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author | elliptic <hyperelliptical@gmail.com> | 2012-04-18 21:15:33 -0400 |
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committer | elliptic <hyperelliptical@gmail.com> | 2012-04-18 21:15:33 -0400 |
commit | 1fc6ca0b95a316d04db3503c8b3a21be3e694c01 (patch) | |
tree | 8a7051e93b8c1190ec88ddfb5feb197b08eb2a36 /crawl-ref/source/aptitudes.h | |
parent | d2bcacb8d44c6baf77a8d64cd98cefe1c78c68ea (diff) | |
download | crawl-ref-1fc6ca0b95a316d04db3503c8b3a21be3e694c01.tar.gz crawl-ref-1fc6ca0b95a316d04db3503c8b3a21be3e694c01.zip |
Grey draconian changes.
Grey draconians were generally regarded as the weakest colour, and for good
reason - in exchange for a breath weapon and a resist, you just got better
Stealth/Stabbing apts (irrelevant in the vast majority of games and not
important enough to build a character around) and breathless
(very situational, mainly just used for traveling across water and self-meph).
Now they are themed more like iron dragons - still no breath weapon, and the
Stealth/Stabbing apts are normal now, but the scales are iron-like, giving
5 extra AC over other dracs. Also, the iron scales give them extra mass,
helping them to balance properly to attack in water without penalty.
Diffstat (limited to 'crawl-ref/source/aptitudes.h')
-rw-r--r-- | crawl-ref/source/aptitudes.h | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/crawl-ref/source/aptitudes.h b/crawl-ref/source/aptitudes.h index a3af9372f0..5b085a1567 100644 --- a/crawl-ref/source/aptitudes.h +++ b/crawl-ref/source/aptitudes.h @@ -585,11 +585,11 @@ static const species_skill_aptitude species_skill_aptitudes[] = APT(SP_GREY_DRACONIAN, SK_SLINGS, -1), APT(SP_GREY_DRACONIAN, SK_BOWS, -1), APT(SP_GREY_DRACONIAN, SK_CROSSBOWS, -1), - APT(SP_GREY_DRACONIAN, SK_THROWING, 0), + APT(SP_GREY_DRACONIAN, SK_THROWING, -1), APT(SP_GREY_DRACONIAN, SK_ARMOUR, -99), APT(SP_GREY_DRACONIAN, SK_DODGING, -1), - APT(SP_GREY_DRACONIAN, SK_STEALTH, 2), - APT(SP_GREY_DRACONIAN, SK_STABBING, 2), + APT(SP_GREY_DRACONIAN, SK_STEALTH, -1), + APT(SP_GREY_DRACONIAN, SK_STABBING, 0), APT(SP_GREY_DRACONIAN, SK_SHIELDS, 0), APT(SP_GREY_DRACONIAN, SK_TRAPS_DOORS, 0), APT(SP_GREY_DRACONIAN, SK_UNARMED_COMBAT, 0), |