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authorBrendan Hickey <brendan@bhickey.net>2012-12-19 18:55:24 -0800
committerBrendan Hickey <brendan@bhickey.net>2012-12-30 19:06:47 -0800
commitdcadfdb8eec9c40abb65b09e115e33f0dfed5558 (patch)
treebfcd465332e7d33a075b214fdef32f7906f8a373 /crawl-ref/source/abyss.h
parent759d5ca3172e85f930dbacb614be2d8a29fb87e9 (diff)
downloadcrawl-ref-dcadfdb8eec9c40abb65b09e115e33f0dfed5558.tar.gz
crawl-ref-dcadfdb8eec9c40abb65b09e115e33f0dfed5558.zip
Ease the Newabyss to Inception upgrade path.
If a player is in the abyss when their game moves from newabyss to inception, mark the dungeon as nuked. This will cause it to decay over a number of rounds rather than jumping in one turn. Vaults won't be disrupted.
Diffstat (limited to 'crawl-ref/source/abyss.h')
-rw-r--r--crawl-ref/source/abyss.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/crawl-ref/source/abyss.h b/crawl-ref/source/abyss.h
index f173844551..b97c464fc7 100644
--- a/crawl-ref/source/abyss.h
+++ b/crawl-ref/source/abyss.h
@@ -19,6 +19,7 @@ struct abyss_state
uint32_t seed;
double phase;
uint32_t depth;
+ bool nuke_all;
};
void abyss_morph(double duration);