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author | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-07-02 12:48:15 +0000 |
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committer | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-07-02 12:48:15 +0000 |
commit | 445895d95df53255dd570691f1ebb3eb538348d0 (patch) | |
tree | 2d840a26c0f7a44b50c3d88a48038a5c13a5c24c /crawl-ref/source/acr.cc | |
parent | e6584efd5c0dfe8d24d07ceca6db2d563d2b9cd9 (diff) | |
download | crawl-ref-445895d95df53255dd570691f1ebb3eb538348d0.tar.gz crawl-ref-445895d95df53255dd570691f1ebb3eb538348d0.zip |
Revert the change on ammo handling for Tiles, and replace it with a more
generic logic that uses item tiles for BEAM_MISSILE, else bolts
according to flavour.
Identify monster fired ammunition ego if the launcher ego is known, not
that it has much of an effect because plain ammo gets no special
description.
In the message list the fired item as it will look to the player (i.e.
"arrow of ice" for a plain arrow fired off a bow of frost), even though
the item actually dropped will still be a plain one. I hope this isn't
too confusing. (And if it is, it should be easy to revert. :p)
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6331 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/acr.cc')
-rw-r--r-- | crawl-ref/source/acr.cc | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/crawl-ref/source/acr.cc b/crawl-ref/source/acr.cc index 02b2083931..1248faf706 100644 --- a/crawl-ref/source/acr.cc +++ b/crawl-ref/source/acr.cc @@ -1964,6 +1964,7 @@ void process_command( command_type cmd ) case CMD_TOGGLE_FRIENDLY_PICKUP: { +#ifndef WIZARD if (!god_gives_permanent_followers(you.religion)) { mpr("I'm sorry, your allies won't ever be able to pick up items."); @@ -1977,7 +1978,7 @@ void process_command( command_type cmd ) } break; } - +#endif // Toggle pickup mode for friendlies. _print_friendly_pickup_setting(false); mpr("Change to (d)efault, (n)othing, (f)riend-dropped, or (a)ll? ", |