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authorpubby <pubby8@gmail.com>2013-06-30 14:01:58 -0500
committerNeil Moore <neil@s-z.org>2013-06-30 18:49:12 -0400
commitfaf8416790ef3e910264d7ef83a243078e933cb2 (patch)
treed5d6e74dbad7fd7ab61e0c793b370cb9f5c46540 /crawl-ref/source/actor.h
parent3dbd8d124c34f4fcf6db89c28bbeb6d6ed53b8c8 (diff)
downloadcrawl-ref-faf8416790ef3e910264d7ef83a243078e933cb2.tar.gz
crawl-ref-faf8416790ef3e910264d7ef83a243078e933cb2.zip
Remove use of 'you' inside player member functions
'you' seemed to be pointless in such context anyways, and lead to some const correctness bugs since '*this' could have a different const-ness from 'you'.
Diffstat (limited to 'crawl-ref/source/actor.h')
-rw-r--r--crawl-ref/source/actor.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/actor.h b/crawl-ref/source/actor.h
index 2246ed23bd..84fa42e141 100644
--- a/crawl-ref/source/actor.h
+++ b/crawl-ref/source/actor.h
@@ -111,7 +111,7 @@ public:
return weapon(0);
}
virtual int has_claws(bool allow_tran = true) const = 0;
- virtual item_def *shield() = 0;
+ virtual item_def *shield() const = 0;
virtual item_def *slot_item(equipment_type eq,
bool include_melded=false) const = 0;
virtual int wearing(equipment_type slot, int sub_type,