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authorAdam Borowski <kilobyte@angband.pl>2013-10-05 07:30:18 +0200
committerAdam Borowski <kilobyte@angband.pl>2013-10-05 07:30:18 +0200
commit9007a611209d1cfe8c5139eb064f013f369eaf0e (patch)
treea08f172e6e375d9e11eed0d50d9668e1f3c2f606 /crawl-ref/source/actor.cc
parenta121aec9f2f58327f380504393e5d92675b734f3 (diff)
downloadcrawl-ref-9007a611209d1cfe8c5139eb064f013f369eaf0e.tar.gz
crawl-ref-9007a611209d1cfe8c5139eb064f013f369eaf0e.zip
Remove ARTP_JUMP, redundant with the armour brand.
It never had been fully implemented: art-data would break if you tried to use it.
Diffstat (limited to 'crawl-ref/source/actor.cc')
-rw-r--r--crawl-ref/source/actor.cc3
1 files changed, 1 insertions, 2 deletions
diff --git a/crawl-ref/source/actor.cc b/crawl-ref/source/actor.cc
index 392392f8c3..7fc3600b33 100644
--- a/crawl-ref/source/actor.cc
+++ b/crawl-ref/source/actor.cc
@@ -392,8 +392,7 @@ int actor::evokable_jump(bool calc_unid) const
if (suppressed())
return 0;
- return wearing_ego(EQ_ALL_ARMOUR, SPARM_JUMPING, calc_unid)
- + scan_artefacts(ARTP_JUMP, calc_unid);
+ return wearing_ego(EQ_ALL_ARMOUR, SPARM_JUMPING, calc_unid);
}
int actor::spirit_shield(bool calc_unid, bool items) const