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author | DracoOmega <draco_omega@live.com> | 2014-01-21 17:21:10 -0330 |
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committer | DracoOmega <draco_omega@live.com> | 2014-01-21 17:58:55 -0330 |
commit | f689adf1dc107d7b5265ffbe1199680f43a98833 (patch) | |
tree | 8121ac71845b291e19c8a4451d8b7d9237300444 /crawl-ref/source/actor.cc | |
parent | 45c03679f2dcbba166789f4c2e1491967487b437 (diff) | |
download | crawl-ref-f689adf1dc107d7b5265ffbe1199680f43a98833.tar.gz crawl-ref-f689adf1dc107d7b5265ffbe1199680f43a98833.zip |
Actually make netted winged fliers fall to the ground
Despite messages saying that they 'fall like a stone!', they didn't
actually fall at all - you could net a harpy over water and it would
happily sit upon the water for several turns until it could free itself.
Diffstat (limited to 'crawl-ref/source/actor.cc')
-rw-r--r-- | crawl-ref/source/actor.cc | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/actor.cc b/crawl-ref/source/actor.cc index 43f1fff125..aa7642ee17 100644 --- a/crawl-ref/source/actor.cc +++ b/crawl-ref/source/actor.cc @@ -44,7 +44,7 @@ level_id actor::shaft_dest(bool known = false) const bool actor::airborne() const { flight_type fly = flight_mode(); - return fly == FL_LEVITATE || fly == FL_WINGED && !cannot_move(); + return fly == FL_LEVITATE || fly == FL_WINGED && !(cannot_move() || caught()); } /** |