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author | Adam Borowski <kilobyte@angband.pl> | 2012-07-05 13:22:39 +0200 |
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committer | Adam Borowski <kilobyte@angband.pl> | 2012-07-05 14:00:11 +0200 |
commit | 68935e461e64eeb85ea44c616d1eab58975b8e20 (patch) | |
tree | 471804168af54b681856211f26fefb5091b34c34 /crawl-ref/source/actor-los.cc | |
parent | 15d548d4ba1148531b8d755d4130962126bccb52 (diff) | |
download | crawl-ref-68935e461e64eeb85ea44c616d1eab58975b8e20.tar.gz crawl-ref-68935e461e64eeb85ea44c616d1eab58975b8e20.zip |
Some more return deparenthesization.
Diffstat (limited to 'crawl-ref/source/actor-los.cc')
-rw-r--r-- | crawl-ref/source/actor-los.cc | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/crawl-ref/source/actor-los.cc b/crawl-ref/source/actor-los.cc index 145fe84c46..dd566f9bd0 100644 --- a/crawl-ref/source/actor-los.cc +++ b/crawl-ref/source/actor-los.cc @@ -29,7 +29,7 @@ bool player::see_cell(const coord_def &p) const return true; if (xray_vision) return ((pos() - p).abs() <= dist_range(you.current_vision)); - return (actor::see_cell(p)); + return actor::see_cell(p); } bool actor::can_see(const actor *target) const @@ -50,7 +50,7 @@ bool player::trans_wall_blocking(const coord_def &p) const const los_base* actor::get_los() { los = los_glob(pos(), LOS_DEFAULT); - return (&los); + return &los; } const los_base* player::get_los() @@ -60,22 +60,22 @@ const los_base* player::get_los() // env.show.init iterates over these bounds for arena los = los_glob(crawl_view.vgrdc, LOS_ARENA, circle_def(LOS_MAX_RANGE, C_SQUARE)); - return (&los); + return &los; } else if (xray_vision) { los = los_glob(pos(), LOS_ARENA, circle_def(you.current_vision, C_ROUND)); - return (&los); + return &los; } else - return (actor::get_los()); + return actor::get_los(); } const los_base* actor::get_los_no_trans() { los_no_trans = los_glob(pos(), LOS_NO_TRANS); - return (&los_no_trans); + return &los_no_trans; } bool player::can_see(const actor* a) const @@ -85,5 +85,5 @@ bool player::can_see(const actor* a) const else if (xray_vision) return see_cell(a->pos()); else - return (actor::can_see(a)); + return actor::can_see(a); } |