diff options
author | Raphael Langella <raphael.langella@gmail.com> | 2011-07-27 10:53:20 +0200 |
---|---|---|
committer | Raphael Langella <raphael.langella@gmail.com> | 2011-07-27 10:53:20 +0200 |
commit | 84410e7c2016ea122e8eb511ff171184ce876a42 (patch) | |
tree | 425dbc79f6b1a5654c4db3a599f097dc9c67314e /crawl-ref/source/abyss.h | |
parent | f46a7e61b7399ac6a42b0b8728e4b3ae18a07291 (diff) | |
download | crawl-ref-84410e7c2016ea122e8eb511ff171184ce876a42.tar.gz crawl-ref-84410e7c2016ea122e8eb511ff171184ce876a42.zip |
Smoother abyss morphing.
Also, some clean up and simplification, especially with the handling of
vaults. No longer protects player dropped items from being eaten by the
abyss. Vaults are more resilient to morphing and don't decay until the
player is close by to avoid having them all messed up before the player
has a chance to see them.
The morphing speed is a bit fast for now. It will start slower when we
make it variable.
Diffstat (limited to 'crawl-ref/source/abyss.h')
-rw-r--r-- | crawl-ref/source/abyss.h | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/crawl-ref/source/abyss.h b/crawl-ref/source/abyss.h index a3220c560d..af0216f908 100644 --- a/crawl-ref/source/abyss.h +++ b/crawl-ref/source/abyss.h @@ -20,7 +20,6 @@ struct abyss_state double depth; }; void abyss_morph(); -void abyss_maybe_decay_vaults(); void push_features_to_abyss(); #endif |