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authorharanp <haranp@c06c8d41-db1a-0410-9941-cceddc491573>2009-02-24 18:44:55 +0000
committerharanp <haranp@c06c8d41-db1a-0410-9941-cceddc491573>2009-02-24 18:44:55 +0000
commitcef2c17b4efb995e002c07062c04254055277d55 (patch)
tree7cb8d05cfc08c75e0594d649675340bb6451b937 /crawl-ref/source/acr.cc
parentde1e3653a03844e6c19246d9cc8f1bce3a4d98aa (diff)
downloadcrawl-ref-cef2c17b4efb995e002c07062c04254055277d55.tar.gz
crawl-ref-cef2c17b4efb995e002c07062c04254055277d55.zip
Partial fix for [2628480]: use you.can_see() instead of
player_monster_visible() in monsters::name() and do_mon_str_replacements(), so that noninvisible monsters which shout when out of sight are handled correctly. This isn't really the bug that's there, but it needed to be done sometime. Note that this is a change: if a monster is too far away to see and you want to get its name, you'll have to set force_vis. I hope this doesn't break anything. Also, make the mgrd-out-of-sync message trigger outside of DEBUG_DIAGNOSTICS. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9195 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/acr.cc')
-rw-r--r--crawl-ref/source/acr.cc2
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/acr.cc b/crawl-ref/source/acr.cc
index 455722b514..b055fb1a8b 100644
--- a/crawl-ref/source/acr.cc
+++ b/crawl-ref/source/acr.cc
@@ -3175,7 +3175,7 @@ static void _close_door(coord_def move)
{
// Need to make sure that turn_is_over is set if creature is
// invisible.
- if (!player_monster_visible(mon))
+ if (!you.can_see(mon))
{
mprf("Something is blocking the %sway!", noun);
you.turn_is_over = true;