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authorAdam Borowski <kilobyte@angband.pl>2012-07-11 12:37:03 +0200
committerAdam Borowski <kilobyte@angband.pl>2012-07-11 12:37:03 +0200
commit77587839e0e17de5b94c9a0431dd0c0692efa76a (patch)
treed46c7a4f692e78ea58ace2d0c5a732d95b44e1ad /crawl-ref/source/aptitudes.h
parent23d74574e7def472bdfc72832c5b264c756dbc65 (diff)
downloadcrawl-ref-77587839e0e17de5b94c9a0431dd0c0692efa76a.tar.gz
crawl-ref-77587839e0e17de5b94c9a0431dd0c0692efa76a.zip
Traps&Doors -> Traps.
The only relevant use left, silently opening doors, is now 100% Stealth (and DEX), rather than 50% Stealth 50% T&D.
Diffstat (limited to 'crawl-ref/source/aptitudes.h')
-rw-r--r--crawl-ref/source/aptitudes.h66
1 files changed, 33 insertions, 33 deletions
diff --git a/crawl-ref/source/aptitudes.h b/crawl-ref/source/aptitudes.h
index 317d987522..374e4c1e56 100644
--- a/crawl-ref/source/aptitudes.h
+++ b/crawl-ref/source/aptitudes.h
@@ -29,7 +29,7 @@ static const species_skill_aptitude species_skill_aptitudes[] =
APT(SP_HUMAN, SK_STEALTH, 0),
APT(SP_HUMAN, SK_STABBING, 0),
APT(SP_HUMAN, SK_SHIELDS, 0),
- APT(SP_HUMAN, SK_TRAPS_DOORS, 0),
+ APT(SP_HUMAN, SK_TRAPS, 0),
APT(SP_HUMAN, SK_UNARMED_COMBAT, 0),
APT(SP_HUMAN, SK_SPELLCASTING, 0),
APT(SP_HUMAN, SK_CONJURATIONS, 0),
@@ -64,7 +64,7 @@ static const species_skill_aptitude species_skill_aptitudes[] =
APT(SP_HIGH_ELF, SK_STEALTH, 1),
APT(SP_HIGH_ELF, SK_STABBING, -1),
APT(SP_HIGH_ELF, SK_SHIELDS, -1),
- APT(SP_HIGH_ELF, SK_TRAPS_DOORS, 0),
+ APT(SP_HIGH_ELF, SK_TRAPS, 0),
APT(SP_HIGH_ELF, SK_UNARMED_COMBAT, -2),
APT(SP_HIGH_ELF, SK_SPELLCASTING, 2),
APT(SP_HIGH_ELF, SK_CONJURATIONS, 1),
@@ -99,7 +99,7 @@ static const species_skill_aptitude species_skill_aptitudes[] =
APT(SP_DEEP_ELF, SK_STEALTH, 2),
APT(SP_DEEP_ELF, SK_STABBING, 1),
APT(SP_DEEP_ELF, SK_SHIELDS, -2),
- APT(SP_DEEP_ELF, SK_TRAPS_DOORS, 0),
+ APT(SP_DEEP_ELF, SK_TRAPS, 0),
APT(SP_DEEP_ELF, SK_UNARMED_COMBAT, -2),
APT(SP_DEEP_ELF, SK_SPELLCASTING, 4),
APT(SP_DEEP_ELF, SK_CONJURATIONS, 1),
@@ -134,7 +134,7 @@ static const species_skill_aptitude species_skill_aptitudes[] =
APT(SP_SLUDGE_ELF, SK_STEALTH, 1),
APT(SP_SLUDGE_ELF, SK_STABBING, 0),
APT(SP_SLUDGE_ELF, SK_SHIELDS, -2),
- APT(SP_SLUDGE_ELF, SK_TRAPS_DOORS, 0),
+ APT(SP_SLUDGE_ELF, SK_TRAPS, 0),
APT(SP_SLUDGE_ELF, SK_UNARMED_COMBAT, 1),
APT(SP_SLUDGE_ELF, SK_SPELLCASTING, 2),
APT(SP_SLUDGE_ELF, SK_CONJURATIONS, -2),
@@ -169,7 +169,7 @@ static const species_skill_aptitude species_skill_aptitudes[] =
APT(SP_HALFLING, SK_STEALTH, 3),
APT(SP_HALFLING, SK_STABBING, 0),
APT(SP_HALFLING, SK_SHIELDS, 1),
- APT(SP_HALFLING, SK_TRAPS_DOORS, 0),
+ APT(SP_HALFLING, SK_TRAPS, 0),
APT(SP_HALFLING, SK_UNARMED_COMBAT, -2),
APT(SP_HALFLING, SK_SPELLCASTING, -2),
APT(SP_HALFLING, SK_CONJURATIONS, -2),
@@ -204,7 +204,7 @@ static const species_skill_aptitude species_skill_aptitudes[] =
APT(SP_HILL_ORC, SK_STEALTH, -2),
APT(SP_HILL_ORC, SK_STABBING, 2),
APT(SP_HILL_ORC, SK_SHIELDS, 1),
- APT(SP_HILL_ORC, SK_TRAPS_DOORS, 0),
+ APT(SP_HILL_ORC, SK_TRAPS, 0),
APT(SP_HILL_ORC, SK_UNARMED_COMBAT, 1),
APT(SP_HILL_ORC, SK_SPELLCASTING, -2),
APT(SP_HILL_ORC, SK_CONJURATIONS, 0),
@@ -239,7 +239,7 @@ static const species_skill_aptitude species_skill_aptitudes[] =
APT(SP_KOBOLD, SK_STEALTH, 3),
APT(SP_KOBOLD, SK_STABBING, 2),
APT(SP_KOBOLD, SK_SHIELDS, -2),
- APT(SP_KOBOLD, SK_TRAPS_DOORS, 0),
+ APT(SP_KOBOLD, SK_TRAPS, 0),
APT(SP_KOBOLD, SK_UNARMED_COMBAT, 0),
APT(SP_KOBOLD, SK_SPELLCASTING, 0),
APT(SP_KOBOLD, SK_CONJURATIONS, -1),
@@ -274,7 +274,7 @@ static const species_skill_aptitude species_skill_aptitudes[] =
APT(SP_MUMMY, SK_STEALTH, -2),
APT(SP_MUMMY, SK_STABBING, -2),
APT(SP_MUMMY, SK_SHIELDS, -2),
- APT(SP_MUMMY, SK_TRAPS_DOORS, -2),
+ APT(SP_MUMMY, SK_TRAPS, -2),
APT(SP_MUMMY, SK_UNARMED_COMBAT, -2),
APT(SP_MUMMY, SK_SPELLCASTING, 0),
APT(SP_MUMMY, SK_CONJURATIONS, -2),
@@ -309,7 +309,7 @@ static const species_skill_aptitude species_skill_aptitudes[] =
APT(SP_NAGA, SK_STEALTH, 5),
APT(SP_NAGA, SK_STABBING, 0),
APT(SP_NAGA, SK_SHIELDS, -2),
- APT(SP_NAGA, SK_TRAPS_DOORS, 0),
+ APT(SP_NAGA, SK_TRAPS, 0),
APT(SP_NAGA, SK_UNARMED_COMBAT, 0),
APT(SP_NAGA, SK_SPELLCASTING, 0),
APT(SP_NAGA, SK_CONJURATIONS, 0),
@@ -344,7 +344,7 @@ static const species_skill_aptitude species_skill_aptitudes[] =
APT(SP_OGRE, SK_STEALTH, -2),
APT(SP_OGRE, SK_STABBING, -2),
APT(SP_OGRE, SK_SHIELDS, -1),
- APT(SP_OGRE, SK_TRAPS_DOORS, -2),
+ APT(SP_OGRE, SK_TRAPS, -2),
APT(SP_OGRE, SK_UNARMED_COMBAT, -1),
APT(SP_OGRE, SK_SPELLCASTING, 2),
APT(SP_OGRE, SK_CONJURATIONS, -3),
@@ -379,7 +379,7 @@ static const species_skill_aptitude species_skill_aptitudes[] =
APT(SP_TROLL, SK_STEALTH, -5),
APT(SP_TROLL, SK_STABBING, -2),
APT(SP_TROLL, SK_SHIELDS, -2),
- APT(SP_TROLL, SK_TRAPS_DOORS, -4),
+ APT(SP_TROLL, SK_TRAPS, -4),
APT(SP_TROLL, SK_UNARMED_COMBAT, 0),
APT(SP_TROLL, SK_SPELLCASTING, -4),
APT(SP_TROLL, SK_CONJURATIONS, -3),
@@ -414,7 +414,7 @@ static const species_skill_aptitude species_skill_aptitudes[] =
APT(SP_RED_DRACONIAN, SK_STEALTH, -1),
APT(SP_RED_DRACONIAN, SK_STABBING, 0),
APT(SP_RED_DRACONIAN, SK_SHIELDS, 0),
- APT(SP_RED_DRACONIAN, SK_TRAPS_DOORS, 0),
+ APT(SP_RED_DRACONIAN, SK_TRAPS, 0),
APT(SP_RED_DRACONIAN, SK_UNARMED_COMBAT, 0),
APT(SP_RED_DRACONIAN, SK_SPELLCASTING, 0),
APT(SP_RED_DRACONIAN, SK_CONJURATIONS, 0),
@@ -449,7 +449,7 @@ static const species_skill_aptitude species_skill_aptitudes[] =
APT(SP_WHITE_DRACONIAN, SK_STEALTH, -1),
APT(SP_WHITE_DRACONIAN, SK_STABBING, 0),
APT(SP_WHITE_DRACONIAN, SK_SHIELDS, 0),
- APT(SP_WHITE_DRACONIAN, SK_TRAPS_DOORS, 0),
+ APT(SP_WHITE_DRACONIAN, SK_TRAPS, 0),
APT(SP_WHITE_DRACONIAN, SK_UNARMED_COMBAT, 0),
APT(SP_WHITE_DRACONIAN, SK_SPELLCASTING, 0),
APT(SP_WHITE_DRACONIAN, SK_CONJURATIONS, 0),
@@ -484,7 +484,7 @@ static const species_skill_aptitude species_skill_aptitudes[] =
APT(SP_GREEN_DRACONIAN, SK_STEALTH, -1),
APT(SP_GREEN_DRACONIAN, SK_STABBING, 0),
APT(SP_GREEN_DRACONIAN, SK_SHIELDS, 0),
- APT(SP_GREEN_DRACONIAN, SK_TRAPS_DOORS, 0),
+ APT(SP_GREEN_DRACONIAN, SK_TRAPS, 0),
APT(SP_GREEN_DRACONIAN, SK_UNARMED_COMBAT, 0),
APT(SP_GREEN_DRACONIAN, SK_SPELLCASTING, 0),
APT(SP_GREEN_DRACONIAN, SK_CONJURATIONS, 0),
@@ -519,7 +519,7 @@ static const species_skill_aptitude species_skill_aptitudes[] =
APT(SP_YELLOW_DRACONIAN,SK_STEALTH, -1),
APT(SP_YELLOW_DRACONIAN,SK_STABBING, 0),
APT(SP_YELLOW_DRACONIAN,SK_SHIELDS, 0),
- APT(SP_YELLOW_DRACONIAN,SK_TRAPS_DOORS, 0),
+ APT(SP_YELLOW_DRACONIAN,SK_TRAPS, 0),
APT(SP_YELLOW_DRACONIAN,SK_UNARMED_COMBAT, 0),
APT(SP_YELLOW_DRACONIAN,SK_SPELLCASTING, 0),
APT(SP_YELLOW_DRACONIAN,SK_CONJURATIONS, 0),
@@ -554,7 +554,7 @@ static const species_skill_aptitude species_skill_aptitudes[] =
APT(SP_GREY_DRACONIAN, SK_STEALTH, -1),
APT(SP_GREY_DRACONIAN, SK_STABBING, 0),
APT(SP_GREY_DRACONIAN, SK_SHIELDS, 0),
- APT(SP_GREY_DRACONIAN, SK_TRAPS_DOORS, 0),
+ APT(SP_GREY_DRACONIAN, SK_TRAPS, 0),
APT(SP_GREY_DRACONIAN, SK_UNARMED_COMBAT, 0),
APT(SP_GREY_DRACONIAN, SK_SPELLCASTING, 0),
APT(SP_GREY_DRACONIAN, SK_CONJURATIONS, 0),
@@ -589,7 +589,7 @@ static const species_skill_aptitude species_skill_aptitudes[] =
APT(SP_BLACK_DRACONIAN, SK_STEALTH, -1),
APT(SP_BLACK_DRACONIAN, SK_STABBING, 0),
APT(SP_BLACK_DRACONIAN, SK_SHIELDS, 0),
- APT(SP_BLACK_DRACONIAN, SK_TRAPS_DOORS, 0),
+ APT(SP_BLACK_DRACONIAN, SK_TRAPS, 0),
APT(SP_BLACK_DRACONIAN, SK_UNARMED_COMBAT, 0),
APT(SP_BLACK_DRACONIAN, SK_SPELLCASTING, 0),
APT(SP_BLACK_DRACONIAN, SK_CONJURATIONS, 0),
@@ -624,7 +624,7 @@ static const species_skill_aptitude species_skill_aptitudes[] =
APT(SP_PURPLE_DRACONIAN,SK_STEALTH, -1),
APT(SP_PURPLE_DRACONIAN,SK_STABBING, 0),
APT(SP_PURPLE_DRACONIAN,SK_SHIELDS, 0),
- APT(SP_PURPLE_DRACONIAN,SK_TRAPS_DOORS, 0),
+ APT(SP_PURPLE_DRACONIAN,SK_TRAPS, 0),
APT(SP_PURPLE_DRACONIAN,SK_UNARMED_COMBAT, 0),
APT(SP_PURPLE_DRACONIAN,SK_SPELLCASTING, 2),
APT(SP_PURPLE_DRACONIAN,SK_CONJURATIONS, 0),
@@ -659,7 +659,7 @@ static const species_skill_aptitude species_skill_aptitudes[] =
APT(SP_MOTTLED_DRACONIAN,SK_STEALTH, -1),
APT(SP_MOTTLED_DRACONIAN,SK_STABBING, 0),
APT(SP_MOTTLED_DRACONIAN,SK_SHIELDS, 0),
- APT(SP_MOTTLED_DRACONIAN,SK_TRAPS_DOORS, 0),
+ APT(SP_MOTTLED_DRACONIAN,SK_TRAPS, 0),
APT(SP_MOTTLED_DRACONIAN,SK_UNARMED_COMBAT, 0),
APT(SP_MOTTLED_DRACONIAN,SK_SPELLCASTING, 0),
APT(SP_MOTTLED_DRACONIAN,SK_CONJURATIONS, 0),
@@ -694,7 +694,7 @@ static const species_skill_aptitude species_skill_aptitudes[] =
APT(SP_PALE_DRACONIAN, SK_STEALTH, -1),
APT(SP_PALE_DRACONIAN, SK_STABBING, 0),
APT(SP_PALE_DRACONIAN, SK_SHIELDS, 0),
- APT(SP_PALE_DRACONIAN, SK_TRAPS_DOORS, 0),
+ APT(SP_PALE_DRACONIAN, SK_TRAPS, 0),
APT(SP_PALE_DRACONIAN, SK_UNARMED_COMBAT, 0),
APT(SP_PALE_DRACONIAN, SK_SPELLCASTING, 0),
APT(SP_PALE_DRACONIAN, SK_CONJURATIONS, 0),
@@ -729,7 +729,7 @@ static const species_skill_aptitude species_skill_aptitudes[] =
APT(SP_BASE_DRACONIAN, SK_STEALTH, -1),
APT(SP_BASE_DRACONIAN, SK_STABBING, 0),
APT(SP_BASE_DRACONIAN, SK_SHIELDS, 0),
- APT(SP_BASE_DRACONIAN, SK_TRAPS_DOORS, 0),
+ APT(SP_BASE_DRACONIAN, SK_TRAPS, 0),
APT(SP_BASE_DRACONIAN, SK_UNARMED_COMBAT, 0),
APT(SP_BASE_DRACONIAN, SK_SPELLCASTING, 0),
APT(SP_BASE_DRACONIAN, SK_CONJURATIONS, 0),
@@ -764,7 +764,7 @@ static const species_skill_aptitude species_skill_aptitudes[] =
APT(SP_CENTAUR, SK_STEALTH, -4),
APT(SP_CENTAUR, SK_STABBING, -3),
APT(SP_CENTAUR, SK_SHIELDS, -3),
- APT(SP_CENTAUR, SK_TRAPS_DOORS, -2),
+ APT(SP_CENTAUR, SK_TRAPS, -2),
APT(SP_CENTAUR, SK_UNARMED_COMBAT, 0),
APT(SP_CENTAUR, SK_SPELLCASTING, -2),
APT(SP_CENTAUR, SK_CONJURATIONS, -1),
@@ -799,7 +799,7 @@ static const species_skill_aptitude species_skill_aptitudes[] =
APT(SP_DEMIGOD, SK_STEALTH, -1),
APT(SP_DEMIGOD, SK_STABBING, -1),
APT(SP_DEMIGOD, SK_SHIELDS, -1),
- APT(SP_DEMIGOD, SK_TRAPS_DOORS, -1),
+ APT(SP_DEMIGOD, SK_TRAPS, -1),
APT(SP_DEMIGOD, SK_UNARMED_COMBAT, -1),
APT(SP_DEMIGOD, SK_SPELLCASTING, -1),
APT(SP_DEMIGOD, SK_CONJURATIONS, -1),
@@ -834,7 +834,7 @@ static const species_skill_aptitude species_skill_aptitudes[] =
APT(SP_SPRIGGAN, SK_STEALTH, 4),
APT(SP_SPRIGGAN, SK_STABBING, 4),
APT(SP_SPRIGGAN, SK_SHIELDS, -3),
- APT(SP_SPRIGGAN, SK_TRAPS_DOORS, 3),
+ APT(SP_SPRIGGAN, SK_TRAPS, 3),
APT(SP_SPRIGGAN, SK_UNARMED_COMBAT, -2),
APT(SP_SPRIGGAN, SK_SPELLCASTING, 3),
APT(SP_SPRIGGAN, SK_CONJURATIONS, -3),
@@ -869,7 +869,7 @@ static const species_skill_aptitude species_skill_aptitudes[] =
APT(SP_MINOTAUR, SK_STEALTH, -2),
APT(SP_MINOTAUR, SK_STABBING, -1),
APT(SP_MINOTAUR, SK_SHIELDS, 2),
- APT(SP_MINOTAUR, SK_TRAPS_DOORS, 0),
+ APT(SP_MINOTAUR, SK_TRAPS, 0),
APT(SP_MINOTAUR, SK_UNARMED_COMBAT, 1),
APT(SP_MINOTAUR, SK_SPELLCASTING, -3),
APT(SP_MINOTAUR, SK_CONJURATIONS, -3),
@@ -904,7 +904,7 @@ static const species_skill_aptitude species_skill_aptitudes[] =
APT(SP_DEMONSPAWN, SK_STEALTH, -1),
APT(SP_DEMONSPAWN, SK_STABBING, -1),
APT(SP_DEMONSPAWN, SK_SHIELDS, -1),
- APT(SP_DEMONSPAWN, SK_TRAPS_DOORS, -1),
+ APT(SP_DEMONSPAWN, SK_TRAPS, -1),
APT(SP_DEMONSPAWN, SK_UNARMED_COMBAT, -1),
APT(SP_DEMONSPAWN, SK_SPELLCASTING, 0),
APT(SP_DEMONSPAWN, SK_CONJURATIONS, 0),
@@ -939,7 +939,7 @@ static const species_skill_aptitude species_skill_aptitudes[] =
APT(SP_GHOUL, SK_STEALTH, 1),
APT(SP_GHOUL, SK_STABBING, 0),
APT(SP_GHOUL, SK_SHIELDS, -1),
- APT(SP_GHOUL, SK_TRAPS_DOORS, -1),
+ APT(SP_GHOUL, SK_TRAPS, -1),
APT(SP_GHOUL, SK_UNARMED_COMBAT, 1),
APT(SP_GHOUL, SK_SPELLCASTING, -1),
APT(SP_GHOUL, SK_CONJURATIONS, -2),
@@ -974,7 +974,7 @@ static const species_skill_aptitude species_skill_aptitudes[] =
APT(SP_TENGU, SK_STEALTH, 0),
APT(SP_TENGU, SK_STABBING, 1),
APT(SP_TENGU, SK_SHIELDS, 0),
- APT(SP_TENGU, SK_TRAPS_DOORS, 0),
+ APT(SP_TENGU, SK_TRAPS, 0),
APT(SP_TENGU, SK_UNARMED_COMBAT, 1),
APT(SP_TENGU, SK_SPELLCASTING, 0),
APT(SP_TENGU, SK_CONJURATIONS, 3),
@@ -1009,7 +1009,7 @@ static const species_skill_aptitude species_skill_aptitudes[] =
APT(SP_MERFOLK, SK_STEALTH, 1),
APT(SP_MERFOLK, SK_STABBING, 2),
APT(SP_MERFOLK, SK_SHIELDS, 0),
- APT(SP_MERFOLK, SK_TRAPS_DOORS, -1),
+ APT(SP_MERFOLK, SK_TRAPS, -1),
APT(SP_MERFOLK, SK_UNARMED_COMBAT, 1),
APT(SP_MERFOLK, SK_SPELLCASTING, 0),
APT(SP_MERFOLK, SK_CONJURATIONS, -2),
@@ -1044,7 +1044,7 @@ static const species_skill_aptitude species_skill_aptitudes[] =
APT(SP_VAMPIRE, SK_STEALTH, 4),
APT(SP_VAMPIRE, SK_STABBING, 1),
APT(SP_VAMPIRE, SK_SHIELDS, -1),
- APT(SP_VAMPIRE, SK_TRAPS_DOORS, 0),
+ APT(SP_VAMPIRE, SK_TRAPS, 0),
APT(SP_VAMPIRE, SK_UNARMED_COMBAT, 1),
APT(SP_VAMPIRE, SK_SPELLCASTING, 0),
APT(SP_VAMPIRE, SK_CONJURATIONS, -3),
@@ -1079,7 +1079,7 @@ static const species_skill_aptitude species_skill_aptitudes[] =
APT(SP_DEEP_DWARF, SK_STEALTH, 2),
APT(SP_DEEP_DWARF, SK_STABBING, -1),
APT(SP_DEEP_DWARF, SK_SHIELDS, 1),
- APT(SP_DEEP_DWARF, SK_TRAPS_DOORS, 1),
+ APT(SP_DEEP_DWARF, SK_TRAPS, 1),
APT(SP_DEEP_DWARF, SK_UNARMED_COMBAT, -1),
APT(SP_DEEP_DWARF, SK_SPELLCASTING, -1),
APT(SP_DEEP_DWARF, SK_CONJURATIONS, -1),
@@ -1114,7 +1114,7 @@ static const species_skill_aptitude species_skill_aptitudes[] =
APT(SP_FELID, SK_STEALTH, 3),
APT(SP_FELID, SK_STABBING, 3),
APT(SP_FELID, SK_SHIELDS, -99),
- APT(SP_FELID, SK_TRAPS_DOORS, 2),
+ APT(SP_FELID, SK_TRAPS, 2),
APT(SP_FELID, SK_UNARMED_COMBAT, 0),
APT(SP_FELID, SK_SPELLCASTING, 0),
APT(SP_FELID, SK_CONJURATIONS, -1),
@@ -1149,7 +1149,7 @@ static const species_skill_aptitude species_skill_aptitudes[] =
APT(SP_OCTOPODE, SK_STEALTH, 3),
APT(SP_OCTOPODE, SK_STABBING, 0),
APT(SP_OCTOPODE, SK_SHIELDS, 0),
- APT(SP_OCTOPODE, SK_TRAPS_DOORS, 1),
+ APT(SP_OCTOPODE, SK_TRAPS, 1),
APT(SP_OCTOPODE, SK_UNARMED_COMBAT, 0),
APT(SP_OCTOPODE, SK_SPELLCASTING, 0),
APT(SP_OCTOPODE, SK_CONJURATIONS, 0),