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authorpubby <pubby8@gmail.com>2013-06-12 02:34:30 -0500
committerNeil Moore <neil@s-z.org>2013-08-25 00:12:25 -0400
commit2211e5ff2f25adfb931eb0ff32b274afa7eb7ed5 (patch)
tree4568295ed3a6c1bd2c0df4bc8db167db1809c043 /crawl-ref/source/aptitudes.h
parent9c1491e134d7c43d0ad2c4ebd444a3a2199b457b (diff)
downloadcrawl-ref-2211e5ff2f25adfb931eb0ff32b274afa7eb7ed5.tar.gz
crawl-ref-2211e5ff2f25adfb931eb0ff32b274afa7eb7ed5.zip
Create Formicid species and monsters.
Tavern post: https://crawl.develz.org/tavern/viewtopic.php?f=8&t=8298 Wierdness & mutations: - poison weakness - retractable antennae (can wear headgear and ignore mutation) - chitin skin (+3 AC) - most weapons 1-handed, big weapons 2-handed - permanent stasis - ability to shaft self - ability to dig - Starts with 2 curing pots 3 monster versions of formicids were added: formicid, a weak fighter formicid drone, a stronger fighter formicid venom mage, a magician with olgreb's and mass cure poison [ Pushing to a branch for experimental playtesting on CSZO. Also optimised the new tiles. -nfm ]
Diffstat (limited to 'crawl-ref/source/aptitudes.h')
-rw-r--r--crawl-ref/source/aptitudes.h34
1 files changed, 34 insertions, 0 deletions
diff --git a/crawl-ref/source/aptitudes.h b/crawl-ref/source/aptitudes.h
index 7ee6fc4d72..273def1b6a 100644
--- a/crawl-ref/source/aptitudes.h
+++ b/crawl-ref/source/aptitudes.h
@@ -1340,6 +1340,40 @@ static const species_skill_aptitude species_skill_aptitudes[] =
APT(SP_LAVA_ORC, SK_POISON_MAGIC, -1),
APT(SP_LAVA_ORC, SK_INVOCATIONS, 3),
APT(SP_LAVA_ORC, SK_EVOCATIONS, 1),
+
+ // SP_FORMICID
+ APT(SP_FORMICID, SK_FIGHTING, 0),
+ APT(SP_FORMICID, SK_SHORT_BLADES, 1),
+ APT(SP_FORMICID, SK_LONG_BLADES, 0),
+ APT(SP_FORMICID, SK_AXES, 0),
+ APT(SP_FORMICID, SK_MACES_FLAILS, 0),
+ APT(SP_FORMICID, SK_POLEARMS, 0),
+ APT(SP_FORMICID, SK_STAVES, 0),
+ APT(SP_FORMICID, SK_SLINGS, 1),
+ APT(SP_FORMICID, SK_BOWS, -2),
+ APT(SP_FORMICID, SK_CROSSBOWS, 0),
+ APT(SP_FORMICID, SK_THROWING, -2),
+ APT(SP_FORMICID, SK_ARMOUR, 3),
+ APT(SP_FORMICID, SK_DODGING, -1),
+ APT(SP_FORMICID, SK_STEALTH, 3),
+ APT(SP_FORMICID, SK_SHIELDS, 1),
+ APT(SP_FORMICID, SK_TRAPS, 1),
+ APT(SP_FORMICID, SK_UNARMED_COMBAT, 0),
+ APT(SP_FORMICID, SK_SPELLCASTING, -1),
+ APT(SP_FORMICID, SK_CONJURATIONS, -1),
+ APT(SP_FORMICID, SK_HEXES, 2),
+ APT(SP_FORMICID, SK_CHARMS, 0),
+ APT(SP_FORMICID, SK_SUMMONINGS, 0),
+ APT(SP_FORMICID, SK_NECROMANCY, 0),
+ APT(SP_FORMICID, SK_TRANSLOCATIONS, 0),
+ APT(SP_FORMICID, SK_TRANSMUTATIONS, 1),
+ APT(SP_FORMICID, SK_FIRE_MAGIC, 0),
+ APT(SP_FORMICID, SK_ICE_MAGIC, 0),
+ APT(SP_FORMICID, SK_AIR_MAGIC, -2),
+ APT(SP_FORMICID, SK_EARTH_MAGIC, 2),
+ APT(SP_FORMICID, SK_POISON_MAGIC, 3),
+ APT(SP_FORMICID, SK_INVOCATIONS, 2),
+ APT(SP_FORMICID, SK_EVOCATIONS, 2),
};
#endif