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authorShmuale Mark <shm.mark@gmail.com>2014-05-25 10:25:50 -0400
committerShmuale Mark <shm.mark@gmail.com>2014-05-25 10:25:50 -0400
commit51651a60cfc2d46ded99003395e0c86880f9c17e (patch)
tree8a58ca6fc17b700dc73f9c676d9ad8e2b5f86fda /crawl-ref/source/aptitudes.h
parent75153254fa2bc820f975a101856d39b1d07adf17 (diff)
downloadcrawl-ref-51651a60cfc2d46ded99003395e0c86880f9c17e.tar.gz
crawl-ref-51651a60cfc2d46ded99003395e0c86880f9c17e.zip
Nudge halfling apts slightly.
The goal is to make them a bit more distinguished from kobolds, by focusing a bit more on defenses (especially armour more) and lowering the stealth apt fairly significantly. If Armour +1 is too good it could be lowered, though.
Diffstat (limited to 'crawl-ref/source/aptitudes.h')
-rw-r--r--crawl-ref/source/aptitudes.h8
1 files changed, 4 insertions, 4 deletions
diff --git a/crawl-ref/source/aptitudes.h b/crawl-ref/source/aptitudes.h
index 6771b3a0cd..e788a2d006 100644
--- a/crawl-ref/source/aptitudes.h
+++ b/crawl-ref/source/aptitudes.h
@@ -178,9 +178,9 @@ static const species_skill_aptitude species_skill_aptitudes[] =
APT(SP_HALFLING, SK_BOWS, 2),
APT(SP_HALFLING, SK_CROSSBOWS, -1),
APT(SP_HALFLING, SK_THROWING, 3),
- APT(SP_HALFLING, SK_ARMOUR, -2),
- APT(SP_HALFLING, SK_DODGING, 2),
- APT(SP_HALFLING, SK_STEALTH, 4),
+ APT(SP_HALFLING, SK_ARMOUR, 1),
+ APT(SP_HALFLING, SK_DODGING, 1),
+ APT(SP_HALFLING, SK_STEALTH, 1),
#if TAG_MAJOR_VERSION == 34
APT(SP_HALFLING, SK_STABBING, -99),
#endif
@@ -203,7 +203,7 @@ static const species_skill_aptitude species_skill_aptitudes[] =
APT(SP_HALFLING, SK_EARTH_MAGIC, 0),
APT(SP_HALFLING, SK_POISON_MAGIC, -1),
APT(SP_HALFLING, SK_INVOCATIONS, 1),
- APT(SP_HALFLING, SK_EVOCATIONS, 2),
+ APT(SP_HALFLING, SK_EVOCATIONS, 1),
// SP_HILL_ORC
APT(SP_HILL_ORC, SK_FIGHTING, 2),