summaryrefslogtreecommitdiffstats
path: root/crawl-ref/source/acquire.cc
diff options
context:
space:
mode:
authorChris Campbell <chriscampbell89@gmail.com>2014-02-09 16:35:23 +0000
committerChris Campbell <chriscampbell89@gmail.com>2014-02-09 19:37:45 +0000
commit2167526f646833d6384f32fd61fe1a753a8df7b2 (patch)
tree09484faf4e2bbac8a0e4e8fafc931362ac172ff9 /crawl-ref/source/acquire.cc
parent2b0288b017874b531edc7170ef78c41c9fceec94 (diff)
downloadcrawl-ref-2167526f646833d6384f32fd61fe1a753a8df7b2.tar.gz
crawl-ref-2167526f646833d6384f32fd61fe1a753a8df7b2.zip
Adjust missile acquirement, don't look at inventory items
The check for whether to include needles as a possibility checks stealth skill rather than the presence of a blowgun. Not sure that this check is great either but it's an improvement over checking for specific carried items (since that has been removed from all other types of acquirement).
Diffstat (limited to 'crawl-ref/source/acquire.cc')
-rw-r--r--crawl-ref/source/acquire.cc21
1 files changed, 4 insertions, 17 deletions
diff --git a/crawl-ref/source/acquire.cc b/crawl-ref/source/acquire.cc
index da2662d5a0..3170133187 100644
--- a/crawl-ref/source/acquire.cc
+++ b/crawl-ref/source/acquire.cc
@@ -524,20 +524,6 @@ static int _acquirement_weapon_subtype(bool divine)
return result;
}
-static bool _have_item_with_types(object_class_type basetype, int subtype)
-{
- for (int i = 0; i < ENDOFPACK; i++)
- {
- const item_def& item = you.inv[i];
- if (item.defined()
- && item.base_type == basetype && item.sub_type == subtype)
- {
- return true;
- }
- }
- return false;
-}
-
static missile_type _acquirement_missile_subtype()
{
int count = 0;
@@ -567,10 +553,11 @@ static missile_type _acquirement_missile_subtype()
// Only give needles if they have a blowgun in inventory.
vector<pair<missile_type, int> > missile_weights;
- missile_weights.push_back(make_pair(MI_DART, 100));
- missile_weights.push_back(make_pair(MI_TOMAHAWK, 100));
+ missile_weights.push_back(make_pair(MI_DART, 50));
+ missile_weights.push_back(make_pair(MI_TOMAHAWK, 75));
- if (_have_item_with_types(OBJ_WEAPONS, WPN_BLOWGUN))
+ // Include the possibility of needles if they have some stealth skill.
+ if (x_chance_in_y(you.skills[SK_STEALTH], 15))
missile_weights.push_back(make_pair(MI_NEEDLE, 100));
if (you.body_size() >= SIZE_MEDIUM)