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authorRaphael Langella <raphael.langella@gmail.com>2011-07-27 10:53:20 +0200
committerRaphael Langella <raphael.langella@gmail.com>2011-07-27 10:53:20 +0200
commit84410e7c2016ea122e8eb511ff171184ce876a42 (patch)
tree425dbc79f6b1a5654c4db3a599f097dc9c67314e /crawl-ref/source/abyss.h
parentf46a7e61b7399ac6a42b0b8728e4b3ae18a07291 (diff)
downloadcrawl-ref-84410e7c2016ea122e8eb511ff171184ce876a42.tar.gz
crawl-ref-84410e7c2016ea122e8eb511ff171184ce876a42.zip
Smoother abyss morphing.
Also, some clean up and simplification, especially with the handling of vaults. No longer protects player dropped items from being eaten by the abyss. Vaults are more resilient to morphing and don't decay until the player is close by to avoid having them all messed up before the player has a chance to see them. The morphing speed is a bit fast for now. It will start slower when we make it variable.
Diffstat (limited to 'crawl-ref/source/abyss.h')
-rw-r--r--crawl-ref/source/abyss.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/crawl-ref/source/abyss.h b/crawl-ref/source/abyss.h
index a3220c560d..af0216f908 100644
--- a/crawl-ref/source/abyss.h
+++ b/crawl-ref/source/abyss.h
@@ -20,7 +20,6 @@ struct abyss_state
double depth;
};
void abyss_morph();
-void abyss_maybe_decay_vaults();
void push_features_to_abyss();
#endif