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authorShmuale Mark <shm.mark@gmail.com>2014-06-11 14:54:52 -0400
committerShmuale Mark <shm.mark@gmail.com>2014-06-11 14:58:06 -0400
commitc95cc8db36bdf7730dbbc3739bc658c05f9dafc2 (patch)
tree161af4209da36bcd4017c8d4ef565acb6b8d41ab /crawl-ref/source/actor.h
parent81d8d5f10c0a4391e4b34f73ed6ba70efa1684a3 (diff)
downloadcrawl-ref-c95cc8db36bdf7730dbbc3739bc658c05f9dafc2.tar.gz
crawl-ref-c95cc8db36bdf7730dbbc3739bc658c05f9dafc2.zip
Clean up holy attacks slightly (#6071).
Mostly this just merges res_holy_energy and res_holy_flames, keeping Djinn's special-case immunity to the latter but not the former. The only gameplay change should be that (a) demons will take slightly more damage from holy flames and (b) distracted monsters will be immune to them.
Diffstat (limited to 'crawl-ref/source/actor.h')
-rw-r--r--crawl-ref/source/actor.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/crawl-ref/source/actor.h b/crawl-ref/source/actor.h
index 73186a6fb4..57d61dead7 100644
--- a/crawl-ref/source/actor.h
+++ b/crawl-ref/source/actor.h
@@ -280,7 +280,6 @@ public:
virtual bool is_insubstantial() const = 0;
virtual int res_acid(bool calc_unid = true) const = 0;
virtual int res_fire() const = 0;
- virtual int res_holy_fire() const;
virtual int res_steam() const = 0;
virtual int res_cold() const = 0;
virtual int res_elec() const = 0;