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author | gammafunk <gammafunk@gmail.com> | 2013-06-16 00:09:43 -0500 |
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committer | Neil Moore <neil@s-z.org> | 2013-10-01 21:27:18 -0400 |
commit | 411ff6d85307f77544153c77158ad5352c86a690 (patch) | |
tree | f02b4de1a4d9a56a8cc8aa4783001aeded98701f /crawl-ref/source/actor.cc | |
parent | c1653bd6c0b032a4799f5a0b507bcdce4801dc93 (diff) | |
download | crawl-ref-411ff6d85307f77544153c77158ad5352c86a690.tar.gz crawl-ref-411ff6d85307f77544153c77158ad5352c86a690.zip |
Add a jump artefact property giving the evoke jump ability
* Can be added to anything that's not a ranged weapon with same frequency code
as used for fly/blink/rage (occurs after rage)
* Shops appraise this for same value as +Rage.
Diffstat (limited to 'crawl-ref/source/actor.cc')
-rw-r--r-- | crawl-ref/source/actor.cc | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/crawl-ref/source/actor.cc b/crawl-ref/source/actor.cc index ff409fa1ea..1432b7f360 100644 --- a/crawl-ref/source/actor.cc +++ b/crawl-ref/source/actor.cc @@ -392,7 +392,8 @@ int actor::evokable_jump(bool calc_unid) const { if (suppressed()) return 0; - return wearing_ego(EQ_ALL_ARMOUR, SPARM_JUMPING, calc_unid); + return wearing_ego(EQ_ALL_ARMOUR, SPARM_JUMPING, calc_unid) + + scan_artefacts(ARTP_JUMP, calc_unid); } int actor::spirit_shield(bool calc_unid, bool items) const |