diff options
author | Chris Campbell <chriscampbell89@gmail.com> | 2014-02-24 15:53:33 +0000 |
---|---|---|
committer | Chris Campbell <chriscampbell89@gmail.com> | 2014-02-24 16:03:34 +0000 |
commit | c3c125f5b38131e0d79b4ed228bf6e3d9bfd55ec (patch) | |
tree | 6e6ab669db37194a0d4affaa7d37657a38714337 /crawl-ref/source/acquire.cc | |
parent | cd953f784cd3eb197096fcb9b7864d1386f85fa4 (diff) | |
download | crawl-ref-c3c125f5b38131e0d79b4ed228bf6e3d9bfd55ec.tar.gz crawl-ref-c3c125f5b38131e0d79b4ed228bf6e3d9bfd55ec.zip |
Don't generate racial weapons or launchers
The effects of racial weapons were very minimal and unlikely to be
noticed. Even if they were made significant, they would only apply to a
very small subset of races. The only somewhat notable effect was Beogh's
slight slaying bonus (and even that was very minor), this could be
compensated for in some other way if necessary.
Racial armour has slightly more noticeable effects and currently still
remains, but could probably be removed too (potentially replacing the
racial effects with armour egos instead).
Diffstat (limited to 'crawl-ref/source/acquire.cc')
-rw-r--r-- | crawl-ref/source/acquire.cc | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/crawl-ref/source/acquire.cc b/crawl-ref/source/acquire.cc index 2113a79073..582e896bc6 100644 --- a/crawl-ref/source/acquire.cc +++ b/crawl-ref/source/acquire.cc @@ -1266,8 +1266,8 @@ int acquirement_create_item(object_class_type class_wanted, } // bias racial make towards the player - if (!is_artefact(doodad)) - maybe_set_item_race(doodad, get_species_race(you.species), 3); + if (doodad.base_type == OBJ_ARMOUR && !is_artefact(doodad)) + maybe_set_armour_race(doodad, get_species_race(you.species), 3); if (doodad.base_type == OBJ_WEAPONS && !can_wield(&doodad, false, true) |