diff options
author | Ed Gonzalez <ed.gonzalez3@gmail.com> | 2013-06-11 22:34:44 -0700 |
---|---|---|
committer | Ed Gonzalez <ed.gonzalez3@gmail.com> | 2013-06-11 22:34:44 -0700 |
commit | 86beeefa6271767b8ef21de6c62c88025249330c (patch) | |
tree | a8147ea9995054891fd600a2cf47e9930d7b331d /crawl-ref/source/actor.h | |
parent | 0e3f94fd7d1c0be725c99e0eae05cd46c63f8840 (diff) | |
download | crawl-ref-86beeefa6271767b8ef21de6c62c88025249330c.tar.gz crawl-ref-86beeefa6271767b8ef21de6c62c88025249330c.zip |
Added reach_range() to actor and player classes.
Diffstat (limited to 'crawl-ref/source/actor.h')
-rw-r--r-- | crawl-ref/source/actor.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/crawl-ref/source/actor.h b/crawl-ref/source/actor.h index 59b0973212..4547fe3b38 100644 --- a/crawl-ref/source/actor.h +++ b/crawl-ref/source/actor.h @@ -171,6 +171,7 @@ public: virtual bool can_see_invisible() const = 0; virtual bool invisible() const = 0; virtual bool nightvision() const = 0; + virtual reach_type reach_range() const = 0; // Would looker be able to see the actor when in LOS? virtual bool visible_to(const actor *looker) const = 0; |