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authorShmuale Mark <shm.mark@gmail.com>2014-02-26 21:38:46 -0500
committerShmuale Mark <shm.mark@gmail.com>2014-05-30 13:27:44 -0400
commit181ecfb998c0b570a842483dbbf6e299d6d8f235 (patch)
treece5a2c62e1c53a1069556d3351bdc87def617f66 /crawl-ref/source/acquire.cc
parent5f570ca36cc6af95c23ddfda6fe1cd5efb71661a (diff)
downloadcrawl-ref-181ecfb998c0b570a842483dbbf6e299d6d8f235.tar.gz
crawl-ref-181ecfb998c0b570a842483dbbf6e299d6d8f235.zip
Remove darts.
They don't have much use outside the first level of D (possibly also the second): popping spores, killing slow things, waking up sleeping monsters, etc. are all served just as well by stones, and anybody who really wants to do damage with throwing would be better served with tomahawks before they find javelins. For one case where they could be useful (dispersal), tomahawks have been given a chance at the dispersal brand.
Diffstat (limited to 'crawl-ref/source/acquire.cc')
-rw-r--r--crawl-ref/source/acquire.cc3
1 files changed, 1 insertions, 2 deletions
diff --git a/crawl-ref/source/acquire.cc b/crawl-ref/source/acquire.cc
index 91255bb92b..cd4d9ba8ca 100644
--- a/crawl-ref/source/acquire.cc
+++ b/crawl-ref/source/acquire.cc
@@ -530,7 +530,7 @@ static missile_type _acquirement_missile_subtype()
}
}
- missile_type result = MI_DART;
+ missile_type result = MI_TOMAHAWK;
switch (skill)
{
@@ -544,7 +544,6 @@ static missile_type _acquirement_missile_subtype()
// Only give needles if they have a blowgun in inventory.
vector<pair<missile_type, int> > missile_weights;
- missile_weights.push_back(make_pair(MI_DART, 50));
missile_weights.push_back(make_pair(MI_TOMAHAWK, 75));
// Include the possibility of needles if they have some stealth skill.