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author | haranp <haranp@c06c8d41-db1a-0410-9941-cceddc491573> | 2009-02-24 18:44:55 +0000 |
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committer | haranp <haranp@c06c8d41-db1a-0410-9941-cceddc491573> | 2009-02-24 18:44:55 +0000 |
commit | cef2c17b4efb995e002c07062c04254055277d55 (patch) | |
tree | 7cb8d05cfc08c75e0594d649675340bb6451b937 /crawl-ref/source/acr.cc | |
parent | de1e3653a03844e6c19246d9cc8f1bce3a4d98aa (diff) | |
download | crawl-ref-cef2c17b4efb995e002c07062c04254055277d55.tar.gz crawl-ref-cef2c17b4efb995e002c07062c04254055277d55.zip |
Partial fix for [2628480]: use you.can_see() instead of
player_monster_visible() in monsters::name() and do_mon_str_replacements(),
so that noninvisible monsters which shout when out of sight are handled
correctly. This isn't really the bug that's there, but it needed to
be done sometime.
Note that this is a change: if a monster is too far away to see
and you want to get its name, you'll have to set force_vis. I hope
this doesn't break anything.
Also, make the mgrd-out-of-sync message trigger outside of
DEBUG_DIAGNOSTICS.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9195 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/acr.cc')
-rw-r--r-- | crawl-ref/source/acr.cc | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/acr.cc b/crawl-ref/source/acr.cc index 455722b514..b055fb1a8b 100644 --- a/crawl-ref/source/acr.cc +++ b/crawl-ref/source/acr.cc @@ -3175,7 +3175,7 @@ static void _close_door(coord_def move) { // Need to make sure that turn_is_over is set if creature is // invisible. - if (!player_monster_visible(mon)) + if (!you.can_see(mon)) { mprf("Something is blocking the %sway!", noun); you.turn_is_over = true; |