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author | Brendan Hickey <brendan@bhickey.net> | 2012-12-19 18:55:24 -0800 |
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committer | Brendan Hickey <brendan@bhickey.net> | 2012-12-30 19:06:47 -0800 |
commit | dcadfdb8eec9c40abb65b09e115e33f0dfed5558 (patch) | |
tree | bfcd465332e7d33a075b214fdef32f7906f8a373 /crawl-ref/source/abyss.h | |
parent | 759d5ca3172e85f930dbacb614be2d8a29fb87e9 (diff) | |
download | crawl-ref-dcadfdb8eec9c40abb65b09e115e33f0dfed5558.tar.gz crawl-ref-dcadfdb8eec9c40abb65b09e115e33f0dfed5558.zip |
Ease the Newabyss to Inception upgrade path.
If a player is in the abyss when their game moves from newabyss to
inception, mark the dungeon as nuked. This will cause it to decay over a
number of rounds rather than jumping in one turn. Vaults won't be disrupted.
Diffstat (limited to 'crawl-ref/source/abyss.h')
-rw-r--r-- | crawl-ref/source/abyss.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/crawl-ref/source/abyss.h b/crawl-ref/source/abyss.h index f173844551..b97c464fc7 100644 --- a/crawl-ref/source/abyss.h +++ b/crawl-ref/source/abyss.h @@ -19,6 +19,7 @@ struct abyss_state uint32_t seed; double phase; uint32_t depth; + bool nuke_all; }; void abyss_morph(double duration); |