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authorj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-07-01 22:49:33 +0000
committerj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-07-01 22:49:33 +0000
commit9d50c76de535f99c039fbd1250eadb8554cedcbb (patch)
tree587642b0ffc9642cd1198adc292699062b3b311b /crawl-ref/source/acr.cc
parent633a81c7f6b92c1e85f9efde063a01bf3ac34f27 (diff)
downloadcrawl-ref-9d50c76de535f99c039fbd1250eadb8554cedcbb.tar.gz
crawl-ref-9d50c76de535f99c039fbd1250eadb8554cedcbb.zip
For Tiles, use some of the other wall types in the Abyss as well to make
it more interesting. The rest is mostly clean-up. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6307 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/acr.cc')
-rw-r--r--crawl-ref/source/acr.cc4
1 files changed, 2 insertions, 2 deletions
diff --git a/crawl-ref/source/acr.cc b/crawl-ref/source/acr.cc
index 3777d0951b..7bfe689d1c 100644
--- a/crawl-ref/source/acr.cc
+++ b/crawl-ref/source/acr.cc
@@ -4086,8 +4086,8 @@ static bool _initialise(void)
// recalculated for the next monster that tries to reach us.
you.lava_in_sight = you.water_in_sight = -1;
- // set vision radius to player's current vision
- setLOSRadius( you.current_vision );
+ // Set vision radius to player's current vision.
+ setLOSRadius(you.current_vision);
if (newc) // start a new game
{