diff options
author | Adam Borowski <kilobyte@angband.pl> | 2013-03-31 23:42:55 +0200 |
---|---|---|
committer | Adam Borowski <kilobyte@angband.pl> | 2013-04-01 00:38:20 +0200 |
commit | 338d957016b8cd57877d58ad8051c252b310c68b (patch) | |
tree | 97cb71528844b8765216b9dec4d9937d5680db7a /crawl-ref/source/aptitudes.h | |
parent | 7ae94216669e15b0ce8712136d7723234f6e12f5 (diff) | |
download | crawl-ref-338d957016b8cd57877d58ad8051c252b310c68b.tar.gz crawl-ref-338d957016b8cd57877d58ad8051c252b310c68b.zip |
Reduce everyone's Stealth and Short Blades aptitudes by 1.
This compensates for stabbers needing one less skill. To be fair, they
should lose 2 from each, but there are non-stabber builds who want some
stealth.
Diffstat (limited to 'crawl-ref/source/aptitudes.h')
-rw-r--r-- | crawl-ref/source/aptitudes.h | 128 |
1 files changed, 64 insertions, 64 deletions
diff --git a/crawl-ref/source/aptitudes.h b/crawl-ref/source/aptitudes.h index 24523e2fbd..c6064373c0 100644 --- a/crawl-ref/source/aptitudes.h +++ b/crawl-ref/source/aptitudes.h @@ -14,7 +14,7 @@ static const species_skill_aptitude species_skill_aptitudes[] = { // SP_HUMAN APT(SP_HUMAN, SK_FIGHTING, 0), - APT(SP_HUMAN, SK_SHORT_BLADES, 0), + APT(SP_HUMAN, SK_SHORT_BLADES, -1), APT(SP_HUMAN, SK_LONG_BLADES, 0), APT(SP_HUMAN, SK_AXES, 0), APT(SP_HUMAN, SK_MACES_FLAILS, 0), @@ -26,7 +26,7 @@ static const species_skill_aptitude species_skill_aptitudes[] = APT(SP_HUMAN, SK_THROWING, 0), APT(SP_HUMAN, SK_ARMOUR, 0), APT(SP_HUMAN, SK_DODGING, 0), - APT(SP_HUMAN, SK_STEALTH, 1), + APT(SP_HUMAN, SK_STEALTH, 0), #if TAG_MAJOR_VERSION == 34 APT(SP_HUMAN, SK_STABBING, 0), #endif @@ -51,7 +51,7 @@ static const species_skill_aptitude species_skill_aptitudes[] = // SP_HIGH_ELF APT(SP_HIGH_ELF, SK_FIGHTING, 0), - APT(SP_HIGH_ELF, SK_SHORT_BLADES, 2), + APT(SP_HIGH_ELF, SK_SHORT_BLADES, 1), APT(SP_HIGH_ELF, SK_LONG_BLADES, 2), APT(SP_HIGH_ELF, SK_AXES, -2), APT(SP_HIGH_ELF, SK_MACES_FLAILS, -2), @@ -63,7 +63,7 @@ static const species_skill_aptitude species_skill_aptitudes[] = APT(SP_HIGH_ELF, SK_THROWING, 1), APT(SP_HIGH_ELF, SK_ARMOUR, -1), APT(SP_HIGH_ELF, SK_DODGING, 1), - APT(SP_HIGH_ELF, SK_STEALTH, 2), + APT(SP_HIGH_ELF, SK_STEALTH, 1), #if TAG_MAJOR_VERSION == 34 APT(SP_HIGH_ELF, SK_STABBING, -1), #endif @@ -88,7 +88,7 @@ static const species_skill_aptitude species_skill_aptitudes[] = // SP_DEEP_ELF APT(SP_DEEP_ELF, SK_FIGHTING, -2), - APT(SP_DEEP_ELF, SK_SHORT_BLADES, 0), + APT(SP_DEEP_ELF, SK_SHORT_BLADES, -1), APT(SP_DEEP_ELF, SK_LONG_BLADES, -1), APT(SP_DEEP_ELF, SK_AXES, -2), APT(SP_DEEP_ELF, SK_MACES_FLAILS, -3), @@ -100,7 +100,7 @@ static const species_skill_aptitude species_skill_aptitudes[] = APT(SP_DEEP_ELF, SK_THROWING, 1), APT(SP_DEEP_ELF, SK_ARMOUR, -2), APT(SP_DEEP_ELF, SK_DODGING, 2), - APT(SP_DEEP_ELF, SK_STEALTH, 3), + APT(SP_DEEP_ELF, SK_STEALTH, 2), #if TAG_MAJOR_VERSION == 34 APT(SP_DEEP_ELF, SK_STABBING, 1), #endif @@ -125,7 +125,7 @@ static const species_skill_aptitude species_skill_aptitudes[] = // SP_SLUDGE_ELF APT(SP_SLUDGE_ELF, SK_FIGHTING, 1), - APT(SP_SLUDGE_ELF, SK_SHORT_BLADES, -1), + APT(SP_SLUDGE_ELF, SK_SHORT_BLADES, -2), APT(SP_SLUDGE_ELF, SK_LONG_BLADES, -1), APT(SP_SLUDGE_ELF, SK_AXES, -2), APT(SP_SLUDGE_ELF, SK_MACES_FLAILS, -2), @@ -137,7 +137,7 @@ static const species_skill_aptitude species_skill_aptitudes[] = APT(SP_SLUDGE_ELF, SK_THROWING, 2), APT(SP_SLUDGE_ELF, SK_ARMOUR, -2), APT(SP_SLUDGE_ELF, SK_DODGING, 2), - APT(SP_SLUDGE_ELF, SK_STEALTH, 2), + APT(SP_SLUDGE_ELF, SK_STEALTH, 1), #if TAG_MAJOR_VERSION == 34 APT(SP_SLUDGE_ELF, SK_STABBING, 0), #endif @@ -162,7 +162,7 @@ static const species_skill_aptitude species_skill_aptitudes[] = // SP_HALFLING APT(SP_HALFLING, SK_FIGHTING, -1), - APT(SP_HALFLING, SK_SHORT_BLADES, 3), + APT(SP_HALFLING, SK_SHORT_BLADES, 2), APT(SP_HALFLING, SK_LONG_BLADES, 0), APT(SP_HALFLING, SK_AXES, -1), APT(SP_HALFLING, SK_MACES_FLAILS, -2), @@ -174,7 +174,7 @@ static const species_skill_aptitude species_skill_aptitudes[] = APT(SP_HALFLING, SK_THROWING, 3), APT(SP_HALFLING, SK_ARMOUR, -2), APT(SP_HALFLING, SK_DODGING, 2), - APT(SP_HALFLING, SK_STEALTH, 4), + APT(SP_HALFLING, SK_STEALTH, 3), #if TAG_MAJOR_VERSION == 34 APT(SP_HALFLING, SK_STABBING, 0), #endif @@ -199,7 +199,7 @@ static const species_skill_aptitude species_skill_aptitudes[] = // SP_HILL_ORC APT(SP_HILL_ORC, SK_FIGHTING, 2), - APT(SP_HILL_ORC, SK_SHORT_BLADES, 0), + APT(SP_HILL_ORC, SK_SHORT_BLADES, -1), APT(SP_HILL_ORC, SK_LONG_BLADES, 1), APT(SP_HILL_ORC, SK_AXES, 3), APT(SP_HILL_ORC, SK_MACES_FLAILS, 1), @@ -211,7 +211,7 @@ static const species_skill_aptitude species_skill_aptitudes[] = APT(SP_HILL_ORC, SK_THROWING, 0), APT(SP_HILL_ORC, SK_ARMOUR, 1), APT(SP_HILL_ORC, SK_DODGING, -2), - APT(SP_HILL_ORC, SK_STEALTH, -1), + APT(SP_HILL_ORC, SK_STEALTH, -2), #if TAG_MAJOR_VERSION == 34 APT(SP_HILL_ORC, SK_STABBING, 2), #endif @@ -236,7 +236,7 @@ static const species_skill_aptitude species_skill_aptitudes[] = // SP_KOBOLD APT(SP_KOBOLD, SK_FIGHTING, 1), - APT(SP_KOBOLD, SK_SHORT_BLADES, 3), + APT(SP_KOBOLD, SK_SHORT_BLADES, 2), APT(SP_KOBOLD, SK_LONG_BLADES, -2), APT(SP_KOBOLD, SK_AXES, -1), APT(SP_KOBOLD, SK_MACES_FLAILS, 0), @@ -248,7 +248,7 @@ static const species_skill_aptitude species_skill_aptitudes[] = APT(SP_KOBOLD, SK_THROWING, 3), APT(SP_KOBOLD, SK_ARMOUR, -2), APT(SP_KOBOLD, SK_DODGING, 2), - APT(SP_KOBOLD, SK_STEALTH, 4), + APT(SP_KOBOLD, SK_STEALTH, 3), #if TAG_MAJOR_VERSION == 34 APT(SP_KOBOLD, SK_STABBING, 2), #endif @@ -273,7 +273,7 @@ static const species_skill_aptitude species_skill_aptitudes[] = // SP_MUMMY APT(SP_MUMMY, SK_FIGHTING, 0), - APT(SP_MUMMY, SK_SHORT_BLADES, -2), + APT(SP_MUMMY, SK_SHORT_BLADES, -3), APT(SP_MUMMY, SK_LONG_BLADES, -2), APT(SP_MUMMY, SK_AXES, -2), APT(SP_MUMMY, SK_MACES_FLAILS, -2), @@ -285,7 +285,7 @@ static const species_skill_aptitude species_skill_aptitudes[] = APT(SP_MUMMY, SK_THROWING, -2), APT(SP_MUMMY, SK_ARMOUR, -2), APT(SP_MUMMY, SK_DODGING, -2), - APT(SP_MUMMY, SK_STEALTH, -1), + APT(SP_MUMMY, SK_STEALTH, -2), #if TAG_MAJOR_VERSION == 34 APT(SP_MUMMY, SK_STABBING, -2), #endif @@ -310,7 +310,7 @@ static const species_skill_aptitude species_skill_aptitudes[] = // SP_NAGA APT(SP_NAGA, SK_FIGHTING, 0), - APT(SP_NAGA, SK_SHORT_BLADES, 0), + APT(SP_NAGA, SK_SHORT_BLADES, -1), APT(SP_NAGA, SK_LONG_BLADES, 0), APT(SP_NAGA, SK_AXES, 0), APT(SP_NAGA, SK_MACES_FLAILS, 0), @@ -347,7 +347,7 @@ static const species_skill_aptitude species_skill_aptitudes[] = // SP_OGRE APT(SP_OGRE, SK_FIGHTING, 3), - APT(SP_OGRE, SK_SHORT_BLADES, -4), + APT(SP_OGRE, SK_SHORT_BLADES, -5), APT(SP_OGRE, SK_LONG_BLADES, -3), APT(SP_OGRE, SK_AXES, -3), APT(SP_OGRE, SK_MACES_FLAILS, 3), @@ -359,7 +359,7 @@ static const species_skill_aptitude species_skill_aptitudes[] = APT(SP_OGRE, SK_THROWING, 1), APT(SP_OGRE, SK_ARMOUR, -2), APT(SP_OGRE, SK_DODGING, -1), - APT(SP_OGRE, SK_STEALTH, -1), + APT(SP_OGRE, SK_STEALTH, -2), #if TAG_MAJOR_VERSION == 34 APT(SP_OGRE, SK_STABBING, -2), #endif @@ -384,7 +384,7 @@ static const species_skill_aptitude species_skill_aptitudes[] = // SP_TROLL APT(SP_TROLL, SK_FIGHTING, -2), - APT(SP_TROLL, SK_SHORT_BLADES, -2), + APT(SP_TROLL, SK_SHORT_BLADES, -3), APT(SP_TROLL, SK_LONG_BLADES, -2), APT(SP_TROLL, SK_AXES, -2), APT(SP_TROLL, SK_MACES_FLAILS, -1), @@ -396,7 +396,7 @@ static const species_skill_aptitude species_skill_aptitudes[] = APT(SP_TROLL, SK_THROWING, -1), APT(SP_TROLL, SK_ARMOUR, -2), APT(SP_TROLL, SK_DODGING, -2), - APT(SP_TROLL, SK_STEALTH, -4), + APT(SP_TROLL, SK_STEALTH, -5), #if TAG_MAJOR_VERSION == 34 APT(SP_TROLL, SK_STABBING, -2), #endif @@ -421,7 +421,7 @@ static const species_skill_aptitude species_skill_aptitudes[] = // SP_RED_DRACONIAN APT(SP_RED_DRACONIAN, SK_FIGHTING, 1), - APT(SP_RED_DRACONIAN, SK_SHORT_BLADES, 0), + APT(SP_RED_DRACONIAN, SK_SHORT_BLADES, -1), APT(SP_RED_DRACONIAN, SK_LONG_BLADES, 0), APT(SP_RED_DRACONIAN, SK_AXES, 0), APT(SP_RED_DRACONIAN, SK_MACES_FLAILS, 0), @@ -433,7 +433,7 @@ static const species_skill_aptitude species_skill_aptitudes[] = APT(SP_RED_DRACONIAN, SK_THROWING, -1), APT(SP_RED_DRACONIAN, SK_ARMOUR, -99), APT(SP_RED_DRACONIAN, SK_DODGING, -1), - APT(SP_RED_DRACONIAN, SK_STEALTH, 0), + APT(SP_RED_DRACONIAN, SK_STEALTH, -1), #if TAG_MAJOR_VERSION == 34 APT(SP_RED_DRACONIAN, SK_STABBING, 0), #endif @@ -458,7 +458,7 @@ static const species_skill_aptitude species_skill_aptitudes[] = // SP_WHITE_DRACONIAN APT(SP_WHITE_DRACONIAN, SK_FIGHTING, 1), - APT(SP_WHITE_DRACONIAN, SK_SHORT_BLADES, 0), + APT(SP_WHITE_DRACONIAN, SK_SHORT_BLADES, -1), APT(SP_WHITE_DRACONIAN, SK_LONG_BLADES, 0), APT(SP_WHITE_DRACONIAN, SK_AXES, 0), APT(SP_WHITE_DRACONIAN, SK_MACES_FLAILS, 0), @@ -470,7 +470,7 @@ static const species_skill_aptitude species_skill_aptitudes[] = APT(SP_WHITE_DRACONIAN, SK_THROWING, -1), APT(SP_WHITE_DRACONIAN, SK_ARMOUR, -99), APT(SP_WHITE_DRACONIAN, SK_DODGING, -1), - APT(SP_WHITE_DRACONIAN, SK_STEALTH, 0), + APT(SP_WHITE_DRACONIAN, SK_STEALTH, -1), #if TAG_MAJOR_VERSION == 34 APT(SP_WHITE_DRACONIAN, SK_STABBING, 0), #endif @@ -495,7 +495,7 @@ static const species_skill_aptitude species_skill_aptitudes[] = // SP_GREEN_DRACONIAN APT(SP_GREEN_DRACONIAN, SK_FIGHTING, 1), - APT(SP_GREEN_DRACONIAN, SK_SHORT_BLADES, 0), + APT(SP_GREEN_DRACONIAN, SK_SHORT_BLADES, -1), APT(SP_GREEN_DRACONIAN, SK_LONG_BLADES, 0), APT(SP_GREEN_DRACONIAN, SK_AXES, 0), APT(SP_GREEN_DRACONIAN, SK_MACES_FLAILS, 0), @@ -507,7 +507,7 @@ static const species_skill_aptitude species_skill_aptitudes[] = APT(SP_GREEN_DRACONIAN, SK_THROWING, -1), APT(SP_GREEN_DRACONIAN, SK_ARMOUR, -99), APT(SP_GREEN_DRACONIAN, SK_DODGING, -1), - APT(SP_GREEN_DRACONIAN, SK_STEALTH, 0), + APT(SP_GREEN_DRACONIAN, SK_STEALTH, -1), #if TAG_MAJOR_VERSION == 34 APT(SP_GREEN_DRACONIAN, SK_STABBING, 0), #endif @@ -532,7 +532,7 @@ static const species_skill_aptitude species_skill_aptitudes[] = // SP_YELLOW_DRACONIAN APT(SP_YELLOW_DRACONIAN,SK_FIGHTING, 1), - APT(SP_YELLOW_DRACONIAN,SK_SHORT_BLADES, 0), + APT(SP_YELLOW_DRACONIAN,SK_SHORT_BLADES, -1), APT(SP_YELLOW_DRACONIAN,SK_LONG_BLADES, 0), APT(SP_YELLOW_DRACONIAN,SK_AXES, 0), APT(SP_YELLOW_DRACONIAN,SK_MACES_FLAILS, 0), @@ -544,7 +544,7 @@ static const species_skill_aptitude species_skill_aptitudes[] = APT(SP_YELLOW_DRACONIAN,SK_THROWING, -1), APT(SP_YELLOW_DRACONIAN,SK_ARMOUR, -99), APT(SP_YELLOW_DRACONIAN,SK_DODGING, -1), - APT(SP_YELLOW_DRACONIAN,SK_STEALTH, 0), + APT(SP_YELLOW_DRACONIAN,SK_STEALTH, -1), #if TAG_MAJOR_VERSION == 34 APT(SP_YELLOW_DRACONIAN,SK_STABBING, 0), #endif @@ -569,7 +569,7 @@ static const species_skill_aptitude species_skill_aptitudes[] = // SP_GREY_DRACONIAN APT(SP_GREY_DRACONIAN, SK_FIGHTING, 1), - APT(SP_GREY_DRACONIAN, SK_SHORT_BLADES, 0), + APT(SP_GREY_DRACONIAN, SK_SHORT_BLADES, -1), APT(SP_GREY_DRACONIAN, SK_LONG_BLADES, 0), APT(SP_GREY_DRACONIAN, SK_AXES, 0), APT(SP_GREY_DRACONIAN, SK_MACES_FLAILS, 0), @@ -581,7 +581,7 @@ static const species_skill_aptitude species_skill_aptitudes[] = APT(SP_GREY_DRACONIAN, SK_THROWING, -1), APT(SP_GREY_DRACONIAN, SK_ARMOUR, -99), APT(SP_GREY_DRACONIAN, SK_DODGING, -1), - APT(SP_GREY_DRACONIAN, SK_STEALTH, 0), + APT(SP_GREY_DRACONIAN, SK_STEALTH, -1), #if TAG_MAJOR_VERSION == 34 APT(SP_GREY_DRACONIAN, SK_STABBING, 0), #endif @@ -606,7 +606,7 @@ static const species_skill_aptitude species_skill_aptitudes[] = // SP_BLACK_DRACONIAN APT(SP_BLACK_DRACONIAN, SK_FIGHTING, 1), - APT(SP_BLACK_DRACONIAN, SK_SHORT_BLADES, 0), + APT(SP_BLACK_DRACONIAN, SK_SHORT_BLADES, -1), APT(SP_BLACK_DRACONIAN, SK_LONG_BLADES, 0), APT(SP_BLACK_DRACONIAN, SK_AXES, 0), APT(SP_BLACK_DRACONIAN, SK_MACES_FLAILS, 0), @@ -618,7 +618,7 @@ static const species_skill_aptitude species_skill_aptitudes[] = APT(SP_BLACK_DRACONIAN, SK_THROWING, -1), APT(SP_BLACK_DRACONIAN, SK_ARMOUR, -99), APT(SP_BLACK_DRACONIAN, SK_DODGING, -1), - APT(SP_BLACK_DRACONIAN, SK_STEALTH, 0), + APT(SP_BLACK_DRACONIAN, SK_STEALTH, -1), #if TAG_MAJOR_VERSION == 34 APT(SP_BLACK_DRACONIAN, SK_STABBING, 0), #endif @@ -643,7 +643,7 @@ static const species_skill_aptitude species_skill_aptitudes[] = // SP_PURPLE_DRACONIAN APT(SP_PURPLE_DRACONIAN,SK_FIGHTING, 1), - APT(SP_PURPLE_DRACONIAN,SK_SHORT_BLADES, 0), + APT(SP_PURPLE_DRACONIAN,SK_SHORT_BLADES, -1), APT(SP_PURPLE_DRACONIAN,SK_LONG_BLADES, 0), APT(SP_PURPLE_DRACONIAN,SK_AXES, 0), APT(SP_PURPLE_DRACONIAN,SK_MACES_FLAILS, 0), @@ -655,7 +655,7 @@ static const species_skill_aptitude species_skill_aptitudes[] = APT(SP_PURPLE_DRACONIAN,SK_THROWING, -1), APT(SP_PURPLE_DRACONIAN,SK_ARMOUR, -99), APT(SP_PURPLE_DRACONIAN,SK_DODGING, -1), - APT(SP_PURPLE_DRACONIAN,SK_STEALTH, 0), + APT(SP_PURPLE_DRACONIAN,SK_STEALTH, -1), #if TAG_MAJOR_VERSION == 34 APT(SP_PURPLE_DRACONIAN,SK_STABBING, 0), #endif @@ -680,7 +680,7 @@ static const species_skill_aptitude species_skill_aptitudes[] = // SP_MOTTLED_DRACONIAN APT(SP_MOTTLED_DRACONIAN,SK_FIGHTING, 1), - APT(SP_MOTTLED_DRACONIAN,SK_SHORT_BLADES, 0), + APT(SP_MOTTLED_DRACONIAN,SK_SHORT_BLADES, -1), APT(SP_MOTTLED_DRACONIAN,SK_LONG_BLADES, 0), APT(SP_MOTTLED_DRACONIAN,SK_AXES, 0), APT(SP_MOTTLED_DRACONIAN,SK_MACES_FLAILS, 0), @@ -692,7 +692,7 @@ static const species_skill_aptitude species_skill_aptitudes[] = APT(SP_MOTTLED_DRACONIAN,SK_THROWING, -1), APT(SP_MOTTLED_DRACONIAN,SK_ARMOUR, -99), APT(SP_MOTTLED_DRACONIAN,SK_DODGING, -1), - APT(SP_MOTTLED_DRACONIAN,SK_STEALTH, 0), + APT(SP_MOTTLED_DRACONIAN,SK_STEALTH, -1), #if TAG_MAJOR_VERSION == 34 APT(SP_MOTTLED_DRACONIAN,SK_STABBING, 0), #endif @@ -717,7 +717,7 @@ static const species_skill_aptitude species_skill_aptitudes[] = // SP_PALE_DRACONIAN APT(SP_PALE_DRACONIAN, SK_FIGHTING, 1), - APT(SP_PALE_DRACONIAN, SK_SHORT_BLADES, 0), + APT(SP_PALE_DRACONIAN, SK_SHORT_BLADES, -1), APT(SP_PALE_DRACONIAN, SK_LONG_BLADES, 0), APT(SP_PALE_DRACONIAN, SK_AXES, 0), APT(SP_PALE_DRACONIAN, SK_MACES_FLAILS, 0), @@ -729,7 +729,7 @@ static const species_skill_aptitude species_skill_aptitudes[] = APT(SP_PALE_DRACONIAN, SK_THROWING, -1), APT(SP_PALE_DRACONIAN, SK_ARMOUR, -99), APT(SP_PALE_DRACONIAN, SK_DODGING, -1), - APT(SP_PALE_DRACONIAN, SK_STEALTH, 0), + APT(SP_PALE_DRACONIAN, SK_STEALTH, -1), #if TAG_MAJOR_VERSION == 34 APT(SP_PALE_DRACONIAN, SK_STABBING, 0), #endif @@ -754,7 +754,7 @@ static const species_skill_aptitude species_skill_aptitudes[] = // SP_BASE_DRACONIAN APT(SP_BASE_DRACONIAN, SK_FIGHTING, 1), - APT(SP_BASE_DRACONIAN, SK_SHORT_BLADES, 0), + APT(SP_BASE_DRACONIAN, SK_SHORT_BLADES, -1), APT(SP_BASE_DRACONIAN, SK_LONG_BLADES, 0), APT(SP_BASE_DRACONIAN, SK_AXES, 0), APT(SP_BASE_DRACONIAN, SK_MACES_FLAILS, 0), @@ -766,7 +766,7 @@ static const species_skill_aptitude species_skill_aptitudes[] = APT(SP_BASE_DRACONIAN, SK_THROWING, -1), APT(SP_BASE_DRACONIAN, SK_ARMOUR, -99), APT(SP_BASE_DRACONIAN, SK_DODGING, -1), - APT(SP_BASE_DRACONIAN, SK_STEALTH, 0), + APT(SP_BASE_DRACONIAN, SK_STEALTH, -1), #if TAG_MAJOR_VERSION == 34 APT(SP_BASE_DRACONIAN, SK_STABBING, 0), #endif @@ -791,7 +791,7 @@ static const species_skill_aptitude species_skill_aptitudes[] = // SP_CENTAUR APT(SP_CENTAUR, SK_FIGHTING, 0), - APT(SP_CENTAUR, SK_SHORT_BLADES, -1), + APT(SP_CENTAUR, SK_SHORT_BLADES, -2), APT(SP_CENTAUR, SK_LONG_BLADES, -1), APT(SP_CENTAUR, SK_AXES, -1), APT(SP_CENTAUR, SK_MACES_FLAILS, -1), @@ -803,7 +803,7 @@ static const species_skill_aptitude species_skill_aptitudes[] = APT(SP_CENTAUR, SK_THROWING, 3), APT(SP_CENTAUR, SK_ARMOUR, -3), APT(SP_CENTAUR, SK_DODGING, -3), - APT(SP_CENTAUR, SK_STEALTH, -3), + APT(SP_CENTAUR, SK_STEALTH, -4), #if TAG_MAJOR_VERSION == 34 APT(SP_CENTAUR, SK_STABBING, -3), #endif @@ -828,7 +828,7 @@ static const species_skill_aptitude species_skill_aptitudes[] = // SP_DEMIGOD APT(SP_DEMIGOD, SK_FIGHTING, -1), - APT(SP_DEMIGOD, SK_SHORT_BLADES, -1), + APT(SP_DEMIGOD, SK_SHORT_BLADES, -2), APT(SP_DEMIGOD, SK_LONG_BLADES, -1), APT(SP_DEMIGOD, SK_AXES, -1), APT(SP_DEMIGOD, SK_MACES_FLAILS, -1), @@ -840,7 +840,7 @@ static const species_skill_aptitude species_skill_aptitudes[] = APT(SP_DEMIGOD, SK_THROWING, -1), APT(SP_DEMIGOD, SK_ARMOUR, -1), APT(SP_DEMIGOD, SK_DODGING, -1), - APT(SP_DEMIGOD, SK_STEALTH, 0), + APT(SP_DEMIGOD, SK_STEALTH, -1), #if TAG_MAJOR_VERSION == 34 APT(SP_DEMIGOD, SK_STABBING, -1), #endif @@ -865,7 +865,7 @@ static const species_skill_aptitude species_skill_aptitudes[] = // SP_SPRIGGAN APT(SP_SPRIGGAN, SK_FIGHTING, -2), - APT(SP_SPRIGGAN, SK_SHORT_BLADES, 1), + APT(SP_SPRIGGAN, SK_SHORT_BLADES, 0), APT(SP_SPRIGGAN, SK_LONG_BLADES, -2), APT(SP_SPRIGGAN, SK_AXES, -2), APT(SP_SPRIGGAN, SK_MACES_FLAILS, -3), @@ -877,7 +877,7 @@ static const species_skill_aptitude species_skill_aptitudes[] = APT(SP_SPRIGGAN, SK_THROWING, 1), APT(SP_SPRIGGAN, SK_ARMOUR, -3), APT(SP_SPRIGGAN, SK_DODGING, 4), - APT(SP_SPRIGGAN, SK_STEALTH, 5), + APT(SP_SPRIGGAN, SK_STEALTH, 4), #if TAG_MAJOR_VERSION == 34 APT(SP_SPRIGGAN, SK_STABBING, 4), #endif @@ -902,7 +902,7 @@ static const species_skill_aptitude species_skill_aptitudes[] = // SP_MINOTAUR APT(SP_MINOTAUR, SK_FIGHTING, 2), - APT(SP_MINOTAUR, SK_SHORT_BLADES, 1), + APT(SP_MINOTAUR, SK_SHORT_BLADES, 0), APT(SP_MINOTAUR, SK_LONG_BLADES, 2), APT(SP_MINOTAUR, SK_AXES, 2), APT(SP_MINOTAUR, SK_MACES_FLAILS, 2), @@ -914,7 +914,7 @@ static const species_skill_aptitude species_skill_aptitudes[] = APT(SP_MINOTAUR, SK_THROWING, 0), APT(SP_MINOTAUR, SK_ARMOUR, 2), APT(SP_MINOTAUR, SK_DODGING, 1), - APT(SP_MINOTAUR, SK_STEALTH, -1), + APT(SP_MINOTAUR, SK_STEALTH, -2), #if TAG_MAJOR_VERSION == 34 APT(SP_MINOTAUR, SK_STABBING, -1), #endif @@ -939,7 +939,7 @@ static const species_skill_aptitude species_skill_aptitudes[] = // SP_DEMONSPAWN APT(SP_DEMONSPAWN, SK_FIGHTING, 0), - APT(SP_DEMONSPAWN, SK_SHORT_BLADES, -1), + APT(SP_DEMONSPAWN, SK_SHORT_BLADES, -2), APT(SP_DEMONSPAWN, SK_LONG_BLADES, -1), APT(SP_DEMONSPAWN, SK_AXES, -1), APT(SP_DEMONSPAWN, SK_MACES_FLAILS, -1), @@ -951,7 +951,7 @@ static const species_skill_aptitude species_skill_aptitudes[] = APT(SP_DEMONSPAWN, SK_THROWING, -1), APT(SP_DEMONSPAWN, SK_ARMOUR, -1), APT(SP_DEMONSPAWN, SK_DODGING, -1), - APT(SP_DEMONSPAWN, SK_STEALTH, 0), + APT(SP_DEMONSPAWN, SK_STEALTH, -1), #if TAG_MAJOR_VERSION == 34 APT(SP_DEMONSPAWN, SK_STABBING, -1), #endif @@ -976,7 +976,7 @@ static const species_skill_aptitude species_skill_aptitudes[] = // SP_GHOUL APT(SP_GHOUL, SK_FIGHTING, 1), - APT(SP_GHOUL, SK_SHORT_BLADES, -1), + APT(SP_GHOUL, SK_SHORT_BLADES, -2), APT(SP_GHOUL, SK_LONG_BLADES, -1), APT(SP_GHOUL, SK_AXES, -1), APT(SP_GHOUL, SK_MACES_FLAILS, -1), @@ -988,7 +988,7 @@ static const species_skill_aptitude species_skill_aptitudes[] = APT(SP_GHOUL, SK_THROWING, -1), APT(SP_GHOUL, SK_ARMOUR, -1), APT(SP_GHOUL, SK_DODGING, -1), - APT(SP_GHOUL, SK_STEALTH, 2), + APT(SP_GHOUL, SK_STEALTH, 1), #if TAG_MAJOR_VERSION == 34 APT(SP_GHOUL, SK_STABBING, 0), #endif @@ -1013,7 +1013,7 @@ static const species_skill_aptitude species_skill_aptitudes[] = // SP_TENGU APT(SP_TENGU, SK_FIGHTING, 0), - APT(SP_TENGU, SK_SHORT_BLADES, 1), + APT(SP_TENGU, SK_SHORT_BLADES, 0), APT(SP_TENGU, SK_LONG_BLADES, 1), APT(SP_TENGU, SK_AXES, 1), APT(SP_TENGU, SK_MACES_FLAILS, 1), @@ -1025,7 +1025,7 @@ static const species_skill_aptitude species_skill_aptitudes[] = APT(SP_TENGU, SK_THROWING, 1), APT(SP_TENGU, SK_ARMOUR, 1), APT(SP_TENGU, SK_DODGING, 1), - APT(SP_TENGU, SK_STEALTH, 1), + APT(SP_TENGU, SK_STEALTH, 0), #if TAG_MAJOR_VERSION == 34 APT(SP_TENGU, SK_STABBING, 1), #endif @@ -1050,7 +1050,7 @@ static const species_skill_aptitude species_skill_aptitudes[] = // SP_MERFOLK APT(SP_MERFOLK, SK_FIGHTING, 1), - APT(SP_MERFOLK, SK_SHORT_BLADES, 2), + APT(SP_MERFOLK, SK_SHORT_BLADES, 1), APT(SP_MERFOLK, SK_LONG_BLADES, 1), APT(SP_MERFOLK, SK_AXES, -2), APT(SP_MERFOLK, SK_MACES_FLAILS, -2), @@ -1062,7 +1062,7 @@ static const species_skill_aptitude species_skill_aptitudes[] = APT(SP_MERFOLK, SK_THROWING, 0), APT(SP_MERFOLK, SK_ARMOUR, -3), APT(SP_MERFOLK, SK_DODGING, 3), - APT(SP_MERFOLK, SK_STEALTH, 2), + APT(SP_MERFOLK, SK_STEALTH, 1), #if TAG_MAJOR_VERSION == 34 APT(SP_MERFOLK, SK_STABBING, 2), #endif @@ -1087,7 +1087,7 @@ static const species_skill_aptitude species_skill_aptitudes[] = // SP_VAMPIRE APT(SP_VAMPIRE, SK_FIGHTING, -1), - APT(SP_VAMPIRE, SK_SHORT_BLADES, 1), + APT(SP_VAMPIRE, SK_SHORT_BLADES, 0), APT(SP_VAMPIRE, SK_LONG_BLADES, 0), APT(SP_VAMPIRE, SK_AXES, -1), APT(SP_VAMPIRE, SK_MACES_FLAILS, -2), @@ -1099,7 +1099,7 @@ static const species_skill_aptitude species_skill_aptitudes[] = APT(SP_VAMPIRE, SK_THROWING, -2), APT(SP_VAMPIRE, SK_ARMOUR, -2), APT(SP_VAMPIRE, SK_DODGING, 1), - APT(SP_VAMPIRE, SK_STEALTH, 5), + APT(SP_VAMPIRE, SK_STEALTH, 4), #if TAG_MAJOR_VERSION == 34 APT(SP_VAMPIRE, SK_STABBING, 1), #endif @@ -1124,7 +1124,7 @@ static const species_skill_aptitude species_skill_aptitudes[] = // SP_DEEP_DWARF APT(SP_DEEP_DWARF, SK_FIGHTING, -1), - APT(SP_DEEP_DWARF, SK_SHORT_BLADES, -1), + APT(SP_DEEP_DWARF, SK_SHORT_BLADES, -2), APT(SP_DEEP_DWARF, SK_LONG_BLADES, 0), APT(SP_DEEP_DWARF, SK_AXES, 1), APT(SP_DEEP_DWARF, SK_MACES_FLAILS, 0), @@ -1136,7 +1136,7 @@ static const species_skill_aptitude species_skill_aptitudes[] = APT(SP_DEEP_DWARF, SK_THROWING, -1), APT(SP_DEEP_DWARF, SK_ARMOUR, 1), APT(SP_DEEP_DWARF, SK_DODGING, 1), - APT(SP_DEEP_DWARF, SK_STEALTH, 3), + APT(SP_DEEP_DWARF, SK_STEALTH, 2), #if TAG_MAJOR_VERSION == 34 APT(SP_DEEP_DWARF, SK_STABBING, -1), #endif @@ -1173,7 +1173,7 @@ static const species_skill_aptitude species_skill_aptitudes[] = APT(SP_FELID, SK_THROWING, -99), APT(SP_FELID, SK_ARMOUR, -99), APT(SP_FELID, SK_DODGING, 3), - APT(SP_FELID, SK_STEALTH, 4), + APT(SP_FELID, SK_STEALTH, 3), #if TAG_MAJOR_VERSION == 34 APT(SP_FELID, SK_STABBING, 3), #endif @@ -1198,7 +1198,7 @@ static const species_skill_aptitude species_skill_aptitudes[] = // SP_OCTOPODE APT(SP_OCTOPODE, SK_FIGHTING, 0), - APT(SP_OCTOPODE, SK_SHORT_BLADES, 0), + APT(SP_OCTOPODE, SK_SHORT_BLADES, -1), APT(SP_OCTOPODE, SK_LONG_BLADES, 0), APT(SP_OCTOPODE, SK_AXES, 0), APT(SP_OCTOPODE, SK_MACES_FLAILS, 0), @@ -1210,7 +1210,7 @@ static const species_skill_aptitude species_skill_aptitudes[] = APT(SP_OCTOPODE, SK_THROWING, 0), APT(SP_OCTOPODE, SK_ARMOUR, -99), APT(SP_OCTOPODE, SK_DODGING, 0), - APT(SP_OCTOPODE, SK_STEALTH, 4), + APT(SP_OCTOPODE, SK_STEALTH, 3), #if TAG_MAJOR_VERSION == 34 APT(SP_OCTOPODE, SK_STABBING, 0), #endif |