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author | DracoOmega <draco_omega@live.com> | 2013-07-10 15:40:56 -0230 |
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committer | DracoOmega <draco_omega@live.com> | 2013-07-10 18:39:26 -0230 |
commit | 7cd7ebd1a95a0c2c9af9b6c85fdadd8a05046710 (patch) | |
tree | 738789228ccf111a19090caaf3237255e49fae99 /crawl-ref/source/aptitudes.h | |
parent | 7eb6d65cce29f12dbc6a08478f4544ee8349731f (diff) | |
download | crawl-ref-7cd7ebd1a95a0c2c9af9b6c85fdadd8a05046710.tar.gz crawl-ref-7cd7ebd1a95a0c2c9af9b6c85fdadd8a05046710.zip |
Gargoyle apt adjustments
To go with their AC defensive focus, give them good armour and shield
apts, but worse dodging. Also make them a little better at charms and
necromancy, while worse at transmutations, and make fire and ice apts
neutral.
There are a few more changes I might consider making, but I think this
is enough for the moment.
Diffstat (limited to 'crawl-ref/source/aptitudes.h')
-rw-r--r-- | crawl-ref/source/aptitudes.h | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/crawl-ref/source/aptitudes.h b/crawl-ref/source/aptitudes.h index 7ee6fc4d72..f2c62fe55e 100644 --- a/crawl-ref/source/aptitudes.h +++ b/crawl-ref/source/aptitudes.h @@ -949,25 +949,25 @@ static const species_skill_aptitude species_skill_aptitudes[] = APT(SP_GARGOYLE, SK_BOWS, 0), APT(SP_GARGOYLE, SK_CROSSBOWS, 0), APT(SP_GARGOYLE, SK_THROWING, 0), - APT(SP_GARGOYLE, SK_ARMOUR, -2), - APT(SP_GARGOYLE, SK_DODGING, -1), + APT(SP_GARGOYLE, SK_ARMOUR, +1), + APT(SP_GARGOYLE, SK_DODGING, -2), APT(SP_GARGOYLE, SK_STEALTH, 2), #if TAG_MAJOR_VERSION == 34 APT(SP_GARGOYLE, SK_STABBING, 0), #endif - APT(SP_GARGOYLE, SK_SHIELDS, -2), + APT(SP_GARGOYLE, SK_SHIELDS, +1), APT(SP_GARGOYLE, SK_TRAPS, -1), APT(SP_GARGOYLE, SK_UNARMED_COMBAT, 1), APT(SP_GARGOYLE, SK_SPELLCASTING, -1), APT(SP_GARGOYLE, SK_CONJURATIONS, 1), APT(SP_GARGOYLE, SK_HEXES, -1), - APT(SP_GARGOYLE, SK_CHARMS, -2), + APT(SP_GARGOYLE, SK_CHARMS, -1), APT(SP_GARGOYLE, SK_SUMMONINGS, -1), - APT(SP_GARGOYLE, SK_NECROMANCY, -3), + APT(SP_GARGOYLE, SK_NECROMANCY, -2), APT(SP_GARGOYLE, SK_TRANSLOCATIONS, -1), - APT(SP_GARGOYLE, SK_TRANSMUTATIONS, -1), - APT(SP_GARGOYLE, SK_FIRE_MAGIC, -1), - APT(SP_GARGOYLE, SK_ICE_MAGIC, 1), + APT(SP_GARGOYLE, SK_TRANSMUTATIONS, -2), + APT(SP_GARGOYLE, SK_FIRE_MAGIC, 0), + APT(SP_GARGOYLE, SK_ICE_MAGIC, 0), APT(SP_GARGOYLE, SK_AIR_MAGIC, -3), APT(SP_GARGOYLE, SK_EARTH_MAGIC, 3), APT(SP_GARGOYLE, SK_POISON_MAGIC, 0), |