summaryrefslogtreecommitdiffstats
path: root/crawl-ref/source/aptitudes.h
diff options
context:
space:
mode:
authorAdam Borowski <kilobyte@angband.pl>2012-04-03 22:28:03 +0200
committerAdam Borowski <kilobyte@angband.pl>2013-04-28 20:02:44 +0200
commitcc330ea7dbbe6c1d1977870c78b8b269aa1fae83 (patch)
treec7b3b11a59179bf1743e749877d29c8f329ce908 /crawl-ref/source/aptitudes.h
parentab650623625beaca534a1b30f0807df4d2d98f11 (diff)
downloadcrawl-ref-cc330ea7dbbe6c1d1977870c78b8b269aa1fae83.tar.gz
crawl-ref-cc330ea7dbbe6c1d1977870c78b8b269aa1fae83.zip
Gather some smokeless fire, and call in DJ Inn.
Diffstat (limited to 'crawl-ref/source/aptitudes.h')
-rw-r--r--crawl-ref/source/aptitudes.h37
1 files changed, 37 insertions, 0 deletions
diff --git a/crawl-ref/source/aptitudes.h b/crawl-ref/source/aptitudes.h
index 24523e2fbd..3a3cb1902f 100644
--- a/crawl-ref/source/aptitudes.h
+++ b/crawl-ref/source/aptitudes.h
@@ -1232,6 +1232,43 @@ static const species_skill_aptitude species_skill_aptitudes[] =
APT(SP_OCTOPODE, SK_POISON_MAGIC, 2),
APT(SP_OCTOPODE, SK_INVOCATIONS, 1),
APT(SP_OCTOPODE, SK_EVOCATIONS, 2),
+
+ // SP_DJINNI
+ APT(SP_DJINNI, SK_FIGHTING, -1),
+ APT(SP_DJINNI, SK_SHORT_BLADES, -2),
+ APT(SP_DJINNI, SK_LONG_BLADES, 1),
+ APT(SP_DJINNI, SK_AXES, -1),
+ APT(SP_DJINNI, SK_MACES_FLAILS, -1),
+ APT(SP_DJINNI, SK_POLEARMS, 1),
+ APT(SP_DJINNI, SK_STAVES, 0),
+ APT(SP_DJINNI, SK_SLINGS, 0),
+ APT(SP_DJINNI, SK_BOWS, -1),
+ APT(SP_DJINNI, SK_CROSSBOWS, 1),
+ APT(SP_DJINNI, SK_THROWING, -1),
+ APT(SP_DJINNI, SK_ARMOUR, 1),
+ APT(SP_DJINNI, SK_DODGING, -1),
+ APT(SP_DJINNI, SK_STEALTH, 0),
+#if TAG_MAJOR_VERSION == 34
+ APT(SP_DJINNI, SK_STABBING, -1),
+#endif
+ APT(SP_DJINNI, SK_SHIELDS, 0),
+ APT(SP_DJINNI, SK_TRAPS, -1),
+ APT(SP_DJINNI, SK_UNARMED_COMBAT, -1),
+ APT(SP_DJINNI, SK_SPELLCASTING, 1),
+ APT(SP_DJINNI, SK_CONJURATIONS, 1),
+ APT(SP_DJINNI, SK_HEXES, 0),
+ APT(SP_DJINNI, SK_CHARMS, 0),
+ APT(SP_DJINNI, SK_SUMMONINGS, 0),
+ APT(SP_DJINNI, SK_NECROMANCY, -1),
+ APT(SP_DJINNI, SK_TRANSLOCATIONS, 0),
+ APT(SP_DJINNI, SK_TRANSMUTATIONS, 0),
+ APT(SP_DJINNI, SK_FIRE_MAGIC, 3),
+ APT(SP_DJINNI, SK_ICE_MAGIC, -3),
+ APT(SP_DJINNI, SK_AIR_MAGIC, 2),
+ APT(SP_DJINNI, SK_EARTH_MAGIC, -3),
+ APT(SP_DJINNI, SK_POISON_MAGIC, -1),
+ APT(SP_DJINNI, SK_INVOCATIONS, 1),
+ APT(SP_DJINNI, SK_EVOCATIONS, 2),
};
#endif