (rectangle_iterator ri(MAPGEN_BORDER); ri; ++ri) { @@ -1338,7 +1338,7 @@ static void _initialize_abyss_state() abyssal_state.seed = random_int() & 0x7FFFFFFF; abyssal_state.phase = 0.0; abyssal_state.depth = random_int() & 0x7FFFFFFF; - abyssal_state.nuke_all = false; + abyssal_state.destroy_all_terrain = false; abyssal_state.level = _get_random_level(); abyss_sample_queue = sample_queue(ProceduralSamplePQCompare()); } @@ -1349,7 +1349,7 @@ void set_abyss_state(coord_def coord, uint32_t depth) abyssal_state.depth = depth; abyssal_state.seed = random_int() & 0x7FFFFFFF; abyssal_state.phase = 0.0; - abyssal_state.nuke_all = true; + abyssal_state.destroy_all_terrain = true; abyss_sample_queue = sample_queue(ProceduralSamplePQCompare()); you.moveto(ABYSS_CENTRE); map_bitmask abyss_genlevel_mask(true); @@ -1557,10 +1557,10 @@ static void _increase_depth() void abyss_morph(double duration) { - if (abyssal_state.nuke_all) + if (abyssal_state.destroy_all_terrain) { - _nuke_all_terrain(false); - abyssal_state.nuke_all = false; + _destroy_all_terrain(false); + abyssal_state.destroy_all_terrain = false; } if (!player_in_branch(BRANCH_ABYSS)) return; |