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author | Nicholas Feinberg <pleasingfung@gmail.com> | 2014-07-12 20:16:45 -0700 |
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committer | Nicholas Feinberg <pleasingfung@gmail.com> | 2014-07-13 00:33:57 -0700 |
commit | 9b6b733bccd0de2af35eb6c28e94e4708a92004d (patch) | |
tree | 30400b1991c700b09fff5dc4644dc43a2c693121 /crawl-ref/source/acquire.cc | |
parent | 3663d864c83a72c7cf624617e9a9a5b8b5deaf6a (diff) | |
download | crawl-ref-9b6b733bccd0de2af35eb6c28e94e4708a92004d.tar.gz crawl-ref-9b6b733bccd0de2af35eb6c28e94e4708a92004d.zip |
Refactor weapon_skill()
This function was misleadingly named (it only provided the skill
used for melee weapons, not ranged weapons), and incomplete;
code along the lines of "is_ranged_weapon(*it) ? range_skill(*it)
: weapon_skill(*it)" was scattered in about half a dozen different
functions. I've corrected both of those problems (renaming weapon_
skill() to melee_skill() and adding item_weapon_skill()), and also
possibly fixed two bugs in the process - an l_you.cc function that
claimed to provide the skill used for the starting weapon (but
actually only gave the melee skill), and unrand creation code that
checked if a potential unrand swap used the same (melee) skill as
the weapon type being generated.
Diffstat (limited to 'crawl-ref/source/acquire.cc')
-rw-r--r-- | crawl-ref/source/acquire.cc | 4 |
1 files changed, 1 insertions, 3 deletions
diff --git a/crawl-ref/source/acquire.cc b/crawl-ref/source/acquire.cc index 25fb7a1906..6661f3b1dc 100644 --- a/crawl-ref/source/acquire.cc +++ b/crawl-ref/source/acquire.cc @@ -463,9 +463,7 @@ static int _acquirement_weapon_subtype(bool divine, int & /*quantity*/) // 0% or 100% in the above formula. At skill 25 that's *3.5 . for (int i = 0; i < NUM_WEAPONS; ++i) { - int wskill = range_skill(OBJ_WEAPONS, i); - if (wskill == SK_THROWING) - wskill = weapon_skill(OBJ_WEAPONS, i); + const int wskill = item_attack_skill(OBJ_WEAPONS, i); if (wskill != skill) continue; |