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author | Darshan Shaligram <dshaligram@users.sourceforge.net> | 2010-06-05 09:58:41 +0530 |
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committer | Darshan Shaligram <dshaligram@users.sourceforge.net> | 2010-06-05 09:58:41 +0530 |
commit | 28f2a4d12e6ade4fad4e39327cf85952fd07e035 (patch) | |
tree | 57e407397423e268b1f33da9e830659977e1680a /crawl-ref/source/abyss.h | |
parent | 7e976dc38c543aa4dbb8200921458acc66fe56ff (diff) | |
download | crawl-ref-28f2a4d12e6ade4fad4e39327cf85952fd07e035.tar.gz crawl-ref-28f2a4d12e6ade4fad4e39327cf85952fd07e035.zip |
Set abyss center to the actual center of the level, peg the abyss shift radius to the LOS radius.
Diffstat (limited to 'crawl-ref/source/abyss.h')
-rw-r--r-- | crawl-ref/source/abyss.h | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/crawl-ref/source/abyss.h b/crawl-ref/source/abyss.h index bc1d2bad78..c93822db01 100644 --- a/crawl-ref/source/abyss.h +++ b/crawl-ref/source/abyss.h @@ -8,7 +8,10 @@ #ifndef ABYSS_H #define ABYSS_H -const int ABYSS_AREA_SHIFT_RADIUS = 10; +// When shifting areas in the abyss, shift the square containing player LOS +// plus a little extra so that the player won't be disoriented by taking a +// step backward after an abyss shift. +const int ABYSS_AREA_SHIFT_RADIUS = LOS_RADIUS + 2; void generate_abyss(); void abyss_area_shift(); |