diff options
author | Adam Borowski <kilobyte@angband.pl> | 2012-07-11 12:37:03 +0200 |
---|---|---|
committer | Adam Borowski <kilobyte@angband.pl> | 2012-07-11 12:37:03 +0200 |
commit | 77587839e0e17de5b94c9a0431dd0c0692efa76a (patch) | |
tree | d46c7a4f692e78ea58ace2d0c5a732d95b44e1ad /crawl-ref/source/aptitudes.h | |
parent | 23d74574e7def472bdfc72832c5b264c756dbc65 (diff) | |
download | crawl-ref-77587839e0e17de5b94c9a0431dd0c0692efa76a.tar.gz crawl-ref-77587839e0e17de5b94c9a0431dd0c0692efa76a.zip |
Traps&Doors -> Traps.
The only relevant use left, silently opening doors, is now 100% Stealth
(and DEX), rather than 50% Stealth 50% T&D.
Diffstat (limited to 'crawl-ref/source/aptitudes.h')
-rw-r--r-- | crawl-ref/source/aptitudes.h | 66 |
1 files changed, 33 insertions, 33 deletions
diff --git a/crawl-ref/source/aptitudes.h b/crawl-ref/source/aptitudes.h index 317d987522..374e4c1e56 100644 --- a/crawl-ref/source/aptitudes.h +++ b/crawl-ref/source/aptitudes.h @@ -29,7 +29,7 @@ static const species_skill_aptitude species_skill_aptitudes[] = APT(SP_HUMAN, SK_STEALTH, 0), APT(SP_HUMAN, SK_STABBING, 0), APT(SP_HUMAN, SK_SHIELDS, 0), - APT(SP_HUMAN, SK_TRAPS_DOORS, 0), + APT(SP_HUMAN, SK_TRAPS, 0), APT(SP_HUMAN, SK_UNARMED_COMBAT, 0), APT(SP_HUMAN, SK_SPELLCASTING, 0), APT(SP_HUMAN, SK_CONJURATIONS, 0), @@ -64,7 +64,7 @@ static const species_skill_aptitude species_skill_aptitudes[] = APT(SP_HIGH_ELF, SK_STEALTH, 1), APT(SP_HIGH_ELF, SK_STABBING, -1), APT(SP_HIGH_ELF, SK_SHIELDS, -1), - APT(SP_HIGH_ELF, SK_TRAPS_DOORS, 0), + APT(SP_HIGH_ELF, SK_TRAPS, 0), APT(SP_HIGH_ELF, SK_UNARMED_COMBAT, -2), APT(SP_HIGH_ELF, SK_SPELLCASTING, 2), APT(SP_HIGH_ELF, SK_CONJURATIONS, 1), @@ -99,7 +99,7 @@ static const species_skill_aptitude species_skill_aptitudes[] = APT(SP_DEEP_ELF, SK_STEALTH, 2), APT(SP_DEEP_ELF, SK_STABBING, 1), APT(SP_DEEP_ELF, SK_SHIELDS, -2), - APT(SP_DEEP_ELF, SK_TRAPS_DOORS, 0), + APT(SP_DEEP_ELF, SK_TRAPS, 0), APT(SP_DEEP_ELF, SK_UNARMED_COMBAT, -2), APT(SP_DEEP_ELF, SK_SPELLCASTING, 4), APT(SP_DEEP_ELF, SK_CONJURATIONS, 1), @@ -134,7 +134,7 @@ static const species_skill_aptitude species_skill_aptitudes[] = APT(SP_SLUDGE_ELF, SK_STEALTH, 1), APT(SP_SLUDGE_ELF, SK_STABBING, 0), APT(SP_SLUDGE_ELF, SK_SHIELDS, -2), - APT(SP_SLUDGE_ELF, SK_TRAPS_DOORS, 0), + APT(SP_SLUDGE_ELF, SK_TRAPS, 0), APT(SP_SLUDGE_ELF, SK_UNARMED_COMBAT, 1), APT(SP_SLUDGE_ELF, SK_SPELLCASTING, 2), APT(SP_SLUDGE_ELF, SK_CONJURATIONS, -2), @@ -169,7 +169,7 @@ static const species_skill_aptitude species_skill_aptitudes[] = APT(SP_HALFLING, SK_STEALTH, 3), APT(SP_HALFLING, SK_STABBING, 0), APT(SP_HALFLING, SK_SHIELDS, 1), - APT(SP_HALFLING, SK_TRAPS_DOORS, 0), + APT(SP_HALFLING, SK_TRAPS, 0), APT(SP_HALFLING, SK_UNARMED_COMBAT, -2), APT(SP_HALFLING, SK_SPELLCASTING, -2), APT(SP_HALFLING, SK_CONJURATIONS, -2), @@ -204,7 +204,7 @@ static const species_skill_aptitude species_skill_aptitudes[] = APT(SP_HILL_ORC, SK_STEALTH, -2), APT(SP_HILL_ORC, SK_STABBING, 2), APT(SP_HILL_ORC, SK_SHIELDS, 1), - APT(SP_HILL_ORC, SK_TRAPS_DOORS, 0), + APT(SP_HILL_ORC, SK_TRAPS, 0), APT(SP_HILL_ORC, SK_UNARMED_COMBAT, 1), APT(SP_HILL_ORC, SK_SPELLCASTING, -2), APT(SP_HILL_ORC, SK_CONJURATIONS, 0), @@ -239,7 +239,7 @@ static const species_skill_aptitude species_skill_aptitudes[] = APT(SP_KOBOLD, SK_STEALTH, 3), APT(SP_KOBOLD, SK_STABBING, 2), APT(SP_KOBOLD, SK_SHIELDS, -2), - APT(SP_KOBOLD, SK_TRAPS_DOORS, 0), + APT(SP_KOBOLD, SK_TRAPS, 0), APT(SP_KOBOLD, SK_UNARMED_COMBAT, 0), APT(SP_KOBOLD, SK_SPELLCASTING, 0), APT(SP_KOBOLD, SK_CONJURATIONS, -1), @@ -274,7 +274,7 @@ static const species_skill_aptitude species_skill_aptitudes[] = APT(SP_MUMMY, SK_STEALTH, -2), APT(SP_MUMMY, SK_STABBING, -2), APT(SP_MUMMY, SK_SHIELDS, -2), - APT(SP_MUMMY, SK_TRAPS_DOORS, -2), + APT(SP_MUMMY, SK_TRAPS, -2), APT(SP_MUMMY, SK_UNARMED_COMBAT, -2), APT(SP_MUMMY, SK_SPELLCASTING, 0), APT(SP_MUMMY, SK_CONJURATIONS, -2), @@ -309,7 +309,7 @@ static const species_skill_aptitude species_skill_aptitudes[] = APT(SP_NAGA, SK_STEALTH, 5), APT(SP_NAGA, SK_STABBING, 0), APT(SP_NAGA, SK_SHIELDS, -2), - APT(SP_NAGA, SK_TRAPS_DOORS, 0), + APT(SP_NAGA, SK_TRAPS, 0), APT(SP_NAGA, SK_UNARMED_COMBAT, 0), APT(SP_NAGA, SK_SPELLCASTING, 0), APT(SP_NAGA, SK_CONJURATIONS, 0), @@ -344,7 +344,7 @@ static const species_skill_aptitude species_skill_aptitudes[] = APT(SP_OGRE, SK_STEALTH, -2), APT(SP_OGRE, SK_STABBING, -2), APT(SP_OGRE, SK_SHIELDS, -1), - APT(SP_OGRE, SK_TRAPS_DOORS, -2), + APT(SP_OGRE, SK_TRAPS, -2), APT(SP_OGRE, SK_UNARMED_COMBAT, -1), APT(SP_OGRE, SK_SPELLCASTING, 2), APT(SP_OGRE, SK_CONJURATIONS, -3), @@ -379,7 +379,7 @@ static const species_skill_aptitude species_skill_aptitudes[] = APT(SP_TROLL, SK_STEALTH, -5), APT(SP_TROLL, SK_STABBING, -2), APT(SP_TROLL, SK_SHIELDS, -2), - APT(SP_TROLL, SK_TRAPS_DOORS, -4), + APT(SP_TROLL, SK_TRAPS, -4), APT(SP_TROLL, SK_UNARMED_COMBAT, 0), APT(SP_TROLL, SK_SPELLCASTING, -4), APT(SP_TROLL, SK_CONJURATIONS, -3), @@ -414,7 +414,7 @@ static const species_skill_aptitude species_skill_aptitudes[] = APT(SP_RED_DRACONIAN, SK_STEALTH, -1), APT(SP_RED_DRACONIAN, SK_STABBING, 0), APT(SP_RED_DRACONIAN, SK_SHIELDS, 0), - APT(SP_RED_DRACONIAN, SK_TRAPS_DOORS, 0), + APT(SP_RED_DRACONIAN, SK_TRAPS, 0), APT(SP_RED_DRACONIAN, SK_UNARMED_COMBAT, 0), APT(SP_RED_DRACONIAN, SK_SPELLCASTING, 0), APT(SP_RED_DRACONIAN, SK_CONJURATIONS, 0), @@ -449,7 +449,7 @@ static const species_skill_aptitude species_skill_aptitudes[] = APT(SP_WHITE_DRACONIAN, SK_STEALTH, -1), APT(SP_WHITE_DRACONIAN, SK_STABBING, 0), APT(SP_WHITE_DRACONIAN, SK_SHIELDS, 0), - APT(SP_WHITE_DRACONIAN, SK_TRAPS_DOORS, 0), + APT(SP_WHITE_DRACONIAN, SK_TRAPS, 0), APT(SP_WHITE_DRACONIAN, SK_UNARMED_COMBAT, 0), APT(SP_WHITE_DRACONIAN, SK_SPELLCASTING, 0), APT(SP_WHITE_DRACONIAN, SK_CONJURATIONS, 0), @@ -484,7 +484,7 @@ static const species_skill_aptitude species_skill_aptitudes[] = APT(SP_GREEN_DRACONIAN, SK_STEALTH, -1), APT(SP_GREEN_DRACONIAN, SK_STABBING, 0), APT(SP_GREEN_DRACONIAN, SK_SHIELDS, 0), - APT(SP_GREEN_DRACONIAN, SK_TRAPS_DOORS, 0), + APT(SP_GREEN_DRACONIAN, SK_TRAPS, 0), APT(SP_GREEN_DRACONIAN, SK_UNARMED_COMBAT, 0), APT(SP_GREEN_DRACONIAN, SK_SPELLCASTING, 0), APT(SP_GREEN_DRACONIAN, SK_CONJURATIONS, 0), @@ -519,7 +519,7 @@ static const species_skill_aptitude species_skill_aptitudes[] = APT(SP_YELLOW_DRACONIAN,SK_STEALTH, -1), APT(SP_YELLOW_DRACONIAN,SK_STABBING, 0), APT(SP_YELLOW_DRACONIAN,SK_SHIELDS, 0), - APT(SP_YELLOW_DRACONIAN,SK_TRAPS_DOORS, 0), + APT(SP_YELLOW_DRACONIAN,SK_TRAPS, 0), APT(SP_YELLOW_DRACONIAN,SK_UNARMED_COMBAT, 0), APT(SP_YELLOW_DRACONIAN,SK_SPELLCASTING, 0), APT(SP_YELLOW_DRACONIAN,SK_CONJURATIONS, 0), @@ -554,7 +554,7 @@ static const species_skill_aptitude species_skill_aptitudes[] = APT(SP_GREY_DRACONIAN, SK_STEALTH, -1), APT(SP_GREY_DRACONIAN, SK_STABBING, 0), APT(SP_GREY_DRACONIAN, SK_SHIELDS, 0), - APT(SP_GREY_DRACONIAN, SK_TRAPS_DOORS, 0), + APT(SP_GREY_DRACONIAN, SK_TRAPS, 0), APT(SP_GREY_DRACONIAN, SK_UNARMED_COMBAT, 0), APT(SP_GREY_DRACONIAN, SK_SPELLCASTING, 0), APT(SP_GREY_DRACONIAN, SK_CONJURATIONS, 0), @@ -589,7 +589,7 @@ static const species_skill_aptitude species_skill_aptitudes[] = APT(SP_BLACK_DRACONIAN, SK_STEALTH, -1), APT(SP_BLACK_DRACONIAN, SK_STABBING, 0), APT(SP_BLACK_DRACONIAN, SK_SHIELDS, 0), - APT(SP_BLACK_DRACONIAN, SK_TRAPS_DOORS, 0), + APT(SP_BLACK_DRACONIAN, SK_TRAPS, 0), APT(SP_BLACK_DRACONIAN, SK_UNARMED_COMBAT, 0), APT(SP_BLACK_DRACONIAN, SK_SPELLCASTING, 0), APT(SP_BLACK_DRACONIAN, SK_CONJURATIONS, 0), @@ -624,7 +624,7 @@ static const species_skill_aptitude species_skill_aptitudes[] = APT(SP_PURPLE_DRACONIAN,SK_STEALTH, -1), APT(SP_PURPLE_DRACONIAN,SK_STABBING, 0), APT(SP_PURPLE_DRACONIAN,SK_SHIELDS, 0), - APT(SP_PURPLE_DRACONIAN,SK_TRAPS_DOORS, 0), + APT(SP_PURPLE_DRACONIAN,SK_TRAPS, 0), APT(SP_PURPLE_DRACONIAN,SK_UNARMED_COMBAT, 0), APT(SP_PURPLE_DRACONIAN,SK_SPELLCASTING, 2), APT(SP_PURPLE_DRACONIAN,SK_CONJURATIONS, 0), @@ -659,7 +659,7 @@ static const species_skill_aptitude species_skill_aptitudes[] = APT(SP_MOTTLED_DRACONIAN,SK_STEALTH, -1), APT(SP_MOTTLED_DRACONIAN,SK_STABBING, 0), APT(SP_MOTTLED_DRACONIAN,SK_SHIELDS, 0), - APT(SP_MOTTLED_DRACONIAN,SK_TRAPS_DOORS, 0), + APT(SP_MOTTLED_DRACONIAN,SK_TRAPS, 0), APT(SP_MOTTLED_DRACONIAN,SK_UNARMED_COMBAT, 0), APT(SP_MOTTLED_DRACONIAN,SK_SPELLCASTING, 0), APT(SP_MOTTLED_DRACONIAN,SK_CONJURATIONS, 0), @@ -694,7 +694,7 @@ static const species_skill_aptitude species_skill_aptitudes[] = APT(SP_PALE_DRACONIAN, SK_STEALTH, -1), APT(SP_PALE_DRACONIAN, SK_STABBING, 0), APT(SP_PALE_DRACONIAN, SK_SHIELDS, 0), - APT(SP_PALE_DRACONIAN, SK_TRAPS_DOORS, 0), + APT(SP_PALE_DRACONIAN, SK_TRAPS, 0), APT(SP_PALE_DRACONIAN, SK_UNARMED_COMBAT, 0), APT(SP_PALE_DRACONIAN, SK_SPELLCASTING, 0), APT(SP_PALE_DRACONIAN, SK_CONJURATIONS, 0), @@ -729,7 +729,7 @@ static const species_skill_aptitude species_skill_aptitudes[] = APT(SP_BASE_DRACONIAN, SK_STEALTH, -1), APT(SP_BASE_DRACONIAN, SK_STABBING, 0), APT(SP_BASE_DRACONIAN, SK_SHIELDS, 0), - APT(SP_BASE_DRACONIAN, SK_TRAPS_DOORS, 0), + APT(SP_BASE_DRACONIAN, SK_TRAPS, 0), APT(SP_BASE_DRACONIAN, SK_UNARMED_COMBAT, 0), APT(SP_BASE_DRACONIAN, SK_SPELLCASTING, 0), APT(SP_BASE_DRACONIAN, SK_CONJURATIONS, 0), @@ -764,7 +764,7 @@ static const species_skill_aptitude species_skill_aptitudes[] = APT(SP_CENTAUR, SK_STEALTH, -4), APT(SP_CENTAUR, SK_STABBING, -3), APT(SP_CENTAUR, SK_SHIELDS, -3), - APT(SP_CENTAUR, SK_TRAPS_DOORS, -2), + APT(SP_CENTAUR, SK_TRAPS, -2), APT(SP_CENTAUR, SK_UNARMED_COMBAT, 0), APT(SP_CENTAUR, SK_SPELLCASTING, -2), APT(SP_CENTAUR, SK_CONJURATIONS, -1), @@ -799,7 +799,7 @@ static const species_skill_aptitude species_skill_aptitudes[] = APT(SP_DEMIGOD, SK_STEALTH, -1), APT(SP_DEMIGOD, SK_STABBING, -1), APT(SP_DEMIGOD, SK_SHIELDS, -1), - APT(SP_DEMIGOD, SK_TRAPS_DOORS, -1), + APT(SP_DEMIGOD, SK_TRAPS, -1), APT(SP_DEMIGOD, SK_UNARMED_COMBAT, -1), APT(SP_DEMIGOD, SK_SPELLCASTING, -1), APT(SP_DEMIGOD, SK_CONJURATIONS, -1), @@ -834,7 +834,7 @@ static const species_skill_aptitude species_skill_aptitudes[] = APT(SP_SPRIGGAN, SK_STEALTH, 4), APT(SP_SPRIGGAN, SK_STABBING, 4), APT(SP_SPRIGGAN, SK_SHIELDS, -3), - APT(SP_SPRIGGAN, SK_TRAPS_DOORS, 3), + APT(SP_SPRIGGAN, SK_TRAPS, 3), APT(SP_SPRIGGAN, SK_UNARMED_COMBAT, -2), APT(SP_SPRIGGAN, SK_SPELLCASTING, 3), APT(SP_SPRIGGAN, SK_CONJURATIONS, -3), @@ -869,7 +869,7 @@ static const species_skill_aptitude species_skill_aptitudes[] = APT(SP_MINOTAUR, SK_STEALTH, -2), APT(SP_MINOTAUR, SK_STABBING, -1), APT(SP_MINOTAUR, SK_SHIELDS, 2), - APT(SP_MINOTAUR, SK_TRAPS_DOORS, 0), + APT(SP_MINOTAUR, SK_TRAPS, 0), APT(SP_MINOTAUR, SK_UNARMED_COMBAT, 1), APT(SP_MINOTAUR, SK_SPELLCASTING, -3), APT(SP_MINOTAUR, SK_CONJURATIONS, -3), @@ -904,7 +904,7 @@ static const species_skill_aptitude species_skill_aptitudes[] = APT(SP_DEMONSPAWN, SK_STEALTH, -1), APT(SP_DEMONSPAWN, SK_STABBING, -1), APT(SP_DEMONSPAWN, SK_SHIELDS, -1), - APT(SP_DEMONSPAWN, SK_TRAPS_DOORS, -1), + APT(SP_DEMONSPAWN, SK_TRAPS, -1), APT(SP_DEMONSPAWN, SK_UNARMED_COMBAT, -1), APT(SP_DEMONSPAWN, SK_SPELLCASTING, 0), APT(SP_DEMONSPAWN, SK_CONJURATIONS, 0), @@ -939,7 +939,7 @@ static const species_skill_aptitude species_skill_aptitudes[] = APT(SP_GHOUL, SK_STEALTH, 1), APT(SP_GHOUL, SK_STABBING, 0), APT(SP_GHOUL, SK_SHIELDS, -1), - APT(SP_GHOUL, SK_TRAPS_DOORS, -1), + APT(SP_GHOUL, SK_TRAPS, -1), APT(SP_GHOUL, SK_UNARMED_COMBAT, 1), APT(SP_GHOUL, SK_SPELLCASTING, -1), APT(SP_GHOUL, SK_CONJURATIONS, -2), @@ -974,7 +974,7 @@ static const species_skill_aptitude species_skill_aptitudes[] = APT(SP_TENGU, SK_STEALTH, 0), APT(SP_TENGU, SK_STABBING, 1), APT(SP_TENGU, SK_SHIELDS, 0), - APT(SP_TENGU, SK_TRAPS_DOORS, 0), + APT(SP_TENGU, SK_TRAPS, 0), APT(SP_TENGU, SK_UNARMED_COMBAT, 1), APT(SP_TENGU, SK_SPELLCASTING, 0), APT(SP_TENGU, SK_CONJURATIONS, 3), @@ -1009,7 +1009,7 @@ static const species_skill_aptitude species_skill_aptitudes[] = APT(SP_MERFOLK, SK_STEALTH, 1), APT(SP_MERFOLK, SK_STABBING, 2), APT(SP_MERFOLK, SK_SHIELDS, 0), - APT(SP_MERFOLK, SK_TRAPS_DOORS, -1), + APT(SP_MERFOLK, SK_TRAPS, -1), APT(SP_MERFOLK, SK_UNARMED_COMBAT, 1), APT(SP_MERFOLK, SK_SPELLCASTING, 0), APT(SP_MERFOLK, SK_CONJURATIONS, -2), @@ -1044,7 +1044,7 @@ static const species_skill_aptitude species_skill_aptitudes[] = APT(SP_VAMPIRE, SK_STEALTH, 4), APT(SP_VAMPIRE, SK_STABBING, 1), APT(SP_VAMPIRE, SK_SHIELDS, -1), - APT(SP_VAMPIRE, SK_TRAPS_DOORS, 0), + APT(SP_VAMPIRE, SK_TRAPS, 0), APT(SP_VAMPIRE, SK_UNARMED_COMBAT, 1), APT(SP_VAMPIRE, SK_SPELLCASTING, 0), APT(SP_VAMPIRE, SK_CONJURATIONS, -3), @@ -1079,7 +1079,7 @@ static const species_skill_aptitude species_skill_aptitudes[] = APT(SP_DEEP_DWARF, SK_STEALTH, 2), APT(SP_DEEP_DWARF, SK_STABBING, -1), APT(SP_DEEP_DWARF, SK_SHIELDS, 1), - APT(SP_DEEP_DWARF, SK_TRAPS_DOORS, 1), + APT(SP_DEEP_DWARF, SK_TRAPS, 1), APT(SP_DEEP_DWARF, SK_UNARMED_COMBAT, -1), APT(SP_DEEP_DWARF, SK_SPELLCASTING, -1), APT(SP_DEEP_DWARF, SK_CONJURATIONS, -1), @@ -1114,7 +1114,7 @@ static const species_skill_aptitude species_skill_aptitudes[] = APT(SP_FELID, SK_STEALTH, 3), APT(SP_FELID, SK_STABBING, 3), APT(SP_FELID, SK_SHIELDS, -99), - APT(SP_FELID, SK_TRAPS_DOORS, 2), + APT(SP_FELID, SK_TRAPS, 2), APT(SP_FELID, SK_UNARMED_COMBAT, 0), APT(SP_FELID, SK_SPELLCASTING, 0), APT(SP_FELID, SK_CONJURATIONS, -1), @@ -1149,7 +1149,7 @@ static const species_skill_aptitude species_skill_aptitudes[] = APT(SP_OCTOPODE, SK_STEALTH, 3), APT(SP_OCTOPODE, SK_STABBING, 0), APT(SP_OCTOPODE, SK_SHIELDS, 0), - APT(SP_OCTOPODE, SK_TRAPS_DOORS, 1), + APT(SP_OCTOPODE, SK_TRAPS, 1), APT(SP_OCTOPODE, SK_UNARMED_COMBAT, 0), APT(SP_OCTOPODE, SK_SPELLCASTING, 0), APT(SP_OCTOPODE, SK_CONJURATIONS, 0), |