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authorDracoOmega <draco_omega@live.com>2013-07-10 15:40:56 -0230
committerDracoOmega <draco_omega@live.com>2013-07-10 18:39:26 -0230
commit7cd7ebd1a95a0c2c9af9b6c85fdadd8a05046710 (patch)
tree738789228ccf111a19090caaf3237255e49fae99 /crawl-ref/source/aptitudes.h
parent7eb6d65cce29f12dbc6a08478f4544ee8349731f (diff)
downloadcrawl-ref-7cd7ebd1a95a0c2c9af9b6c85fdadd8a05046710.tar.gz
crawl-ref-7cd7ebd1a95a0c2c9af9b6c85fdadd8a05046710.zip
Gargoyle apt adjustments
To go with their AC defensive focus, give them good armour and shield apts, but worse dodging. Also make them a little better at charms and necromancy, while worse at transmutations, and make fire and ice apts neutral. There are a few more changes I might consider making, but I think this is enough for the moment.
Diffstat (limited to 'crawl-ref/source/aptitudes.h')
-rw-r--r--crawl-ref/source/aptitudes.h16
1 files changed, 8 insertions, 8 deletions
diff --git a/crawl-ref/source/aptitudes.h b/crawl-ref/source/aptitudes.h
index 7ee6fc4d72..f2c62fe55e 100644
--- a/crawl-ref/source/aptitudes.h
+++ b/crawl-ref/source/aptitudes.h
@@ -949,25 +949,25 @@ static const species_skill_aptitude species_skill_aptitudes[] =
APT(SP_GARGOYLE, SK_BOWS, 0),
APT(SP_GARGOYLE, SK_CROSSBOWS, 0),
APT(SP_GARGOYLE, SK_THROWING, 0),
- APT(SP_GARGOYLE, SK_ARMOUR, -2),
- APT(SP_GARGOYLE, SK_DODGING, -1),
+ APT(SP_GARGOYLE, SK_ARMOUR, +1),
+ APT(SP_GARGOYLE, SK_DODGING, -2),
APT(SP_GARGOYLE, SK_STEALTH, 2),
#if TAG_MAJOR_VERSION == 34
APT(SP_GARGOYLE, SK_STABBING, 0),
#endif
- APT(SP_GARGOYLE, SK_SHIELDS, -2),
+ APT(SP_GARGOYLE, SK_SHIELDS, +1),
APT(SP_GARGOYLE, SK_TRAPS, -1),
APT(SP_GARGOYLE, SK_UNARMED_COMBAT, 1),
APT(SP_GARGOYLE, SK_SPELLCASTING, -1),
APT(SP_GARGOYLE, SK_CONJURATIONS, 1),
APT(SP_GARGOYLE, SK_HEXES, -1),
- APT(SP_GARGOYLE, SK_CHARMS, -2),
+ APT(SP_GARGOYLE, SK_CHARMS, -1),
APT(SP_GARGOYLE, SK_SUMMONINGS, -1),
- APT(SP_GARGOYLE, SK_NECROMANCY, -3),
+ APT(SP_GARGOYLE, SK_NECROMANCY, -2),
APT(SP_GARGOYLE, SK_TRANSLOCATIONS, -1),
- APT(SP_GARGOYLE, SK_TRANSMUTATIONS, -1),
- APT(SP_GARGOYLE, SK_FIRE_MAGIC, -1),
- APT(SP_GARGOYLE, SK_ICE_MAGIC, 1),
+ APT(SP_GARGOYLE, SK_TRANSMUTATIONS, -2),
+ APT(SP_GARGOYLE, SK_FIRE_MAGIC, 0),
+ APT(SP_GARGOYLE, SK_ICE_MAGIC, 0),
APT(SP_GARGOYLE, SK_AIR_MAGIC, -3),
APT(SP_GARGOYLE, SK_EARTH_MAGIC, 3),
APT(SP_GARGOYLE, SK_POISON_MAGIC, 0),