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authorelliptic <hyperelliptical@gmail.com>2013-04-01 03:59:28 -0400
committerelliptic <hyperelliptical@gmail.com>2013-04-01 03:59:28 -0400
commit132801a1cb4b785348cc26b33c4ce5b2d2d85cb0 (patch)
treed23d7f1c54c8ba94445e81d4f0361505e1ef9919 /crawl-ref/source/aptitudes.h
parentf28b45c4aec4d01e9ab9d0fdfe9d2dd210cbd7ed (diff)
downloadcrawl-ref-132801a1cb4b785348cc26b33c4ce5b2d2d85cb0.tar.gz
crawl-ref-132801a1cb4b785348cc26b33c4ce5b2d2d85cb0.zip
Revert "Reduce everyone's Stealth and Short Blades aptitudes by 1."
This reverts commit 338d957016b8cd57877d58ad8051c252b310c68b. I'd say the stabbing changes were a *nerf* to stabbers, not a buff... sure, in the long run you use somewhat less xp, but in the long run there's plenty of xp anyway. In the early game, which is where xp is tight, you need to train two skills instead of one to stab things now. In addition, plenty of non-stabbers use short blades early on... let's not mess up general weapon category balance for no reason. If a change is needed, it would make more sense to make it in the stabbing formulas, not in these more generally relevant aptitudes.
Diffstat (limited to 'crawl-ref/source/aptitudes.h')
-rw-r--r--crawl-ref/source/aptitudes.h128
1 files changed, 64 insertions, 64 deletions
diff --git a/crawl-ref/source/aptitudes.h b/crawl-ref/source/aptitudes.h
index c6064373c0..24523e2fbd 100644
--- a/crawl-ref/source/aptitudes.h
+++ b/crawl-ref/source/aptitudes.h
@@ -14,7 +14,7 @@ static const species_skill_aptitude species_skill_aptitudes[] =
{
// SP_HUMAN
APT(SP_HUMAN, SK_FIGHTING, 0),
- APT(SP_HUMAN, SK_SHORT_BLADES, -1),
+ APT(SP_HUMAN, SK_SHORT_BLADES, 0),
APT(SP_HUMAN, SK_LONG_BLADES, 0),
APT(SP_HUMAN, SK_AXES, 0),
APT(SP_HUMAN, SK_MACES_FLAILS, 0),
@@ -26,7 +26,7 @@ static const species_skill_aptitude species_skill_aptitudes[] =
APT(SP_HUMAN, SK_THROWING, 0),
APT(SP_HUMAN, SK_ARMOUR, 0),
APT(SP_HUMAN, SK_DODGING, 0),
- APT(SP_HUMAN, SK_STEALTH, 0),
+ APT(SP_HUMAN, SK_STEALTH, 1),
#if TAG_MAJOR_VERSION == 34
APT(SP_HUMAN, SK_STABBING, 0),
#endif
@@ -51,7 +51,7 @@ static const species_skill_aptitude species_skill_aptitudes[] =
// SP_HIGH_ELF
APT(SP_HIGH_ELF, SK_FIGHTING, 0),
- APT(SP_HIGH_ELF, SK_SHORT_BLADES, 1),
+ APT(SP_HIGH_ELF, SK_SHORT_BLADES, 2),
APT(SP_HIGH_ELF, SK_LONG_BLADES, 2),
APT(SP_HIGH_ELF, SK_AXES, -2),
APT(SP_HIGH_ELF, SK_MACES_FLAILS, -2),
@@ -63,7 +63,7 @@ static const species_skill_aptitude species_skill_aptitudes[] =
APT(SP_HIGH_ELF, SK_THROWING, 1),
APT(SP_HIGH_ELF, SK_ARMOUR, -1),
APT(SP_HIGH_ELF, SK_DODGING, 1),
- APT(SP_HIGH_ELF, SK_STEALTH, 1),
+ APT(SP_HIGH_ELF, SK_STEALTH, 2),
#if TAG_MAJOR_VERSION == 34
APT(SP_HIGH_ELF, SK_STABBING, -1),
#endif
@@ -88,7 +88,7 @@ static const species_skill_aptitude species_skill_aptitudes[] =
// SP_DEEP_ELF
APT(SP_DEEP_ELF, SK_FIGHTING, -2),
- APT(SP_DEEP_ELF, SK_SHORT_BLADES, -1),
+ APT(SP_DEEP_ELF, SK_SHORT_BLADES, 0),
APT(SP_DEEP_ELF, SK_LONG_BLADES, -1),
APT(SP_DEEP_ELF, SK_AXES, -2),
APT(SP_DEEP_ELF, SK_MACES_FLAILS, -3),
@@ -100,7 +100,7 @@ static const species_skill_aptitude species_skill_aptitudes[] =
APT(SP_DEEP_ELF, SK_THROWING, 1),
APT(SP_DEEP_ELF, SK_ARMOUR, -2),
APT(SP_DEEP_ELF, SK_DODGING, 2),
- APT(SP_DEEP_ELF, SK_STEALTH, 2),
+ APT(SP_DEEP_ELF, SK_STEALTH, 3),
#if TAG_MAJOR_VERSION == 34
APT(SP_DEEP_ELF, SK_STABBING, 1),
#endif
@@ -125,7 +125,7 @@ static const species_skill_aptitude species_skill_aptitudes[] =
// SP_SLUDGE_ELF
APT(SP_SLUDGE_ELF, SK_FIGHTING, 1),
- APT(SP_SLUDGE_ELF, SK_SHORT_BLADES, -2),
+ APT(SP_SLUDGE_ELF, SK_SHORT_BLADES, -1),
APT(SP_SLUDGE_ELF, SK_LONG_BLADES, -1),
APT(SP_SLUDGE_ELF, SK_AXES, -2),
APT(SP_SLUDGE_ELF, SK_MACES_FLAILS, -2),
@@ -137,7 +137,7 @@ static const species_skill_aptitude species_skill_aptitudes[] =
APT(SP_SLUDGE_ELF, SK_THROWING, 2),
APT(SP_SLUDGE_ELF, SK_ARMOUR, -2),
APT(SP_SLUDGE_ELF, SK_DODGING, 2),
- APT(SP_SLUDGE_ELF, SK_STEALTH, 1),
+ APT(SP_SLUDGE_ELF, SK_STEALTH, 2),
#if TAG_MAJOR_VERSION == 34
APT(SP_SLUDGE_ELF, SK_STABBING, 0),
#endif
@@ -162,7 +162,7 @@ static const species_skill_aptitude species_skill_aptitudes[] =
// SP_HALFLING
APT(SP_HALFLING, SK_FIGHTING, -1),
- APT(SP_HALFLING, SK_SHORT_BLADES, 2),
+ APT(SP_HALFLING, SK_SHORT_BLADES, 3),
APT(SP_HALFLING, SK_LONG_BLADES, 0),
APT(SP_HALFLING, SK_AXES, -1),
APT(SP_HALFLING, SK_MACES_FLAILS, -2),
@@ -174,7 +174,7 @@ static const species_skill_aptitude species_skill_aptitudes[] =
APT(SP_HALFLING, SK_THROWING, 3),
APT(SP_HALFLING, SK_ARMOUR, -2),
APT(SP_HALFLING, SK_DODGING, 2),
- APT(SP_HALFLING, SK_STEALTH, 3),
+ APT(SP_HALFLING, SK_STEALTH, 4),
#if TAG_MAJOR_VERSION == 34
APT(SP_HALFLING, SK_STABBING, 0),
#endif
@@ -199,7 +199,7 @@ static const species_skill_aptitude species_skill_aptitudes[] =
// SP_HILL_ORC
APT(SP_HILL_ORC, SK_FIGHTING, 2),
- APT(SP_HILL_ORC, SK_SHORT_BLADES, -1),
+ APT(SP_HILL_ORC, SK_SHORT_BLADES, 0),
APT(SP_HILL_ORC, SK_LONG_BLADES, 1),
APT(SP_HILL_ORC, SK_AXES, 3),
APT(SP_HILL_ORC, SK_MACES_FLAILS, 1),
@@ -211,7 +211,7 @@ static const species_skill_aptitude species_skill_aptitudes[] =
APT(SP_HILL_ORC, SK_THROWING, 0),
APT(SP_HILL_ORC, SK_ARMOUR, 1),
APT(SP_HILL_ORC, SK_DODGING, -2),
- APT(SP_HILL_ORC, SK_STEALTH, -2),
+ APT(SP_HILL_ORC, SK_STEALTH, -1),
#if TAG_MAJOR_VERSION == 34
APT(SP_HILL_ORC, SK_STABBING, 2),
#endif
@@ -236,7 +236,7 @@ static const species_skill_aptitude species_skill_aptitudes[] =
// SP_KOBOLD
APT(SP_KOBOLD, SK_FIGHTING, 1),
- APT(SP_KOBOLD, SK_SHORT_BLADES, 2),
+ APT(SP_KOBOLD, SK_SHORT_BLADES, 3),
APT(SP_KOBOLD, SK_LONG_BLADES, -2),
APT(SP_KOBOLD, SK_AXES, -1),
APT(SP_KOBOLD, SK_MACES_FLAILS, 0),
@@ -248,7 +248,7 @@ static const species_skill_aptitude species_skill_aptitudes[] =
APT(SP_KOBOLD, SK_THROWING, 3),
APT(SP_KOBOLD, SK_ARMOUR, -2),
APT(SP_KOBOLD, SK_DODGING, 2),
- APT(SP_KOBOLD, SK_STEALTH, 3),
+ APT(SP_KOBOLD, SK_STEALTH, 4),
#if TAG_MAJOR_VERSION == 34
APT(SP_KOBOLD, SK_STABBING, 2),
#endif
@@ -273,7 +273,7 @@ static const species_skill_aptitude species_skill_aptitudes[] =
// SP_MUMMY
APT(SP_MUMMY, SK_FIGHTING, 0),
- APT(SP_MUMMY, SK_SHORT_BLADES, -3),
+ APT(SP_MUMMY, SK_SHORT_BLADES, -2),
APT(SP_MUMMY, SK_LONG_BLADES, -2),
APT(SP_MUMMY, SK_AXES, -2),
APT(SP_MUMMY, SK_MACES_FLAILS, -2),
@@ -285,7 +285,7 @@ static const species_skill_aptitude species_skill_aptitudes[] =
APT(SP_MUMMY, SK_THROWING, -2),
APT(SP_MUMMY, SK_ARMOUR, -2),
APT(SP_MUMMY, SK_DODGING, -2),
- APT(SP_MUMMY, SK_STEALTH, -2),
+ APT(SP_MUMMY, SK_STEALTH, -1),
#if TAG_MAJOR_VERSION == 34
APT(SP_MUMMY, SK_STABBING, -2),
#endif
@@ -310,7 +310,7 @@ static const species_skill_aptitude species_skill_aptitudes[] =
// SP_NAGA
APT(SP_NAGA, SK_FIGHTING, 0),
- APT(SP_NAGA, SK_SHORT_BLADES, -1),
+ APT(SP_NAGA, SK_SHORT_BLADES, 0),
APT(SP_NAGA, SK_LONG_BLADES, 0),
APT(SP_NAGA, SK_AXES, 0),
APT(SP_NAGA, SK_MACES_FLAILS, 0),
@@ -347,7 +347,7 @@ static const species_skill_aptitude species_skill_aptitudes[] =
// SP_OGRE
APT(SP_OGRE, SK_FIGHTING, 3),
- APT(SP_OGRE, SK_SHORT_BLADES, -5),
+ APT(SP_OGRE, SK_SHORT_BLADES, -4),
APT(SP_OGRE, SK_LONG_BLADES, -3),
APT(SP_OGRE, SK_AXES, -3),
APT(SP_OGRE, SK_MACES_FLAILS, 3),
@@ -359,7 +359,7 @@ static const species_skill_aptitude species_skill_aptitudes[] =
APT(SP_OGRE, SK_THROWING, 1),
APT(SP_OGRE, SK_ARMOUR, -2),
APT(SP_OGRE, SK_DODGING, -1),
- APT(SP_OGRE, SK_STEALTH, -2),
+ APT(SP_OGRE, SK_STEALTH, -1),
#if TAG_MAJOR_VERSION == 34
APT(SP_OGRE, SK_STABBING, -2),
#endif
@@ -384,7 +384,7 @@ static const species_skill_aptitude species_skill_aptitudes[] =
// SP_TROLL
APT(SP_TROLL, SK_FIGHTING, -2),
- APT(SP_TROLL, SK_SHORT_BLADES, -3),
+ APT(SP_TROLL, SK_SHORT_BLADES, -2),
APT(SP_TROLL, SK_LONG_BLADES, -2),
APT(SP_TROLL, SK_AXES, -2),
APT(SP_TROLL, SK_MACES_FLAILS, -1),
@@ -396,7 +396,7 @@ static const species_skill_aptitude species_skill_aptitudes[] =
APT(SP_TROLL, SK_THROWING, -1),
APT(SP_TROLL, SK_ARMOUR, -2),
APT(SP_TROLL, SK_DODGING, -2),
- APT(SP_TROLL, SK_STEALTH, -5),
+ APT(SP_TROLL, SK_STEALTH, -4),
#if TAG_MAJOR_VERSION == 34
APT(SP_TROLL, SK_STABBING, -2),
#endif
@@ -421,7 +421,7 @@ static const species_skill_aptitude species_skill_aptitudes[] =
// SP_RED_DRACONIAN
APT(SP_RED_DRACONIAN, SK_FIGHTING, 1),
- APT(SP_RED_DRACONIAN, SK_SHORT_BLADES, -1),
+ APT(SP_RED_DRACONIAN, SK_SHORT_BLADES, 0),
APT(SP_RED_DRACONIAN, SK_LONG_BLADES, 0),
APT(SP_RED_DRACONIAN, SK_AXES, 0),
APT(SP_RED_DRACONIAN, SK_MACES_FLAILS, 0),
@@ -433,7 +433,7 @@ static const species_skill_aptitude species_skill_aptitudes[] =
APT(SP_RED_DRACONIAN, SK_THROWING, -1),
APT(SP_RED_DRACONIAN, SK_ARMOUR, -99),
APT(SP_RED_DRACONIAN, SK_DODGING, -1),
- APT(SP_RED_DRACONIAN, SK_STEALTH, -1),
+ APT(SP_RED_DRACONIAN, SK_STEALTH, 0),
#if TAG_MAJOR_VERSION == 34
APT(SP_RED_DRACONIAN, SK_STABBING, 0),
#endif
@@ -458,7 +458,7 @@ static const species_skill_aptitude species_skill_aptitudes[] =
// SP_WHITE_DRACONIAN
APT(SP_WHITE_DRACONIAN, SK_FIGHTING, 1),
- APT(SP_WHITE_DRACONIAN, SK_SHORT_BLADES, -1),
+ APT(SP_WHITE_DRACONIAN, SK_SHORT_BLADES, 0),
APT(SP_WHITE_DRACONIAN, SK_LONG_BLADES, 0),
APT(SP_WHITE_DRACONIAN, SK_AXES, 0),
APT(SP_WHITE_DRACONIAN, SK_MACES_FLAILS, 0),
@@ -470,7 +470,7 @@ static const species_skill_aptitude species_skill_aptitudes[] =
APT(SP_WHITE_DRACONIAN, SK_THROWING, -1),
APT(SP_WHITE_DRACONIAN, SK_ARMOUR, -99),
APT(SP_WHITE_DRACONIAN, SK_DODGING, -1),
- APT(SP_WHITE_DRACONIAN, SK_STEALTH, -1),
+ APT(SP_WHITE_DRACONIAN, SK_STEALTH, 0),
#if TAG_MAJOR_VERSION == 34
APT(SP_WHITE_DRACONIAN, SK_STABBING, 0),
#endif
@@ -495,7 +495,7 @@ static const species_skill_aptitude species_skill_aptitudes[] =
// SP_GREEN_DRACONIAN
APT(SP_GREEN_DRACONIAN, SK_FIGHTING, 1),
- APT(SP_GREEN_DRACONIAN, SK_SHORT_BLADES, -1),
+ APT(SP_GREEN_DRACONIAN, SK_SHORT_BLADES, 0),
APT(SP_GREEN_DRACONIAN, SK_LONG_BLADES, 0),
APT(SP_GREEN_DRACONIAN, SK_AXES, 0),
APT(SP_GREEN_DRACONIAN, SK_MACES_FLAILS, 0),
@@ -507,7 +507,7 @@ static const species_skill_aptitude species_skill_aptitudes[] =
APT(SP_GREEN_DRACONIAN, SK_THROWING, -1),
APT(SP_GREEN_DRACONIAN, SK_ARMOUR, -99),
APT(SP_GREEN_DRACONIAN, SK_DODGING, -1),
- APT(SP_GREEN_DRACONIAN, SK_STEALTH, -1),
+ APT(SP_GREEN_DRACONIAN, SK_STEALTH, 0),
#if TAG_MAJOR_VERSION == 34
APT(SP_GREEN_DRACONIAN, SK_STABBING, 0),
#endif
@@ -532,7 +532,7 @@ static const species_skill_aptitude species_skill_aptitudes[] =
// SP_YELLOW_DRACONIAN
APT(SP_YELLOW_DRACONIAN,SK_FIGHTING, 1),
- APT(SP_YELLOW_DRACONIAN,SK_SHORT_BLADES, -1),
+ APT(SP_YELLOW_DRACONIAN,SK_SHORT_BLADES, 0),
APT(SP_YELLOW_DRACONIAN,SK_LONG_BLADES, 0),
APT(SP_YELLOW_DRACONIAN,SK_AXES, 0),
APT(SP_YELLOW_DRACONIAN,SK_MACES_FLAILS, 0),
@@ -544,7 +544,7 @@ static const species_skill_aptitude species_skill_aptitudes[] =
APT(SP_YELLOW_DRACONIAN,SK_THROWING, -1),
APT(SP_YELLOW_DRACONIAN,SK_ARMOUR, -99),
APT(SP_YELLOW_DRACONIAN,SK_DODGING, -1),
- APT(SP_YELLOW_DRACONIAN,SK_STEALTH, -1),
+ APT(SP_YELLOW_DRACONIAN,SK_STEALTH, 0),
#if TAG_MAJOR_VERSION == 34
APT(SP_YELLOW_DRACONIAN,SK_STABBING, 0),
#endif
@@ -569,7 +569,7 @@ static const species_skill_aptitude species_skill_aptitudes[] =
// SP_GREY_DRACONIAN
APT(SP_GREY_DRACONIAN, SK_FIGHTING, 1),
- APT(SP_GREY_DRACONIAN, SK_SHORT_BLADES, -1),
+ APT(SP_GREY_DRACONIAN, SK_SHORT_BLADES, 0),
APT(SP_GREY_DRACONIAN, SK_LONG_BLADES, 0),
APT(SP_GREY_DRACONIAN, SK_AXES, 0),
APT(SP_GREY_DRACONIAN, SK_MACES_FLAILS, 0),
@@ -581,7 +581,7 @@ static const species_skill_aptitude species_skill_aptitudes[] =
APT(SP_GREY_DRACONIAN, SK_THROWING, -1),
APT(SP_GREY_DRACONIAN, SK_ARMOUR, -99),
APT(SP_GREY_DRACONIAN, SK_DODGING, -1),
- APT(SP_GREY_DRACONIAN, SK_STEALTH, -1),
+ APT(SP_GREY_DRACONIAN, SK_STEALTH, 0),
#if TAG_MAJOR_VERSION == 34
APT(SP_GREY_DRACONIAN, SK_STABBING, 0),
#endif
@@ -606,7 +606,7 @@ static const species_skill_aptitude species_skill_aptitudes[] =
// SP_BLACK_DRACONIAN
APT(SP_BLACK_DRACONIAN, SK_FIGHTING, 1),
- APT(SP_BLACK_DRACONIAN, SK_SHORT_BLADES, -1),
+ APT(SP_BLACK_DRACONIAN, SK_SHORT_BLADES, 0),
APT(SP_BLACK_DRACONIAN, SK_LONG_BLADES, 0),
APT(SP_BLACK_DRACONIAN, SK_AXES, 0),
APT(SP_BLACK_DRACONIAN, SK_MACES_FLAILS, 0),
@@ -618,7 +618,7 @@ static const species_skill_aptitude species_skill_aptitudes[] =
APT(SP_BLACK_DRACONIAN, SK_THROWING, -1),
APT(SP_BLACK_DRACONIAN, SK_ARMOUR, -99),
APT(SP_BLACK_DRACONIAN, SK_DODGING, -1),
- APT(SP_BLACK_DRACONIAN, SK_STEALTH, -1),
+ APT(SP_BLACK_DRACONIAN, SK_STEALTH, 0),
#if TAG_MAJOR_VERSION == 34
APT(SP_BLACK_DRACONIAN, SK_STABBING, 0),
#endif
@@ -643,7 +643,7 @@ static const species_skill_aptitude species_skill_aptitudes[] =
// SP_PURPLE_DRACONIAN
APT(SP_PURPLE_DRACONIAN,SK_FIGHTING, 1),
- APT(SP_PURPLE_DRACONIAN,SK_SHORT_BLADES, -1),
+ APT(SP_PURPLE_DRACONIAN,SK_SHORT_BLADES, 0),
APT(SP_PURPLE_DRACONIAN,SK_LONG_BLADES, 0),
APT(SP_PURPLE_DRACONIAN,SK_AXES, 0),
APT(SP_PURPLE_DRACONIAN,SK_MACES_FLAILS, 0),
@@ -655,7 +655,7 @@ static const species_skill_aptitude species_skill_aptitudes[] =
APT(SP_PURPLE_DRACONIAN,SK_THROWING, -1),
APT(SP_PURPLE_DRACONIAN,SK_ARMOUR, -99),
APT(SP_PURPLE_DRACONIAN,SK_DODGING, -1),
- APT(SP_PURPLE_DRACONIAN,SK_STEALTH, -1),
+ APT(SP_PURPLE_DRACONIAN,SK_STEALTH, 0),
#if TAG_MAJOR_VERSION == 34
APT(SP_PURPLE_DRACONIAN,SK_STABBING, 0),
#endif
@@ -680,7 +680,7 @@ static const species_skill_aptitude species_skill_aptitudes[] =
// SP_MOTTLED_DRACONIAN
APT(SP_MOTTLED_DRACONIAN,SK_FIGHTING, 1),
- APT(SP_MOTTLED_DRACONIAN,SK_SHORT_BLADES, -1),
+ APT(SP_MOTTLED_DRACONIAN,SK_SHORT_BLADES, 0),
APT(SP_MOTTLED_DRACONIAN,SK_LONG_BLADES, 0),
APT(SP_MOTTLED_DRACONIAN,SK_AXES, 0),
APT(SP_MOTTLED_DRACONIAN,SK_MACES_FLAILS, 0),
@@ -692,7 +692,7 @@ static const species_skill_aptitude species_skill_aptitudes[] =
APT(SP_MOTTLED_DRACONIAN,SK_THROWING, -1),
APT(SP_MOTTLED_DRACONIAN,SK_ARMOUR, -99),
APT(SP_MOTTLED_DRACONIAN,SK_DODGING, -1),
- APT(SP_MOTTLED_DRACONIAN,SK_STEALTH, -1),
+ APT(SP_MOTTLED_DRACONIAN,SK_STEALTH, 0),
#if TAG_MAJOR_VERSION == 34
APT(SP_MOTTLED_DRACONIAN,SK_STABBING, 0),
#endif
@@ -717,7 +717,7 @@ static const species_skill_aptitude species_skill_aptitudes[] =
// SP_PALE_DRACONIAN
APT(SP_PALE_DRACONIAN, SK_FIGHTING, 1),
- APT(SP_PALE_DRACONIAN, SK_SHORT_BLADES, -1),
+ APT(SP_PALE_DRACONIAN, SK_SHORT_BLADES, 0),
APT(SP_PALE_DRACONIAN, SK_LONG_BLADES, 0),
APT(SP_PALE_DRACONIAN, SK_AXES, 0),
APT(SP_PALE_DRACONIAN, SK_MACES_FLAILS, 0),
@@ -729,7 +729,7 @@ static const species_skill_aptitude species_skill_aptitudes[] =
APT(SP_PALE_DRACONIAN, SK_THROWING, -1),
APT(SP_PALE_DRACONIAN, SK_ARMOUR, -99),
APT(SP_PALE_DRACONIAN, SK_DODGING, -1),
- APT(SP_PALE_DRACONIAN, SK_STEALTH, -1),
+ APT(SP_PALE_DRACONIAN, SK_STEALTH, 0),
#if TAG_MAJOR_VERSION == 34
APT(SP_PALE_DRACONIAN, SK_STABBING, 0),
#endif
@@ -754,7 +754,7 @@ static const species_skill_aptitude species_skill_aptitudes[] =
// SP_BASE_DRACONIAN
APT(SP_BASE_DRACONIAN, SK_FIGHTING, 1),
- APT(SP_BASE_DRACONIAN, SK_SHORT_BLADES, -1),
+ APT(SP_BASE_DRACONIAN, SK_SHORT_BLADES, 0),
APT(SP_BASE_DRACONIAN, SK_LONG_BLADES, 0),
APT(SP_BASE_DRACONIAN, SK_AXES, 0),
APT(SP_BASE_DRACONIAN, SK_MACES_FLAILS, 0),
@@ -766,7 +766,7 @@ static const species_skill_aptitude species_skill_aptitudes[] =
APT(SP_BASE_DRACONIAN, SK_THROWING, -1),
APT(SP_BASE_DRACONIAN, SK_ARMOUR, -99),
APT(SP_BASE_DRACONIAN, SK_DODGING, -1),
- APT(SP_BASE_DRACONIAN, SK_STEALTH, -1),
+ APT(SP_BASE_DRACONIAN, SK_STEALTH, 0),
#if TAG_MAJOR_VERSION == 34
APT(SP_BASE_DRACONIAN, SK_STABBING, 0),
#endif
@@ -791,7 +791,7 @@ static const species_skill_aptitude species_skill_aptitudes[] =
// SP_CENTAUR
APT(SP_CENTAUR, SK_FIGHTING, 0),
- APT(SP_CENTAUR, SK_SHORT_BLADES, -2),
+ APT(SP_CENTAUR, SK_SHORT_BLADES, -1),
APT(SP_CENTAUR, SK_LONG_BLADES, -1),
APT(SP_CENTAUR, SK_AXES, -1),
APT(SP_CENTAUR, SK_MACES_FLAILS, -1),
@@ -803,7 +803,7 @@ static const species_skill_aptitude species_skill_aptitudes[] =
APT(SP_CENTAUR, SK_THROWING, 3),
APT(SP_CENTAUR, SK_ARMOUR, -3),
APT(SP_CENTAUR, SK_DODGING, -3),
- APT(SP_CENTAUR, SK_STEALTH, -4),
+ APT(SP_CENTAUR, SK_STEALTH, -3),
#if TAG_MAJOR_VERSION == 34
APT(SP_CENTAUR, SK_STABBING, -3),
#endif
@@ -828,7 +828,7 @@ static const species_skill_aptitude species_skill_aptitudes[] =
// SP_DEMIGOD
APT(SP_DEMIGOD, SK_FIGHTING, -1),
- APT(SP_DEMIGOD, SK_SHORT_BLADES, -2),
+ APT(SP_DEMIGOD, SK_SHORT_BLADES, -1),
APT(SP_DEMIGOD, SK_LONG_BLADES, -1),
APT(SP_DEMIGOD, SK_AXES, -1),
APT(SP_DEMIGOD, SK_MACES_FLAILS, -1),
@@ -840,7 +840,7 @@ static const species_skill_aptitude species_skill_aptitudes[] =
APT(SP_DEMIGOD, SK_THROWING, -1),
APT(SP_DEMIGOD, SK_ARMOUR, -1),
APT(SP_DEMIGOD, SK_DODGING, -1),
- APT(SP_DEMIGOD, SK_STEALTH, -1),
+ APT(SP_DEMIGOD, SK_STEALTH, 0),
#if TAG_MAJOR_VERSION == 34
APT(SP_DEMIGOD, SK_STABBING, -1),
#endif
@@ -865,7 +865,7 @@ static const species_skill_aptitude species_skill_aptitudes[] =
// SP_SPRIGGAN
APT(SP_SPRIGGAN, SK_FIGHTING, -2),
- APT(SP_SPRIGGAN, SK_SHORT_BLADES, 0),
+ APT(SP_SPRIGGAN, SK_SHORT_BLADES, 1),
APT(SP_SPRIGGAN, SK_LONG_BLADES, -2),
APT(SP_SPRIGGAN, SK_AXES, -2),
APT(SP_SPRIGGAN, SK_MACES_FLAILS, -3),
@@ -877,7 +877,7 @@ static const species_skill_aptitude species_skill_aptitudes[] =
APT(SP_SPRIGGAN, SK_THROWING, 1),
APT(SP_SPRIGGAN, SK_ARMOUR, -3),
APT(SP_SPRIGGAN, SK_DODGING, 4),
- APT(SP_SPRIGGAN, SK_STEALTH, 4),
+ APT(SP_SPRIGGAN, SK_STEALTH, 5),
#if TAG_MAJOR_VERSION == 34
APT(SP_SPRIGGAN, SK_STABBING, 4),
#endif
@@ -902,7 +902,7 @@ static const species_skill_aptitude species_skill_aptitudes[] =
// SP_MINOTAUR
APT(SP_MINOTAUR, SK_FIGHTING, 2),
- APT(SP_MINOTAUR, SK_SHORT_BLADES, 0),
+ APT(SP_MINOTAUR, SK_SHORT_BLADES, 1),
APT(SP_MINOTAUR, SK_LONG_BLADES, 2),
APT(SP_MINOTAUR, SK_AXES, 2),
APT(SP_MINOTAUR, SK_MACES_FLAILS, 2),
@@ -914,7 +914,7 @@ static const species_skill_aptitude species_skill_aptitudes[] =
APT(SP_MINOTAUR, SK_THROWING, 0),
APT(SP_MINOTAUR, SK_ARMOUR, 2),
APT(SP_MINOTAUR, SK_DODGING, 1),
- APT(SP_MINOTAUR, SK_STEALTH, -2),
+ APT(SP_MINOTAUR, SK_STEALTH, -1),
#if TAG_MAJOR_VERSION == 34
APT(SP_MINOTAUR, SK_STABBING, -1),
#endif
@@ -939,7 +939,7 @@ static const species_skill_aptitude species_skill_aptitudes[] =
// SP_DEMONSPAWN
APT(SP_DEMONSPAWN, SK_FIGHTING, 0),
- APT(SP_DEMONSPAWN, SK_SHORT_BLADES, -2),
+ APT(SP_DEMONSPAWN, SK_SHORT_BLADES, -1),
APT(SP_DEMONSPAWN, SK_LONG_BLADES, -1),
APT(SP_DEMONSPAWN, SK_AXES, -1),
APT(SP_DEMONSPAWN, SK_MACES_FLAILS, -1),
@@ -951,7 +951,7 @@ static const species_skill_aptitude species_skill_aptitudes[] =
APT(SP_DEMONSPAWN, SK_THROWING, -1),
APT(SP_DEMONSPAWN, SK_ARMOUR, -1),
APT(SP_DEMONSPAWN, SK_DODGING, -1),
- APT(SP_DEMONSPAWN, SK_STEALTH, -1),
+ APT(SP_DEMONSPAWN, SK_STEALTH, 0),
#if TAG_MAJOR_VERSION == 34
APT(SP_DEMONSPAWN, SK_STABBING, -1),
#endif
@@ -976,7 +976,7 @@ static const species_skill_aptitude species_skill_aptitudes[] =
// SP_GHOUL
APT(SP_GHOUL, SK_FIGHTING, 1),
- APT(SP_GHOUL, SK_SHORT_BLADES, -2),
+ APT(SP_GHOUL, SK_SHORT_BLADES, -1),
APT(SP_GHOUL, SK_LONG_BLADES, -1),
APT(SP_GHOUL, SK_AXES, -1),
APT(SP_GHOUL, SK_MACES_FLAILS, -1),
@@ -988,7 +988,7 @@ static const species_skill_aptitude species_skill_aptitudes[] =
APT(SP_GHOUL, SK_THROWING, -1),
APT(SP_GHOUL, SK_ARMOUR, -1),
APT(SP_GHOUL, SK_DODGING, -1),
- APT(SP_GHOUL, SK_STEALTH, 1),
+ APT(SP_GHOUL, SK_STEALTH, 2),
#if TAG_MAJOR_VERSION == 34
APT(SP_GHOUL, SK_STABBING, 0),
#endif
@@ -1013,7 +1013,7 @@ static const species_skill_aptitude species_skill_aptitudes[] =
// SP_TENGU
APT(SP_TENGU, SK_FIGHTING, 0),
- APT(SP_TENGU, SK_SHORT_BLADES, 0),
+ APT(SP_TENGU, SK_SHORT_BLADES, 1),
APT(SP_TENGU, SK_LONG_BLADES, 1),
APT(SP_TENGU, SK_AXES, 1),
APT(SP_TENGU, SK_MACES_FLAILS, 1),
@@ -1025,7 +1025,7 @@ static const species_skill_aptitude species_skill_aptitudes[] =
APT(SP_TENGU, SK_THROWING, 1),
APT(SP_TENGU, SK_ARMOUR, 1),
APT(SP_TENGU, SK_DODGING, 1),
- APT(SP_TENGU, SK_STEALTH, 0),
+ APT(SP_TENGU, SK_STEALTH, 1),
#if TAG_MAJOR_VERSION == 34
APT(SP_TENGU, SK_STABBING, 1),
#endif
@@ -1050,7 +1050,7 @@ static const species_skill_aptitude species_skill_aptitudes[] =
// SP_MERFOLK
APT(SP_MERFOLK, SK_FIGHTING, 1),
- APT(SP_MERFOLK, SK_SHORT_BLADES, 1),
+ APT(SP_MERFOLK, SK_SHORT_BLADES, 2),
APT(SP_MERFOLK, SK_LONG_BLADES, 1),
APT(SP_MERFOLK, SK_AXES, -2),
APT(SP_MERFOLK, SK_MACES_FLAILS, -2),
@@ -1062,7 +1062,7 @@ static const species_skill_aptitude species_skill_aptitudes[] =
APT(SP_MERFOLK, SK_THROWING, 0),
APT(SP_MERFOLK, SK_ARMOUR, -3),
APT(SP_MERFOLK, SK_DODGING, 3),
- APT(SP_MERFOLK, SK_STEALTH, 1),
+ APT(SP_MERFOLK, SK_STEALTH, 2),
#if TAG_MAJOR_VERSION == 34
APT(SP_MERFOLK, SK_STABBING, 2),
#endif
@@ -1087,7 +1087,7 @@ static const species_skill_aptitude species_skill_aptitudes[] =
// SP_VAMPIRE
APT(SP_VAMPIRE, SK_FIGHTING, -1),
- APT(SP_VAMPIRE, SK_SHORT_BLADES, 0),
+ APT(SP_VAMPIRE, SK_SHORT_BLADES, 1),
APT(SP_VAMPIRE, SK_LONG_BLADES, 0),
APT(SP_VAMPIRE, SK_AXES, -1),
APT(SP_VAMPIRE, SK_MACES_FLAILS, -2),
@@ -1099,7 +1099,7 @@ static const species_skill_aptitude species_skill_aptitudes[] =
APT(SP_VAMPIRE, SK_THROWING, -2),
APT(SP_VAMPIRE, SK_ARMOUR, -2),
APT(SP_VAMPIRE, SK_DODGING, 1),
- APT(SP_VAMPIRE, SK_STEALTH, 4),
+ APT(SP_VAMPIRE, SK_STEALTH, 5),
#if TAG_MAJOR_VERSION == 34
APT(SP_VAMPIRE, SK_STABBING, 1),
#endif
@@ -1124,7 +1124,7 @@ static const species_skill_aptitude species_skill_aptitudes[] =
// SP_DEEP_DWARF
APT(SP_DEEP_DWARF, SK_FIGHTING, -1),
- APT(SP_DEEP_DWARF, SK_SHORT_BLADES, -2),
+ APT(SP_DEEP_DWARF, SK_SHORT_BLADES, -1),
APT(SP_DEEP_DWARF, SK_LONG_BLADES, 0),
APT(SP_DEEP_DWARF, SK_AXES, 1),
APT(SP_DEEP_DWARF, SK_MACES_FLAILS, 0),
@@ -1136,7 +1136,7 @@ static const species_skill_aptitude species_skill_aptitudes[] =
APT(SP_DEEP_DWARF, SK_THROWING, -1),
APT(SP_DEEP_DWARF, SK_ARMOUR, 1),
APT(SP_DEEP_DWARF, SK_DODGING, 1),
- APT(SP_DEEP_DWARF, SK_STEALTH, 2),
+ APT(SP_DEEP_DWARF, SK_STEALTH, 3),
#if TAG_MAJOR_VERSION == 34
APT(SP_DEEP_DWARF, SK_STABBING, -1),
#endif
@@ -1173,7 +1173,7 @@ static const species_skill_aptitude species_skill_aptitudes[] =
APT(SP_FELID, SK_THROWING, -99),
APT(SP_FELID, SK_ARMOUR, -99),
APT(SP_FELID, SK_DODGING, 3),
- APT(SP_FELID, SK_STEALTH, 3),
+ APT(SP_FELID, SK_STEALTH, 4),
#if TAG_MAJOR_VERSION == 34
APT(SP_FELID, SK_STABBING, 3),
#endif
@@ -1198,7 +1198,7 @@ static const species_skill_aptitude species_skill_aptitudes[] =
// SP_OCTOPODE
APT(SP_OCTOPODE, SK_FIGHTING, 0),
- APT(SP_OCTOPODE, SK_SHORT_BLADES, -1),
+ APT(SP_OCTOPODE, SK_SHORT_BLADES, 0),
APT(SP_OCTOPODE, SK_LONG_BLADES, 0),
APT(SP_OCTOPODE, SK_AXES, 0),
APT(SP_OCTOPODE, SK_MACES_FLAILS, 0),
@@ -1210,7 +1210,7 @@ static const species_skill_aptitude species_skill_aptitudes[] =
APT(SP_OCTOPODE, SK_THROWING, 0),
APT(SP_OCTOPODE, SK_ARMOUR, -99),
APT(SP_OCTOPODE, SK_DODGING, 0),
- APT(SP_OCTOPODE, SK_STEALTH, 3),
+ APT(SP_OCTOPODE, SK_STEALTH, 4),
#if TAG_MAJOR_VERSION == 34
APT(SP_OCTOPODE, SK_STABBING, 0),
#endif