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authorAdam Borowski <kilobyte@angband.pl>2013-11-06 18:34:28 +0100
committerAdam Borowski <kilobyte@angband.pl>2013-11-06 18:39:02 +0100
commit415669d7ad597855086ca2e0c07d219b6e0e8e9b (patch)
tree88c3239634153fbaed8bd891025cc0818ef5331f /crawl-ref/source/aptitudes.h
parent9c199ebd5f80cafa670c0df01702ce7dc5dfc1d9 (diff)
parented4c75b69af01a021233cc3f9255223ad299fe8c (diff)
downloadcrawl-ref-415669d7ad597855086ca2e0c07d219b6e0e8e9b.tar.gz
crawl-ref-415669d7ad597855086ca2e0c07d219b6e0e8e9b.zip
Merge branch 'dwants'. Bring some Raid.
Diffstat (limited to 'crawl-ref/source/aptitudes.h')
-rw-r--r--crawl-ref/source/aptitudes.h34
1 files changed, 34 insertions, 0 deletions
diff --git a/crawl-ref/source/aptitudes.h b/crawl-ref/source/aptitudes.h
index 5f98223f61..29dfef08d4 100644
--- a/crawl-ref/source/aptitudes.h
+++ b/crawl-ref/source/aptitudes.h
@@ -1412,6 +1412,40 @@ static const species_skill_aptitude species_skill_aptitudes[] =
APT(SP_LAVA_ORC, SK_POISON_MAGIC, -1),
APT(SP_LAVA_ORC, SK_INVOCATIONS, 3),
APT(SP_LAVA_ORC, SK_EVOCATIONS, 1),
+
+ // SP_FORMICID
+ APT(SP_FORMICID, SK_FIGHTING, 0),
+ APT(SP_FORMICID, SK_SHORT_BLADES, 1),
+ APT(SP_FORMICID, SK_LONG_BLADES, 0),
+ APT(SP_FORMICID, SK_AXES, 0),
+ APT(SP_FORMICID, SK_MACES_FLAILS, 0),
+ APT(SP_FORMICID, SK_POLEARMS, 0),
+ APT(SP_FORMICID, SK_STAVES, 0),
+ APT(SP_FORMICID, SK_SLINGS, 1),
+ APT(SP_FORMICID, SK_BOWS, -2),
+ APT(SP_FORMICID, SK_CROSSBOWS, 0),
+ APT(SP_FORMICID, SK_THROWING, -2),
+ APT(SP_FORMICID, SK_ARMOUR, 2),
+ APT(SP_FORMICID, SK_DODGING, -1),
+ APT(SP_FORMICID, SK_STEALTH, 3),
+ APT(SP_FORMICID, SK_SHIELDS, 0),
+ APT(SP_FORMICID, SK_TRAPS, 1),
+ APT(SP_FORMICID, SK_UNARMED_COMBAT, 0),
+ APT(SP_FORMICID, SK_SPELLCASTING, -1),
+ APT(SP_FORMICID, SK_CONJURATIONS, -1),
+ APT(SP_FORMICID, SK_HEXES, 2),
+ APT(SP_FORMICID, SK_CHARMS, 0),
+ APT(SP_FORMICID, SK_SUMMONINGS, 0),
+ APT(SP_FORMICID, SK_NECROMANCY, 0),
+ APT(SP_FORMICID, SK_TRANSLOCATIONS, -1),
+ APT(SP_FORMICID, SK_TRANSMUTATIONS, 1),
+ APT(SP_FORMICID, SK_FIRE_MAGIC, 0),
+ APT(SP_FORMICID, SK_ICE_MAGIC, 0),
+ APT(SP_FORMICID, SK_AIR_MAGIC, -2),
+ APT(SP_FORMICID, SK_EARTH_MAGIC, 2),
+ APT(SP_FORMICID, SK_POISON_MAGIC, 3),
+ APT(SP_FORMICID, SK_INVOCATIONS, 2),
+ APT(SP_FORMICID, SK_EVOCATIONS, 2),
};
#endif