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authorreaverb <reaverb.Crawl@gmail.com>2014-05-25 14:54:34 -0400
committerreaverb <reaverb.Crawl@gmail.com>2014-05-25 15:09:20 -0400
commit702813b56bf57072c8d3de9b557c1997fccdd8c2 (patch)
tree9ad22038a12342f5aa1ea87bf3b1078ca17821c4 /crawl-ref/source/aptitudes.h
parenta9f28a483c7d3a09cf6df8e6cfbe1e4cccf3b620 (diff)
downloadcrawl-ref-702813b56bf57072c8d3de9b557c1997fccdd8c2.tar.gz
crawl-ref-702813b56bf57072c8d3de9b557c1997fccdd8c2.zip
Change Gr +1 melee apts to +0
Uneven melee aptitudes reduce decision space for choosing a weapon. Since Gr are already fairly powerful, their high aptitudes were nerfed instead of their lower aptitudes buffed. The original suggestion was for the +1 aptitudes to be moved to -1, but wheals objected for flavor reasons. The aptitudes can always be moved to -1 later.
Diffstat (limited to 'crawl-ref/source/aptitudes.h')
-rw-r--r--crawl-ref/source/aptitudes.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/crawl-ref/source/aptitudes.h b/crawl-ref/source/aptitudes.h
index e788a2d006..6abad71ceb 100644
--- a/crawl-ref/source/aptitudes.h
+++ b/crawl-ref/source/aptitudes.h
@@ -990,9 +990,9 @@ static const species_skill_aptitude species_skill_aptitudes[] =
APT(SP_GARGOYLE, SK_SHORT_BLADES, -1),
APT(SP_GARGOYLE, SK_LONG_BLADES, -1),
APT(SP_GARGOYLE, SK_AXES, -1),
- APT(SP_GARGOYLE, SK_MACES_FLAILS, 1),
+ APT(SP_GARGOYLE, SK_MACES_FLAILS, 0),
APT(SP_GARGOYLE, SK_POLEARMS, -1),
- APT(SP_GARGOYLE, SK_STAVES, 1),
+ APT(SP_GARGOYLE, SK_STAVES, 0),
APT(SP_GARGOYLE, SK_SLINGS, -1),
APT(SP_GARGOYLE, SK_BOWS, 0),
APT(SP_GARGOYLE, SK_CROSSBOWS, 0),
@@ -1007,7 +1007,7 @@ static const species_skill_aptitude species_skill_aptitudes[] =
#if TAG_MAJOR_VERSION == 34
APT(SP_GARGOYLE, SK_TRAPS, -99),
#endif
- APT(SP_GARGOYLE, SK_UNARMED_COMBAT, 1),
+ APT(SP_GARGOYLE, SK_UNARMED_COMBAT, 0),
APT(SP_GARGOYLE, SK_SPELLCASTING, -1),
APT(SP_GARGOYLE, SK_CONJURATIONS, 1),
APT(SP_GARGOYLE, SK_HEXES, -1),