summaryrefslogtreecommitdiffstats
path: root/crawl-ref/source/acquire.cc
diff options
context:
space:
mode:
authorDracoOmega <draco_omega@live.com>2014-02-14 02:34:37 -0330
committerDracoOmega <draco_omega@live.com>2014-02-14 02:41:00 -0330
commit464c487c3a5de97647ca8a7eb6fd8f4d5bd6d824 (patch)
treeb0f15edc00cf2712291a442c2222e7fdf5c5f10b /crawl-ref/source/acquire.cc
parent5301534c84d33981d0beba961eefaca2c923184b (diff)
downloadcrawl-ref-464c487c3a5de97647ca8a7eb6fd8f4d5bd6d824.tar.gz
crawl-ref-464c487c3a5de97647ca8a7eb6fd8f4d5bd6d824.zip
Allow felids to use wands
Wands are an important part of the general Crawl player toolkit, and felids were hampered considerably by not having access to them - for certain tasks there was basically no substitute (for instance, a felid of Trog has no reasonable way to dig anything). Given that felids are able to draw cards from decks, uncork potions, and carry a variety of objects in their mouths, it doesn't seem a stretch that they could hold a stick and wave it in the generally right direction for it to do something. This is a definite buff, but felids are certainly not considered overly powerful at the moment and I doubt this will change that (also, it means that less of the items you find in the game are completely irrelevant to you, which seems a good thing).
Diffstat (limited to 'crawl-ref/source/acquire.cc')
-rw-r--r--crawl-ref/source/acquire.cc1
1 files changed, 0 insertions, 1 deletions
diff --git a/crawl-ref/source/acquire.cc b/crawl-ref/source/acquire.cc
index 3170133187..b725b26692 100644
--- a/crawl-ref/source/acquire.cc
+++ b/crawl-ref/source/acquire.cc
@@ -1497,7 +1497,6 @@ bool acquirement(object_class_type class_wanted, int agent,
bad_class.set(OBJ_WEAPONS);
bad_class.set(OBJ_MISSILES);
bad_class.set(OBJ_ARMOUR);
- bad_class.set(OBJ_WANDS);
bad_class.set(OBJ_STAVES);
bad_class.set(OBJ_RODS);
}