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authorBrendan Hickey <brendan@bhickey.net>2013-05-07 21:26:36 -0700
committerBrendan Hickey <brendan@bhickey.net>2013-05-07 21:26:36 -0700
commit167c651946e14d653e9a21b96500e419a5b9fa0c (patch)
tree0a879bc6fe2babc4f6569182b096f18302c3c33b /crawl-ref/source/aptitudes.h
parentda99e5649b07fd211f9951b24e469840c7d84ad3 (diff)
downloadcrawl-ref-167c651946e14d653e9a21b96500e419a5b9fa0c.tar.gz
crawl-ref-167c651946e14d653e9a21b96500e419a5b9fa0c.zip
Grotesk
A gargoyle-like species. Good at earth, bad at air. Soon to have wings.
Diffstat (limited to 'crawl-ref/source/aptitudes.h')
-rw-r--r--crawl-ref/source/aptitudes.h37
1 files changed, 37 insertions, 0 deletions
diff --git a/crawl-ref/source/aptitudes.h b/crawl-ref/source/aptitudes.h
index 24523e2fbd..3e9901a927 100644
--- a/crawl-ref/source/aptitudes.h
+++ b/crawl-ref/source/aptitudes.h
@@ -937,6 +937,43 @@ static const species_skill_aptitude species_skill_aptitudes[] =
APT(SP_MINOTAUR, SK_INVOCATIONS, 0),
APT(SP_MINOTAUR, SK_EVOCATIONS, 0),
+ // SP_GROTESK
+ APT(SP_GROTESK, SK_FIGHTING, 1),
+ APT(SP_GROTESK, SK_SHORT_BLADES, 0),
+ APT(SP_GROTESK, SK_LONG_BLADES, 1),
+ APT(SP_GROTESK, SK_AXES, 0),
+ APT(SP_GROTESK, SK_MACES_FLAILS, 2),
+ APT(SP_GROTESK, SK_POLEARMS, 0),
+ APT(SP_GROTESK, SK_STAVES, 0),
+ APT(SP_GROTESK, SK_SLINGS, 0),
+ APT(SP_GROTESK, SK_BOWS, 0),
+ APT(SP_GROTESK, SK_CROSSBOWS, 0),
+ APT(SP_GROTESK, SK_THROWING, 0),
+ APT(SP_GROTESK, SK_ARMOUR, -2),
+ APT(SP_GROTESK, SK_DODGING, -1),
+ APT(SP_GROTESK, SK_STEALTH, 2),
+#if TAG_MAJOR_VERSION == 34
+ APT(SP_GROTESK, SK_STABBING, 0),
+#endif
+ APT(SP_GROTESK, SK_SHIELDS, -2),
+ APT(SP_GROTESK, SK_TRAPS, -1),
+ APT(SP_GROTESK, SK_UNARMED_COMBAT, 1),
+ APT(SP_GROTESK, SK_SPELLCASTING, -1),
+ APT(SP_GROTESK, SK_CONJURATIONS, 2),
+ APT(SP_GROTESK, SK_HEXES, -1),
+ APT(SP_GROTESK, SK_CHARMS, -2),
+ APT(SP_GROTESK, SK_SUMMONINGS, -1),
+ APT(SP_GROTESK, SK_NECROMANCY, -4),
+ APT(SP_GROTESK, SK_TRANSLOCATIONS, -1),
+ APT(SP_GROTESK, SK_TRANSMUTATIONS, -2),
+ APT(SP_GROTESK, SK_FIRE_MAGIC, -1),
+ APT(SP_GROTESK, SK_ICE_MAGIC, 1),
+ APT(SP_GROTESK, SK_AIR_MAGIC, -3),
+ APT(SP_GROTESK, SK_EARTH_MAGIC, 3),
+ APT(SP_GROTESK, SK_POISON_MAGIC, 0),
+ APT(SP_GROTESK, SK_INVOCATIONS, 1),
+ APT(SP_GROTESK, SK_EVOCATIONS, 0),
+
// SP_DEMONSPAWN
APT(SP_DEMONSPAWN, SK_FIGHTING, 0),
APT(SP_DEMONSPAWN, SK_SHORT_BLADES, -1),