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author | pubby <pubby8@gmail.com> | 2013-06-12 02:34:30 -0500 |
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committer | Neil Moore <neil@s-z.org> | 2013-08-25 00:12:25 -0400 |
commit | 2211e5ff2f25adfb931eb0ff32b274afa7eb7ed5 (patch) | |
tree | 4568295ed3a6c1bd2c0df4bc8db167db1809c043 /crawl-ref/source/actor.h | |
parent | 9c1491e134d7c43d0ad2c4ebd444a3a2199b457b (diff) | |
download | crawl-ref-2211e5ff2f25adfb931eb0ff32b274afa7eb7ed5.tar.gz crawl-ref-2211e5ff2f25adfb931eb0ff32b274afa7eb7ed5.zip |
Create Formicid species and monsters.
Tavern post:
https://crawl.develz.org/tavern/viewtopic.php?f=8&t=8298
Wierdness & mutations:
- poison weakness
- retractable antennae (can wear headgear and ignore mutation)
- chitin skin (+3 AC)
- most weapons 1-handed, big weapons 2-handed
- permanent stasis
- ability to shaft self
- ability to dig
- Starts with 2 curing pots
3 monster versions of formicids were added:
formicid, a weak fighter
formicid drone, a stronger fighter
formicid venom mage, a magician with olgreb's and mass cure poison
[ Pushing to a branch for experimental playtesting on CSZO.
Also optimised the new tiles. -nfm ]
Diffstat (limited to 'crawl-ref/source/actor.h')
-rw-r--r-- | crawl-ref/source/actor.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/crawl-ref/source/actor.h b/crawl-ref/source/actor.h index 59b0973212..cda7c20d9e 100644 --- a/crawl-ref/source/actor.h +++ b/crawl-ref/source/actor.h @@ -120,6 +120,8 @@ public: bool calc_unid = true) const = 0; virtual int scan_artefacts(artefact_prop_type which_property, bool calc_unid = true) const = 0; + + virtual hands_reqd_type hands_reqd(const item_def &item) const; bool can_wield(const item_def* item, bool ignore_curse = false, |