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author | Shmuale Mark <shm.mark@gmail.com> | 2014-02-26 21:38:46 -0500 |
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committer | Shmuale Mark <shm.mark@gmail.com> | 2014-05-30 13:27:44 -0400 |
commit | 181ecfb998c0b570a842483dbbf6e299d6d8f235 (patch) | |
tree | ce5a2c62e1c53a1069556d3351bdc87def617f66 /crawl-ref/source/acquire.cc | |
parent | 5f570ca36cc6af95c23ddfda6fe1cd5efb71661a (diff) | |
download | crawl-ref-181ecfb998c0b570a842483dbbf6e299d6d8f235.tar.gz crawl-ref-181ecfb998c0b570a842483dbbf6e299d6d8f235.zip |
Remove darts.
They don't have much use outside the first level of D (possibly
also the second): popping spores, killing slow things, waking up
sleeping monsters, etc. are all served just as well by stones,
and anybody who really wants to do damage with throwing would be
better served with tomahawks before they find javelins. For one
case where they could be useful (dispersal), tomahawks have been
given a chance at the dispersal brand.
Diffstat (limited to 'crawl-ref/source/acquire.cc')
-rw-r--r-- | crawl-ref/source/acquire.cc | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/crawl-ref/source/acquire.cc b/crawl-ref/source/acquire.cc index 91255bb92b..cd4d9ba8ca 100644 --- a/crawl-ref/source/acquire.cc +++ b/crawl-ref/source/acquire.cc @@ -530,7 +530,7 @@ static missile_type _acquirement_missile_subtype() } } - missile_type result = MI_DART; + missile_type result = MI_TOMAHAWK; switch (skill) { @@ -544,7 +544,6 @@ static missile_type _acquirement_missile_subtype() // Only give needles if they have a blowgun in inventory. vector<pair<missile_type, int> > missile_weights; - missile_weights.push_back(make_pair(MI_DART, 50)); missile_weights.push_back(make_pair(MI_TOMAHAWK, 75)); // Include the possibility of needles if they have some stealth skill. |