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author | elliptic <hyperelliptical@gmail.com> | 2013-04-01 03:59:28 -0400 |
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committer | elliptic <hyperelliptical@gmail.com> | 2013-04-01 03:59:28 -0400 |
commit | 132801a1cb4b785348cc26b33c4ce5b2d2d85cb0 (patch) | |
tree | d23d7f1c54c8ba94445e81d4f0361505e1ef9919 /crawl-ref/source/aptitudes.h | |
parent | f28b45c4aec4d01e9ab9d0fdfe9d2dd210cbd7ed (diff) | |
download | crawl-ref-132801a1cb4b785348cc26b33c4ce5b2d2d85cb0.tar.gz crawl-ref-132801a1cb4b785348cc26b33c4ce5b2d2d85cb0.zip |
Revert "Reduce everyone's Stealth and Short Blades aptitudes by 1."
This reverts commit 338d957016b8cd57877d58ad8051c252b310c68b.
I'd say the stabbing changes were a *nerf* to stabbers, not a buff... sure,
in the long run you use somewhat less xp, but in the long run there's plenty
of xp anyway. In the early game, which is where xp is tight, you need to
train two skills instead of one to stab things now.
In addition, plenty of non-stabbers use short blades early on... let's not
mess up general weapon category balance for no reason. If a change is needed,
it would make more sense to make it in the stabbing formulas, not in these
more generally relevant aptitudes.
Diffstat (limited to 'crawl-ref/source/aptitudes.h')
-rw-r--r-- | crawl-ref/source/aptitudes.h | 128 |
1 files changed, 64 insertions, 64 deletions
diff --git a/crawl-ref/source/aptitudes.h b/crawl-ref/source/aptitudes.h index c6064373c0..24523e2fbd 100644 --- a/crawl-ref/source/aptitudes.h +++ b/crawl-ref/source/aptitudes.h @@ -14,7 +14,7 @@ static const species_skill_aptitude species_skill_aptitudes[] = { // SP_HUMAN APT(SP_HUMAN, SK_FIGHTING, 0), - APT(SP_HUMAN, SK_SHORT_BLADES, -1), + APT(SP_HUMAN, SK_SHORT_BLADES, 0), APT(SP_HUMAN, SK_LONG_BLADES, 0), APT(SP_HUMAN, SK_AXES, 0), APT(SP_HUMAN, SK_MACES_FLAILS, 0), @@ -26,7 +26,7 @@ static const species_skill_aptitude species_skill_aptitudes[] = APT(SP_HUMAN, SK_THROWING, 0), APT(SP_HUMAN, SK_ARMOUR, 0), APT(SP_HUMAN, SK_DODGING, 0), - APT(SP_HUMAN, SK_STEALTH, 0), + APT(SP_HUMAN, SK_STEALTH, 1), #if TAG_MAJOR_VERSION == 34 APT(SP_HUMAN, SK_STABBING, 0), #endif @@ -51,7 +51,7 @@ static const species_skill_aptitude species_skill_aptitudes[] = // SP_HIGH_ELF APT(SP_HIGH_ELF, SK_FIGHTING, 0), - APT(SP_HIGH_ELF, SK_SHORT_BLADES, 1), + APT(SP_HIGH_ELF, SK_SHORT_BLADES, 2), APT(SP_HIGH_ELF, SK_LONG_BLADES, 2), APT(SP_HIGH_ELF, SK_AXES, -2), APT(SP_HIGH_ELF, SK_MACES_FLAILS, -2), @@ -63,7 +63,7 @@ static const species_skill_aptitude species_skill_aptitudes[] = APT(SP_HIGH_ELF, SK_THROWING, 1), APT(SP_HIGH_ELF, SK_ARMOUR, -1), APT(SP_HIGH_ELF, SK_DODGING, 1), - APT(SP_HIGH_ELF, SK_STEALTH, 1), + APT(SP_HIGH_ELF, SK_STEALTH, 2), #if TAG_MAJOR_VERSION == 34 APT(SP_HIGH_ELF, SK_STABBING, -1), #endif @@ -88,7 +88,7 @@ static const species_skill_aptitude species_skill_aptitudes[] = // SP_DEEP_ELF APT(SP_DEEP_ELF, SK_FIGHTING, -2), - APT(SP_DEEP_ELF, SK_SHORT_BLADES, -1), + APT(SP_DEEP_ELF, SK_SHORT_BLADES, 0), APT(SP_DEEP_ELF, SK_LONG_BLADES, -1), APT(SP_DEEP_ELF, SK_AXES, -2), APT(SP_DEEP_ELF, SK_MACES_FLAILS, -3), @@ -100,7 +100,7 @@ static const species_skill_aptitude species_skill_aptitudes[] = APT(SP_DEEP_ELF, SK_THROWING, 1), APT(SP_DEEP_ELF, SK_ARMOUR, -2), APT(SP_DEEP_ELF, SK_DODGING, 2), - APT(SP_DEEP_ELF, SK_STEALTH, 2), + APT(SP_DEEP_ELF, SK_STEALTH, 3), #if TAG_MAJOR_VERSION == 34 APT(SP_DEEP_ELF, SK_STABBING, 1), #endif @@ -125,7 +125,7 @@ static const species_skill_aptitude species_skill_aptitudes[] = // SP_SLUDGE_ELF APT(SP_SLUDGE_ELF, SK_FIGHTING, 1), - APT(SP_SLUDGE_ELF, SK_SHORT_BLADES, -2), + APT(SP_SLUDGE_ELF, SK_SHORT_BLADES, -1), APT(SP_SLUDGE_ELF, SK_LONG_BLADES, -1), APT(SP_SLUDGE_ELF, SK_AXES, -2), APT(SP_SLUDGE_ELF, SK_MACES_FLAILS, -2), @@ -137,7 +137,7 @@ static const species_skill_aptitude species_skill_aptitudes[] = APT(SP_SLUDGE_ELF, SK_THROWING, 2), APT(SP_SLUDGE_ELF, SK_ARMOUR, -2), APT(SP_SLUDGE_ELF, SK_DODGING, 2), - APT(SP_SLUDGE_ELF, SK_STEALTH, 1), + APT(SP_SLUDGE_ELF, SK_STEALTH, 2), #if TAG_MAJOR_VERSION == 34 APT(SP_SLUDGE_ELF, SK_STABBING, 0), #endif @@ -162,7 +162,7 @@ static const species_skill_aptitude species_skill_aptitudes[] = // SP_HALFLING APT(SP_HALFLING, SK_FIGHTING, -1), - APT(SP_HALFLING, SK_SHORT_BLADES, 2), + APT(SP_HALFLING, SK_SHORT_BLADES, 3), APT(SP_HALFLING, SK_LONG_BLADES, 0), APT(SP_HALFLING, SK_AXES, -1), APT(SP_HALFLING, SK_MACES_FLAILS, -2), @@ -174,7 +174,7 @@ static const species_skill_aptitude species_skill_aptitudes[] = APT(SP_HALFLING, SK_THROWING, 3), APT(SP_HALFLING, SK_ARMOUR, -2), APT(SP_HALFLING, SK_DODGING, 2), - APT(SP_HALFLING, SK_STEALTH, 3), + APT(SP_HALFLING, SK_STEALTH, 4), #if TAG_MAJOR_VERSION == 34 APT(SP_HALFLING, SK_STABBING, 0), #endif @@ -199,7 +199,7 @@ static const species_skill_aptitude species_skill_aptitudes[] = // SP_HILL_ORC APT(SP_HILL_ORC, SK_FIGHTING, 2), - APT(SP_HILL_ORC, SK_SHORT_BLADES, -1), + APT(SP_HILL_ORC, SK_SHORT_BLADES, 0), APT(SP_HILL_ORC, SK_LONG_BLADES, 1), APT(SP_HILL_ORC, SK_AXES, 3), APT(SP_HILL_ORC, SK_MACES_FLAILS, 1), @@ -211,7 +211,7 @@ static const species_skill_aptitude species_skill_aptitudes[] = APT(SP_HILL_ORC, SK_THROWING, 0), APT(SP_HILL_ORC, SK_ARMOUR, 1), APT(SP_HILL_ORC, SK_DODGING, -2), - APT(SP_HILL_ORC, SK_STEALTH, -2), + APT(SP_HILL_ORC, SK_STEALTH, -1), #if TAG_MAJOR_VERSION == 34 APT(SP_HILL_ORC, SK_STABBING, 2), #endif @@ -236,7 +236,7 @@ static const species_skill_aptitude species_skill_aptitudes[] = // SP_KOBOLD APT(SP_KOBOLD, SK_FIGHTING, 1), - APT(SP_KOBOLD, SK_SHORT_BLADES, 2), + APT(SP_KOBOLD, SK_SHORT_BLADES, 3), APT(SP_KOBOLD, SK_LONG_BLADES, -2), APT(SP_KOBOLD, SK_AXES, -1), APT(SP_KOBOLD, SK_MACES_FLAILS, 0), @@ -248,7 +248,7 @@ static const species_skill_aptitude species_skill_aptitudes[] = APT(SP_KOBOLD, SK_THROWING, 3), APT(SP_KOBOLD, SK_ARMOUR, -2), APT(SP_KOBOLD, SK_DODGING, 2), - APT(SP_KOBOLD, SK_STEALTH, 3), + APT(SP_KOBOLD, SK_STEALTH, 4), #if TAG_MAJOR_VERSION == 34 APT(SP_KOBOLD, SK_STABBING, 2), #endif @@ -273,7 +273,7 @@ static const species_skill_aptitude species_skill_aptitudes[] = // SP_MUMMY APT(SP_MUMMY, SK_FIGHTING, 0), - APT(SP_MUMMY, SK_SHORT_BLADES, -3), + APT(SP_MUMMY, SK_SHORT_BLADES, -2), APT(SP_MUMMY, SK_LONG_BLADES, -2), APT(SP_MUMMY, SK_AXES, -2), APT(SP_MUMMY, SK_MACES_FLAILS, -2), @@ -285,7 +285,7 @@ static const species_skill_aptitude species_skill_aptitudes[] = APT(SP_MUMMY, SK_THROWING, -2), APT(SP_MUMMY, SK_ARMOUR, -2), APT(SP_MUMMY, SK_DODGING, -2), - APT(SP_MUMMY, SK_STEALTH, -2), + APT(SP_MUMMY, SK_STEALTH, -1), #if TAG_MAJOR_VERSION == 34 APT(SP_MUMMY, SK_STABBING, -2), #endif @@ -310,7 +310,7 @@ static const species_skill_aptitude species_skill_aptitudes[] = // SP_NAGA APT(SP_NAGA, SK_FIGHTING, 0), - APT(SP_NAGA, SK_SHORT_BLADES, -1), + APT(SP_NAGA, SK_SHORT_BLADES, 0), APT(SP_NAGA, SK_LONG_BLADES, 0), APT(SP_NAGA, SK_AXES, 0), APT(SP_NAGA, SK_MACES_FLAILS, 0), @@ -347,7 +347,7 @@ static const species_skill_aptitude species_skill_aptitudes[] = // SP_OGRE APT(SP_OGRE, SK_FIGHTING, 3), - APT(SP_OGRE, SK_SHORT_BLADES, -5), + APT(SP_OGRE, SK_SHORT_BLADES, -4), APT(SP_OGRE, SK_LONG_BLADES, -3), APT(SP_OGRE, SK_AXES, -3), APT(SP_OGRE, SK_MACES_FLAILS, 3), @@ -359,7 +359,7 @@ static const species_skill_aptitude species_skill_aptitudes[] = APT(SP_OGRE, SK_THROWING, 1), APT(SP_OGRE, SK_ARMOUR, -2), APT(SP_OGRE, SK_DODGING, -1), - APT(SP_OGRE, SK_STEALTH, -2), + APT(SP_OGRE, SK_STEALTH, -1), #if TAG_MAJOR_VERSION == 34 APT(SP_OGRE, SK_STABBING, -2), #endif @@ -384,7 +384,7 @@ static const species_skill_aptitude species_skill_aptitudes[] = // SP_TROLL APT(SP_TROLL, SK_FIGHTING, -2), - APT(SP_TROLL, SK_SHORT_BLADES, -3), + APT(SP_TROLL, SK_SHORT_BLADES, -2), APT(SP_TROLL, SK_LONG_BLADES, -2), APT(SP_TROLL, SK_AXES, -2), APT(SP_TROLL, SK_MACES_FLAILS, -1), @@ -396,7 +396,7 @@ static const species_skill_aptitude species_skill_aptitudes[] = APT(SP_TROLL, SK_THROWING, -1), APT(SP_TROLL, SK_ARMOUR, -2), APT(SP_TROLL, SK_DODGING, -2), - APT(SP_TROLL, SK_STEALTH, -5), + APT(SP_TROLL, SK_STEALTH, -4), #if TAG_MAJOR_VERSION == 34 APT(SP_TROLL, SK_STABBING, -2), #endif @@ -421,7 +421,7 @@ static const species_skill_aptitude species_skill_aptitudes[] = // SP_RED_DRACONIAN APT(SP_RED_DRACONIAN, SK_FIGHTING, 1), - APT(SP_RED_DRACONIAN, SK_SHORT_BLADES, -1), + APT(SP_RED_DRACONIAN, SK_SHORT_BLADES, 0), APT(SP_RED_DRACONIAN, SK_LONG_BLADES, 0), APT(SP_RED_DRACONIAN, SK_AXES, 0), APT(SP_RED_DRACONIAN, SK_MACES_FLAILS, 0), @@ -433,7 +433,7 @@ static const species_skill_aptitude species_skill_aptitudes[] = APT(SP_RED_DRACONIAN, SK_THROWING, -1), APT(SP_RED_DRACONIAN, SK_ARMOUR, -99), APT(SP_RED_DRACONIAN, SK_DODGING, -1), - APT(SP_RED_DRACONIAN, SK_STEALTH, -1), + APT(SP_RED_DRACONIAN, SK_STEALTH, 0), #if TAG_MAJOR_VERSION == 34 APT(SP_RED_DRACONIAN, SK_STABBING, 0), #endif @@ -458,7 +458,7 @@ static const species_skill_aptitude species_skill_aptitudes[] = // SP_WHITE_DRACONIAN APT(SP_WHITE_DRACONIAN, SK_FIGHTING, 1), - APT(SP_WHITE_DRACONIAN, SK_SHORT_BLADES, -1), + APT(SP_WHITE_DRACONIAN, SK_SHORT_BLADES, 0), APT(SP_WHITE_DRACONIAN, SK_LONG_BLADES, 0), APT(SP_WHITE_DRACONIAN, SK_AXES, 0), APT(SP_WHITE_DRACONIAN, SK_MACES_FLAILS, 0), @@ -470,7 +470,7 @@ static const species_skill_aptitude species_skill_aptitudes[] = APT(SP_WHITE_DRACONIAN, SK_THROWING, -1), APT(SP_WHITE_DRACONIAN, SK_ARMOUR, -99), APT(SP_WHITE_DRACONIAN, SK_DODGING, -1), - APT(SP_WHITE_DRACONIAN, SK_STEALTH, -1), + APT(SP_WHITE_DRACONIAN, SK_STEALTH, 0), #if TAG_MAJOR_VERSION == 34 APT(SP_WHITE_DRACONIAN, SK_STABBING, 0), #endif @@ -495,7 +495,7 @@ static const species_skill_aptitude species_skill_aptitudes[] = // SP_GREEN_DRACONIAN APT(SP_GREEN_DRACONIAN, SK_FIGHTING, 1), - APT(SP_GREEN_DRACONIAN, SK_SHORT_BLADES, -1), + APT(SP_GREEN_DRACONIAN, SK_SHORT_BLADES, 0), APT(SP_GREEN_DRACONIAN, SK_LONG_BLADES, 0), APT(SP_GREEN_DRACONIAN, SK_AXES, 0), APT(SP_GREEN_DRACONIAN, SK_MACES_FLAILS, 0), @@ -507,7 +507,7 @@ static const species_skill_aptitude species_skill_aptitudes[] = APT(SP_GREEN_DRACONIAN, SK_THROWING, -1), APT(SP_GREEN_DRACONIAN, SK_ARMOUR, -99), APT(SP_GREEN_DRACONIAN, SK_DODGING, -1), - APT(SP_GREEN_DRACONIAN, SK_STEALTH, -1), + APT(SP_GREEN_DRACONIAN, SK_STEALTH, 0), #if TAG_MAJOR_VERSION == 34 APT(SP_GREEN_DRACONIAN, SK_STABBING, 0), #endif @@ -532,7 +532,7 @@ static const species_skill_aptitude species_skill_aptitudes[] = // SP_YELLOW_DRACONIAN APT(SP_YELLOW_DRACONIAN,SK_FIGHTING, 1), - APT(SP_YELLOW_DRACONIAN,SK_SHORT_BLADES, -1), + APT(SP_YELLOW_DRACONIAN,SK_SHORT_BLADES, 0), APT(SP_YELLOW_DRACONIAN,SK_LONG_BLADES, 0), APT(SP_YELLOW_DRACONIAN,SK_AXES, 0), APT(SP_YELLOW_DRACONIAN,SK_MACES_FLAILS, 0), @@ -544,7 +544,7 @@ static const species_skill_aptitude species_skill_aptitudes[] = APT(SP_YELLOW_DRACONIAN,SK_THROWING, -1), APT(SP_YELLOW_DRACONIAN,SK_ARMOUR, -99), APT(SP_YELLOW_DRACONIAN,SK_DODGING, -1), - APT(SP_YELLOW_DRACONIAN,SK_STEALTH, -1), + APT(SP_YELLOW_DRACONIAN,SK_STEALTH, 0), #if TAG_MAJOR_VERSION == 34 APT(SP_YELLOW_DRACONIAN,SK_STABBING, 0), #endif @@ -569,7 +569,7 @@ static const species_skill_aptitude species_skill_aptitudes[] = // SP_GREY_DRACONIAN APT(SP_GREY_DRACONIAN, SK_FIGHTING, 1), - APT(SP_GREY_DRACONIAN, SK_SHORT_BLADES, -1), + APT(SP_GREY_DRACONIAN, SK_SHORT_BLADES, 0), APT(SP_GREY_DRACONIAN, SK_LONG_BLADES, 0), APT(SP_GREY_DRACONIAN, SK_AXES, 0), APT(SP_GREY_DRACONIAN, SK_MACES_FLAILS, 0), @@ -581,7 +581,7 @@ static const species_skill_aptitude species_skill_aptitudes[] = APT(SP_GREY_DRACONIAN, SK_THROWING, -1), APT(SP_GREY_DRACONIAN, SK_ARMOUR, -99), APT(SP_GREY_DRACONIAN, SK_DODGING, -1), - APT(SP_GREY_DRACONIAN, SK_STEALTH, -1), + APT(SP_GREY_DRACONIAN, SK_STEALTH, 0), #if TAG_MAJOR_VERSION == 34 APT(SP_GREY_DRACONIAN, SK_STABBING, 0), #endif @@ -606,7 +606,7 @@ static const species_skill_aptitude species_skill_aptitudes[] = // SP_BLACK_DRACONIAN APT(SP_BLACK_DRACONIAN, SK_FIGHTING, 1), - APT(SP_BLACK_DRACONIAN, SK_SHORT_BLADES, -1), + APT(SP_BLACK_DRACONIAN, SK_SHORT_BLADES, 0), APT(SP_BLACK_DRACONIAN, SK_LONG_BLADES, 0), APT(SP_BLACK_DRACONIAN, SK_AXES, 0), APT(SP_BLACK_DRACONIAN, SK_MACES_FLAILS, 0), @@ -618,7 +618,7 @@ static const species_skill_aptitude species_skill_aptitudes[] = APT(SP_BLACK_DRACONIAN, SK_THROWING, -1), APT(SP_BLACK_DRACONIAN, SK_ARMOUR, -99), APT(SP_BLACK_DRACONIAN, SK_DODGING, -1), - APT(SP_BLACK_DRACONIAN, SK_STEALTH, -1), + APT(SP_BLACK_DRACONIAN, SK_STEALTH, 0), #if TAG_MAJOR_VERSION == 34 APT(SP_BLACK_DRACONIAN, SK_STABBING, 0), #endif @@ -643,7 +643,7 @@ static const species_skill_aptitude species_skill_aptitudes[] = // SP_PURPLE_DRACONIAN APT(SP_PURPLE_DRACONIAN,SK_FIGHTING, 1), - APT(SP_PURPLE_DRACONIAN,SK_SHORT_BLADES, -1), + APT(SP_PURPLE_DRACONIAN,SK_SHORT_BLADES, 0), APT(SP_PURPLE_DRACONIAN,SK_LONG_BLADES, 0), APT(SP_PURPLE_DRACONIAN,SK_AXES, 0), APT(SP_PURPLE_DRACONIAN,SK_MACES_FLAILS, 0), @@ -655,7 +655,7 @@ static const species_skill_aptitude species_skill_aptitudes[] = APT(SP_PURPLE_DRACONIAN,SK_THROWING, -1), APT(SP_PURPLE_DRACONIAN,SK_ARMOUR, -99), APT(SP_PURPLE_DRACONIAN,SK_DODGING, -1), - APT(SP_PURPLE_DRACONIAN,SK_STEALTH, -1), + APT(SP_PURPLE_DRACONIAN,SK_STEALTH, 0), #if TAG_MAJOR_VERSION == 34 APT(SP_PURPLE_DRACONIAN,SK_STABBING, 0), #endif @@ -680,7 +680,7 @@ static const species_skill_aptitude species_skill_aptitudes[] = // SP_MOTTLED_DRACONIAN APT(SP_MOTTLED_DRACONIAN,SK_FIGHTING, 1), - APT(SP_MOTTLED_DRACONIAN,SK_SHORT_BLADES, -1), + APT(SP_MOTTLED_DRACONIAN,SK_SHORT_BLADES, 0), APT(SP_MOTTLED_DRACONIAN,SK_LONG_BLADES, 0), APT(SP_MOTTLED_DRACONIAN,SK_AXES, 0), APT(SP_MOTTLED_DRACONIAN,SK_MACES_FLAILS, 0), @@ -692,7 +692,7 @@ static const species_skill_aptitude species_skill_aptitudes[] = APT(SP_MOTTLED_DRACONIAN,SK_THROWING, -1), APT(SP_MOTTLED_DRACONIAN,SK_ARMOUR, -99), APT(SP_MOTTLED_DRACONIAN,SK_DODGING, -1), - APT(SP_MOTTLED_DRACONIAN,SK_STEALTH, -1), + APT(SP_MOTTLED_DRACONIAN,SK_STEALTH, 0), #if TAG_MAJOR_VERSION == 34 APT(SP_MOTTLED_DRACONIAN,SK_STABBING, 0), #endif @@ -717,7 +717,7 @@ static const species_skill_aptitude species_skill_aptitudes[] = // SP_PALE_DRACONIAN APT(SP_PALE_DRACONIAN, SK_FIGHTING, 1), - APT(SP_PALE_DRACONIAN, SK_SHORT_BLADES, -1), + APT(SP_PALE_DRACONIAN, SK_SHORT_BLADES, 0), APT(SP_PALE_DRACONIAN, SK_LONG_BLADES, 0), APT(SP_PALE_DRACONIAN, SK_AXES, 0), APT(SP_PALE_DRACONIAN, SK_MACES_FLAILS, 0), @@ -729,7 +729,7 @@ static const species_skill_aptitude species_skill_aptitudes[] = APT(SP_PALE_DRACONIAN, SK_THROWING, -1), APT(SP_PALE_DRACONIAN, SK_ARMOUR, -99), APT(SP_PALE_DRACONIAN, SK_DODGING, -1), - APT(SP_PALE_DRACONIAN, SK_STEALTH, -1), + APT(SP_PALE_DRACONIAN, SK_STEALTH, 0), #if TAG_MAJOR_VERSION == 34 APT(SP_PALE_DRACONIAN, SK_STABBING, 0), #endif @@ -754,7 +754,7 @@ static const species_skill_aptitude species_skill_aptitudes[] = // SP_BASE_DRACONIAN APT(SP_BASE_DRACONIAN, SK_FIGHTING, 1), - APT(SP_BASE_DRACONIAN, SK_SHORT_BLADES, -1), + APT(SP_BASE_DRACONIAN, SK_SHORT_BLADES, 0), APT(SP_BASE_DRACONIAN, SK_LONG_BLADES, 0), APT(SP_BASE_DRACONIAN, SK_AXES, 0), APT(SP_BASE_DRACONIAN, SK_MACES_FLAILS, 0), @@ -766,7 +766,7 @@ static const species_skill_aptitude species_skill_aptitudes[] = APT(SP_BASE_DRACONIAN, SK_THROWING, -1), APT(SP_BASE_DRACONIAN, SK_ARMOUR, -99), APT(SP_BASE_DRACONIAN, SK_DODGING, -1), - APT(SP_BASE_DRACONIAN, SK_STEALTH, -1), + APT(SP_BASE_DRACONIAN, SK_STEALTH, 0), #if TAG_MAJOR_VERSION == 34 APT(SP_BASE_DRACONIAN, SK_STABBING, 0), #endif @@ -791,7 +791,7 @@ static const species_skill_aptitude species_skill_aptitudes[] = // SP_CENTAUR APT(SP_CENTAUR, SK_FIGHTING, 0), - APT(SP_CENTAUR, SK_SHORT_BLADES, -2), + APT(SP_CENTAUR, SK_SHORT_BLADES, -1), APT(SP_CENTAUR, SK_LONG_BLADES, -1), APT(SP_CENTAUR, SK_AXES, -1), APT(SP_CENTAUR, SK_MACES_FLAILS, -1), @@ -803,7 +803,7 @@ static const species_skill_aptitude species_skill_aptitudes[] = APT(SP_CENTAUR, SK_THROWING, 3), APT(SP_CENTAUR, SK_ARMOUR, -3), APT(SP_CENTAUR, SK_DODGING, -3), - APT(SP_CENTAUR, SK_STEALTH, -4), + APT(SP_CENTAUR, SK_STEALTH, -3), #if TAG_MAJOR_VERSION == 34 APT(SP_CENTAUR, SK_STABBING, -3), #endif @@ -828,7 +828,7 @@ static const species_skill_aptitude species_skill_aptitudes[] = // SP_DEMIGOD APT(SP_DEMIGOD, SK_FIGHTING, -1), - APT(SP_DEMIGOD, SK_SHORT_BLADES, -2), + APT(SP_DEMIGOD, SK_SHORT_BLADES, -1), APT(SP_DEMIGOD, SK_LONG_BLADES, -1), APT(SP_DEMIGOD, SK_AXES, -1), APT(SP_DEMIGOD, SK_MACES_FLAILS, -1), @@ -840,7 +840,7 @@ static const species_skill_aptitude species_skill_aptitudes[] = APT(SP_DEMIGOD, SK_THROWING, -1), APT(SP_DEMIGOD, SK_ARMOUR, -1), APT(SP_DEMIGOD, SK_DODGING, -1), - APT(SP_DEMIGOD, SK_STEALTH, -1), + APT(SP_DEMIGOD, SK_STEALTH, 0), #if TAG_MAJOR_VERSION == 34 APT(SP_DEMIGOD, SK_STABBING, -1), #endif @@ -865,7 +865,7 @@ static const species_skill_aptitude species_skill_aptitudes[] = // SP_SPRIGGAN APT(SP_SPRIGGAN, SK_FIGHTING, -2), - APT(SP_SPRIGGAN, SK_SHORT_BLADES, 0), + APT(SP_SPRIGGAN, SK_SHORT_BLADES, 1), APT(SP_SPRIGGAN, SK_LONG_BLADES, -2), APT(SP_SPRIGGAN, SK_AXES, -2), APT(SP_SPRIGGAN, SK_MACES_FLAILS, -3), @@ -877,7 +877,7 @@ static const species_skill_aptitude species_skill_aptitudes[] = APT(SP_SPRIGGAN, SK_THROWING, 1), APT(SP_SPRIGGAN, SK_ARMOUR, -3), APT(SP_SPRIGGAN, SK_DODGING, 4), - APT(SP_SPRIGGAN, SK_STEALTH, 4), + APT(SP_SPRIGGAN, SK_STEALTH, 5), #if TAG_MAJOR_VERSION == 34 APT(SP_SPRIGGAN, SK_STABBING, 4), #endif @@ -902,7 +902,7 @@ static const species_skill_aptitude species_skill_aptitudes[] = // SP_MINOTAUR APT(SP_MINOTAUR, SK_FIGHTING, 2), - APT(SP_MINOTAUR, SK_SHORT_BLADES, 0), + APT(SP_MINOTAUR, SK_SHORT_BLADES, 1), APT(SP_MINOTAUR, SK_LONG_BLADES, 2), APT(SP_MINOTAUR, SK_AXES, 2), APT(SP_MINOTAUR, SK_MACES_FLAILS, 2), @@ -914,7 +914,7 @@ static const species_skill_aptitude species_skill_aptitudes[] = APT(SP_MINOTAUR, SK_THROWING, 0), APT(SP_MINOTAUR, SK_ARMOUR, 2), APT(SP_MINOTAUR, SK_DODGING, 1), - APT(SP_MINOTAUR, SK_STEALTH, -2), + APT(SP_MINOTAUR, SK_STEALTH, -1), #if TAG_MAJOR_VERSION == 34 APT(SP_MINOTAUR, SK_STABBING, -1), #endif @@ -939,7 +939,7 @@ static const species_skill_aptitude species_skill_aptitudes[] = // SP_DEMONSPAWN APT(SP_DEMONSPAWN, SK_FIGHTING, 0), - APT(SP_DEMONSPAWN, SK_SHORT_BLADES, -2), + APT(SP_DEMONSPAWN, SK_SHORT_BLADES, -1), APT(SP_DEMONSPAWN, SK_LONG_BLADES, -1), APT(SP_DEMONSPAWN, SK_AXES, -1), APT(SP_DEMONSPAWN, SK_MACES_FLAILS, -1), @@ -951,7 +951,7 @@ static const species_skill_aptitude species_skill_aptitudes[] = APT(SP_DEMONSPAWN, SK_THROWING, -1), APT(SP_DEMONSPAWN, SK_ARMOUR, -1), APT(SP_DEMONSPAWN, SK_DODGING, -1), - APT(SP_DEMONSPAWN, SK_STEALTH, -1), + APT(SP_DEMONSPAWN, SK_STEALTH, 0), #if TAG_MAJOR_VERSION == 34 APT(SP_DEMONSPAWN, SK_STABBING, -1), #endif @@ -976,7 +976,7 @@ static const species_skill_aptitude species_skill_aptitudes[] = // SP_GHOUL APT(SP_GHOUL, SK_FIGHTING, 1), - APT(SP_GHOUL, SK_SHORT_BLADES, -2), + APT(SP_GHOUL, SK_SHORT_BLADES, -1), APT(SP_GHOUL, SK_LONG_BLADES, -1), APT(SP_GHOUL, SK_AXES, -1), APT(SP_GHOUL, SK_MACES_FLAILS, -1), @@ -988,7 +988,7 @@ static const species_skill_aptitude species_skill_aptitudes[] = APT(SP_GHOUL, SK_THROWING, -1), APT(SP_GHOUL, SK_ARMOUR, -1), APT(SP_GHOUL, SK_DODGING, -1), - APT(SP_GHOUL, SK_STEALTH, 1), + APT(SP_GHOUL, SK_STEALTH, 2), #if TAG_MAJOR_VERSION == 34 APT(SP_GHOUL, SK_STABBING, 0), #endif @@ -1013,7 +1013,7 @@ static const species_skill_aptitude species_skill_aptitudes[] = // SP_TENGU APT(SP_TENGU, SK_FIGHTING, 0), - APT(SP_TENGU, SK_SHORT_BLADES, 0), + APT(SP_TENGU, SK_SHORT_BLADES, 1), APT(SP_TENGU, SK_LONG_BLADES, 1), APT(SP_TENGU, SK_AXES, 1), APT(SP_TENGU, SK_MACES_FLAILS, 1), @@ -1025,7 +1025,7 @@ static const species_skill_aptitude species_skill_aptitudes[] = APT(SP_TENGU, SK_THROWING, 1), APT(SP_TENGU, SK_ARMOUR, 1), APT(SP_TENGU, SK_DODGING, 1), - APT(SP_TENGU, SK_STEALTH, 0), + APT(SP_TENGU, SK_STEALTH, 1), #if TAG_MAJOR_VERSION == 34 APT(SP_TENGU, SK_STABBING, 1), #endif @@ -1050,7 +1050,7 @@ static const species_skill_aptitude species_skill_aptitudes[] = // SP_MERFOLK APT(SP_MERFOLK, SK_FIGHTING, 1), - APT(SP_MERFOLK, SK_SHORT_BLADES, 1), + APT(SP_MERFOLK, SK_SHORT_BLADES, 2), APT(SP_MERFOLK, SK_LONG_BLADES, 1), APT(SP_MERFOLK, SK_AXES, -2), APT(SP_MERFOLK, SK_MACES_FLAILS, -2), @@ -1062,7 +1062,7 @@ static const species_skill_aptitude species_skill_aptitudes[] = APT(SP_MERFOLK, SK_THROWING, 0), APT(SP_MERFOLK, SK_ARMOUR, -3), APT(SP_MERFOLK, SK_DODGING, 3), - APT(SP_MERFOLK, SK_STEALTH, 1), + APT(SP_MERFOLK, SK_STEALTH, 2), #if TAG_MAJOR_VERSION == 34 APT(SP_MERFOLK, SK_STABBING, 2), #endif @@ -1087,7 +1087,7 @@ static const species_skill_aptitude species_skill_aptitudes[] = // SP_VAMPIRE APT(SP_VAMPIRE, SK_FIGHTING, -1), - APT(SP_VAMPIRE, SK_SHORT_BLADES, 0), + APT(SP_VAMPIRE, SK_SHORT_BLADES, 1), APT(SP_VAMPIRE, SK_LONG_BLADES, 0), APT(SP_VAMPIRE, SK_AXES, -1), APT(SP_VAMPIRE, SK_MACES_FLAILS, -2), @@ -1099,7 +1099,7 @@ static const species_skill_aptitude species_skill_aptitudes[] = APT(SP_VAMPIRE, SK_THROWING, -2), APT(SP_VAMPIRE, SK_ARMOUR, -2), APT(SP_VAMPIRE, SK_DODGING, 1), - APT(SP_VAMPIRE, SK_STEALTH, 4), + APT(SP_VAMPIRE, SK_STEALTH, 5), #if TAG_MAJOR_VERSION == 34 APT(SP_VAMPIRE, SK_STABBING, 1), #endif @@ -1124,7 +1124,7 @@ static const species_skill_aptitude species_skill_aptitudes[] = // SP_DEEP_DWARF APT(SP_DEEP_DWARF, SK_FIGHTING, -1), - APT(SP_DEEP_DWARF, SK_SHORT_BLADES, -2), + APT(SP_DEEP_DWARF, SK_SHORT_BLADES, -1), APT(SP_DEEP_DWARF, SK_LONG_BLADES, 0), APT(SP_DEEP_DWARF, SK_AXES, 1), APT(SP_DEEP_DWARF, SK_MACES_FLAILS, 0), @@ -1136,7 +1136,7 @@ static const species_skill_aptitude species_skill_aptitudes[] = APT(SP_DEEP_DWARF, SK_THROWING, -1), APT(SP_DEEP_DWARF, SK_ARMOUR, 1), APT(SP_DEEP_DWARF, SK_DODGING, 1), - APT(SP_DEEP_DWARF, SK_STEALTH, 2), + APT(SP_DEEP_DWARF, SK_STEALTH, 3), #if TAG_MAJOR_VERSION == 34 APT(SP_DEEP_DWARF, SK_STABBING, -1), #endif @@ -1173,7 +1173,7 @@ static const species_skill_aptitude species_skill_aptitudes[] = APT(SP_FELID, SK_THROWING, -99), APT(SP_FELID, SK_ARMOUR, -99), APT(SP_FELID, SK_DODGING, 3), - APT(SP_FELID, SK_STEALTH, 3), + APT(SP_FELID, SK_STEALTH, 4), #if TAG_MAJOR_VERSION == 34 APT(SP_FELID, SK_STABBING, 3), #endif @@ -1198,7 +1198,7 @@ static const species_skill_aptitude species_skill_aptitudes[] = // SP_OCTOPODE APT(SP_OCTOPODE, SK_FIGHTING, 0), - APT(SP_OCTOPODE, SK_SHORT_BLADES, -1), + APT(SP_OCTOPODE, SK_SHORT_BLADES, 0), APT(SP_OCTOPODE, SK_LONG_BLADES, 0), APT(SP_OCTOPODE, SK_AXES, 0), APT(SP_OCTOPODE, SK_MACES_FLAILS, 0), @@ -1210,7 +1210,7 @@ static const species_skill_aptitude species_skill_aptitudes[] = APT(SP_OCTOPODE, SK_THROWING, 0), APT(SP_OCTOPODE, SK_ARMOUR, -99), APT(SP_OCTOPODE, SK_DODGING, 0), - APT(SP_OCTOPODE, SK_STEALTH, 3), + APT(SP_OCTOPODE, SK_STEALTH, 4), #if TAG_MAJOR_VERSION == 34 APT(SP_OCTOPODE, SK_STABBING, 0), #endif |