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author | Nicholas Feinberg <pleasingfung@gmail.com> | 2014-07-11 20:40:13 -0700 |
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committer | Nicholas Feinberg <pleasingfung@gmail.com> | 2014-07-11 20:56:37 -0700 |
commit | daae54a4133a85a6393b9351f17d825cfdcdd126 (patch) | |
tree | a2043f59b2c2e9e0a1dda1f0a68ba43c24764efe /crawl-ref/source/actor.h | |
parent | 30d9616ef6d9e0f6e5bccaacf4446854ceb757be (diff) | |
download | crawl-ref-daae54a4133a85a6393b9351f17d825cfdcdd126.tar.gz crawl-ref-daae54a4133a85a6393b9351f17d825cfdcdd126.zip |
Improve sleep code
Refactor put_to_sleep() and hibernate() together. Also improve
messenging for resisting repeated sleep (by replacing a generic
canned message).
Diffstat (limited to 'crawl-ref/source/actor.h')
-rw-r--r-- | crawl-ref/source/actor.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/crawl-ref/source/actor.h b/crawl-ref/source/actor.h index f2c1b42aae..46b5e32636 100644 --- a/crawl-ref/source/actor.h +++ b/crawl-ref/source/actor.h @@ -223,7 +223,8 @@ public: virtual bool fully_petrify(actor *foe, bool quiet = false) = 0; virtual void slow_down(actor *attacker, int strength) = 0; virtual void confuse(actor *attacker, int strength) = 0; - virtual void put_to_sleep(actor *attacker, int strength) = 0; + virtual void put_to_sleep(actor *attacker, int strength, + bool hibernate = false) = 0; virtual void weaken(actor *attacker, int pow) = 0; virtual void expose_to_element(beam_type element, int strength = 0, bool slow_cold_blood = true) = 0; @@ -231,7 +232,6 @@ public: virtual bool can_hibernate(bool holi_only = false, bool intrinsic_only = false) const; virtual bool can_sleep(bool holi_only = false) const; - virtual void hibernate(int power = 0) = 0; virtual void check_awaken(int disturbance) = 0; virtual int beam_resists(bolt &beam, int hurted, bool doEffects, string source = "") = 0; |