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author | DracoOmega <draco_omega@live.com> | 2014-02-14 02:34:37 -0330 |
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committer | DracoOmega <draco_omega@live.com> | 2014-02-14 02:41:00 -0330 |
commit | 464c487c3a5de97647ca8a7eb6fd8f4d5bd6d824 (patch) | |
tree | b0f15edc00cf2712291a442c2222e7fdf5c5f10b /crawl-ref/source/acquire.cc | |
parent | 5301534c84d33981d0beba961eefaca2c923184b (diff) | |
download | crawl-ref-464c487c3a5de97647ca8a7eb6fd8f4d5bd6d824.tar.gz crawl-ref-464c487c3a5de97647ca8a7eb6fd8f4d5bd6d824.zip |
Allow felids to use wands
Wands are an important part of the general Crawl player toolkit,
and felids were hampered considerably by not having access to them -
for certain tasks there was basically no substitute (for instance,
a felid of Trog has no reasonable way to dig anything). Given that
felids are able to draw cards from decks, uncork potions, and carry
a variety of objects in their mouths, it doesn't seem a stretch
that they could hold a stick and wave it in the generally right
direction for it to do something.
This is a definite buff, but felids are certainly not considered
overly powerful at the moment and I doubt this will change that
(also, it means that less of the items you find in the game are
completely irrelevant to you, which seems a good thing).
Diffstat (limited to 'crawl-ref/source/acquire.cc')
-rw-r--r-- | crawl-ref/source/acquire.cc | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/crawl-ref/source/acquire.cc b/crawl-ref/source/acquire.cc index 3170133187..b725b26692 100644 --- a/crawl-ref/source/acquire.cc +++ b/crawl-ref/source/acquire.cc @@ -1497,7 +1497,6 @@ bool acquirement(object_class_type class_wanted, int agent, bad_class.set(OBJ_WEAPONS); bad_class.set(OBJ_MISSILES); bad_class.set(OBJ_ARMOUR); - bad_class.set(OBJ_WANDS); bad_class.set(OBJ_STAVES); bad_class.set(OBJ_RODS); } |