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authorBrendan Hickey <brendan@bhickey.net>2012-09-12 17:15:29 -0700
committerBrendan Hickey <brendan@bhickey.net>2012-12-30 19:06:12 -0800
commit108d301ec8ca16a945a2cdf94a9db5274492497c (patch)
treeae72239e3f0facb94b8b9e499f983fad9ea588b3 /crawl-ref/source/abyss.h
parentff2e4c5a2be7c94349b5fa7ae57076a6422976a4 (diff)
downloadcrawl-ref-108d301ec8ca16a945a2cdf94a9db5274492497c.tar.gz
crawl-ref-108d301ec8ca16a945a2cdf94a9db5274492497c.zip
Bound Abyss shifts
Convert abyss depth into an int, rip up all the phase logic (sorry). Each procedural generator declares a changepoint, a lower bound estimate on where the terrain type can change. This way, we can partially recompute the abyss without experiencing aliasing.
Diffstat (limited to 'crawl-ref/source/abyss.h')
-rw-r--r--crawl-ref/source/abyss.h5
1 files changed, 3 insertions, 2 deletions
diff --git a/crawl-ref/source/abyss.h b/crawl-ref/source/abyss.h
index 196529a154..d2382f203f 100644
--- a/crawl-ref/source/abyss.h
+++ b/crawl-ref/source/abyss.h
@@ -17,9 +17,10 @@ struct abyss_state
{
coord_def major_coord;
uint32_t seed;
- double phase;
- double depth;
+ uint32_t phase;
+ uint32_t depth;
};
+
void abyss_morph(double duration);
void push_features_to_abyss();