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authorAdam Borowski <kilobyte@angband.pl>2013-11-03 21:56:59 +0100
committerAdam Borowski <kilobyte@angband.pl>2013-11-05 05:14:15 +0100
commite9ffe704a2bdd1ef3475b72759a7715bc0319f25 (patch)
tree0ff6b5b4b4aac7ffc426faf76635f4b303569ada /crawl-ref/source/actor-los.cc
parent672275374d2e1762a9d5b8a65d5de87a7b3dc6ed (diff)
downloadcrawl-ref-e9ffe704a2bdd1ef3475b72759a7715bc0319f25.tar.gz
crawl-ref-e9ffe704a2bdd1ef3475b72759a7715bc0319f25.zip
Drop an always true check.
In a virtual method, you can be quite certain we're of the correct type.
Diffstat (limited to 'crawl-ref/source/actor-los.cc')
-rw-r--r--crawl-ref/source/actor-los.cc2
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/actor-los.cc b/crawl-ref/source/actor-los.cc
index 93079839fb..00b035a545 100644
--- a/crawl-ref/source/actor-los.cc
+++ b/crawl-ref/source/actor-los.cc
@@ -25,7 +25,7 @@ bool player::see_cell(const coord_def &p) const
{
if (!map_bounds(p))
return false; // Players can't see (-1,-1) but maybe can see (0,0).
- if (crawl_state.game_is_arena() && is_player())
+ if (crawl_state.game_is_arena())
return true;
if (!in_bounds(pos()))
return false; // A non-arena player at (0,0) can't see anything.