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authorpubby <pubby8@gmail.com>2013-06-12 02:34:30 -0500
committerNeil Moore <neil@s-z.org>2013-08-25 00:12:25 -0400
commit2211e5ff2f25adfb931eb0ff32b274afa7eb7ed5 (patch)
tree4568295ed3a6c1bd2c0df4bc8db167db1809c043 /crawl-ref/source/actor.h
parent9c1491e134d7c43d0ad2c4ebd444a3a2199b457b (diff)
downloadcrawl-ref-2211e5ff2f25adfb931eb0ff32b274afa7eb7ed5.tar.gz
crawl-ref-2211e5ff2f25adfb931eb0ff32b274afa7eb7ed5.zip
Create Formicid species and monsters.
Tavern post: https://crawl.develz.org/tavern/viewtopic.php?f=8&t=8298 Wierdness & mutations: - poison weakness - retractable antennae (can wear headgear and ignore mutation) - chitin skin (+3 AC) - most weapons 1-handed, big weapons 2-handed - permanent stasis - ability to shaft self - ability to dig - Starts with 2 curing pots 3 monster versions of formicids were added: formicid, a weak fighter formicid drone, a stronger fighter formicid venom mage, a magician with olgreb's and mass cure poison [ Pushing to a branch for experimental playtesting on CSZO. Also optimised the new tiles. -nfm ]
Diffstat (limited to 'crawl-ref/source/actor.h')
-rw-r--r--crawl-ref/source/actor.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/crawl-ref/source/actor.h b/crawl-ref/source/actor.h
index 59b0973212..cda7c20d9e 100644
--- a/crawl-ref/source/actor.h
+++ b/crawl-ref/source/actor.h
@@ -120,6 +120,8 @@ public:
bool calc_unid = true) const = 0;
virtual int scan_artefacts(artefact_prop_type which_property,
bool calc_unid = true) const = 0;
+
+ virtual hands_reqd_type hands_reqd(const item_def &item) const;
bool can_wield(const item_def* item,
bool ignore_curse = false,