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authorAdam Borowski <kilobyte@angband.pl>2012-07-05 13:22:39 +0200
committerAdam Borowski <kilobyte@angband.pl>2012-07-05 14:00:11 +0200
commit68935e461e64eeb85ea44c616d1eab58975b8e20 (patch)
tree471804168af54b681856211f26fefb5091b34c34 /crawl-ref/source/areas.cc
parent15d548d4ba1148531b8d755d4130962126bccb52 (diff)
downloadcrawl-ref-68935e461e64eeb85ea44c616d1eab58975b8e20.tar.gz
crawl-ref-68935e461e64eeb85ea44c616d1eab58975b8e20.zip
Some more return deparenthesization.
Diffstat (limited to 'crawl-ref/source/areas.cc')
-rw-r--r--crawl-ref/source/areas.cc16
1 files changed, 8 insertions, 8 deletions
diff --git a/crawl-ref/source/areas.cc b/crawl-ref/source/areas.cc
index 7943f4e839..b7baebde45 100644
--- a/crawl-ref/source/areas.cc
+++ b/crawl-ref/source/areas.cc
@@ -488,7 +488,7 @@ void create_sanctuary(const coord_def& center, int time)
static int _silence_range(int dur)
{
if (dur <= 0)
- return (-1);
+ return -1;
dur /= BASELINE_DELAY; // now roughly number of turns
return std::max(0, std::min(dur - 6, 37));
}
@@ -504,7 +504,7 @@ int monster::silence_radius2() const
return 150;
if (!has_ench(ENCH_SILENCE))
- return (-1);
+ return -1;
const int dur = get_ench(ENCH_SILENCE).duration;
// The below is arbitrarily chosen to make monster decay look reasonable.
@@ -621,7 +621,7 @@ int player::liquefying_radius2() const
int monster::liquefying_radius2() const
{
if (!has_ench(ENCH_LIQUEFYING))
- return (-1);
+ return -1;
const int dur = get_ench(ENCH_LIQUEFYING).duration;
// The below is arbitrarily chosen to make monster decay look reasonable.
const int moddur = BASELINE_DELAY *
@@ -686,20 +686,20 @@ bool actor::umbraed() const
// Stub for player umbra.
int player::umbra_radius2() const
{
- return (-1);
+ return -1;
}
int monster::umbra_radius2() const
{
if (holiness() != MH_UNDEAD)
- return (-1);
+ return -1;
switch (type)
{
case MONS_PROFANE_SERVITOR:
return 40; // Very unholy!
default:
- return (-1);
+ return -1;
}
}
@@ -721,7 +721,7 @@ int monster::suppression_radius2() const
if (type == MONS_MOTH_OF_SUPPRESSION)
return 150;
else
- return (-1);
+ return -1;
}
bool actor::suppressed() const
@@ -731,5 +731,5 @@ bool actor::suppressed() const
int player::suppression_radius2() const
{
- return (-1);
+ return -1;
}