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author | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-07-01 22:49:33 +0000 |
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committer | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-07-01 22:49:33 +0000 |
commit | 9d50c76de535f99c039fbd1250eadb8554cedcbb (patch) | |
tree | 587642b0ffc9642cd1198adc292699062b3b311b /crawl-ref/source/acr.cc | |
parent | 633a81c7f6b92c1e85f9efde063a01bf3ac34f27 (diff) | |
download | crawl-ref-9d50c76de535f99c039fbd1250eadb8554cedcbb.tar.gz crawl-ref-9d50c76de535f99c039fbd1250eadb8554cedcbb.zip |
For Tiles, use some of the other wall types in the Abyss as well to make
it more interesting. The rest is mostly clean-up.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6307 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/acr.cc')
-rw-r--r-- | crawl-ref/source/acr.cc | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/crawl-ref/source/acr.cc b/crawl-ref/source/acr.cc index 3777d0951b..7bfe689d1c 100644 --- a/crawl-ref/source/acr.cc +++ b/crawl-ref/source/acr.cc @@ -4086,8 +4086,8 @@ static bool _initialise(void) // recalculated for the next monster that tries to reach us. you.lava_in_sight = you.water_in_sight = -1; - // set vision radius to player's current vision - setLOSRadius( you.current_vision ); + // Set vision radius to player's current vision. + setLOSRadius(you.current_vision); if (newc) // start a new game { |