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authorRaphael Langella <raphael.langella@gmail.com>2012-08-26 22:50:06 +0200
committerRaphael Langella <raphael.langella@gmail.com>2012-08-26 23:06:30 +0200
commit770bcbd1844b97b671d0e47ea8313cdf2c74c5ea (patch)
treee030cf61afce9ca69b74bb38eb73734bf10f633e /crawl-ref/source/areas.cc
parenta6c16c7f2066c854a01f25e9e6c3d8e44282a638 (diff)
downloadcrawl-ref-770bcbd1844b97b671d0e47ea8313cdf2c74c5ea.tar.gz
crawl-ref-770bcbd1844b97b671d0e47ea8313cdf2c74c5ea.zip
Use std namespace.
I had to rename distance() (in coord.h) to distance2() because it conflicts with the STL function to compare 2 iterators. Not a bad change given how it returns the square of the distance anyway. I also had to rename the message global variable (in message.cc) to buffer. I tried to fix and improve the coding style has much as I could, but I probably missed a few given how huge and tedious it is. I also didn't touch crawl-gdb.py, and the stuff in prebuilt, rltiles/tool and util/levcomp.*, because I have no clue about those.
Diffstat (limited to 'crawl-ref/source/areas.cc')
-rw-r--r--crawl-ref/source/areas.cc22
1 files changed, 11 insertions, 11 deletions
diff --git a/crawl-ref/source/areas.cc b/crawl-ref/source/areas.cc
index b4f9cf658e..11bcb08953 100644
--- a/crawl-ref/source/areas.cc
+++ b/crawl-ref/source/areas.cc
@@ -56,7 +56,7 @@ struct area_centre
// currently, only 4 of 32 bits are used, but meh...
typedef FixedArray<uint32_t, GXM, GYM> propgrid_t;
-static std::vector<area_centre> _agrid_centres;
+static vector<area_centre> _agrid_centres;
static propgrid_t _agrid;
static bool _agrid_valid = false;
@@ -268,7 +268,7 @@ coord_def find_centre_for(const coord_def& f, area_centre_type at)
if (a.centre == f)
return f;
- int d = distance(a.centre, f);
+ int d = distance2(a.centre, f);
if (d <= a.radius && (d <= dist || dist == 0))
{
possible = a.centre;
@@ -346,7 +346,7 @@ void decrease_sanctuary_radius()
for (radius_iterator ri(env.sanctuary_pos, size+1, C_SQUARE); ri; ++ri)
{
- int dist = distance(*ri, env.sanctuary_pos);
+ int dist = distance2(*ri, env.sanctuary_pos);
// If necessary overwrite sanctuary property.
if (dist > size*size)
@@ -384,7 +384,7 @@ void create_sanctuary(const coord_def& center, int time)
for (radius_iterator ri(center, radius, C_POINTY); ri; ++ri)
{
const coord_def pos = *ri;
- const int dist = distance(center, pos);
+ const int dist = distance2(center, pos);
if (testbits(env.pgrid(pos), FPROP_BLOODY) && you.see_cell(pos))
blood_count++;
@@ -503,7 +503,7 @@ static int _silence_range(int dur)
if (dur <= 0)
return -1;
dur /= BASELINE_DELAY; // now roughly number of turns
- return std::max(0, std::min(dur - 6, 37));
+ return max(0, min(dur - 6, 37));
}
int player::silence_radius2() const
@@ -521,8 +521,8 @@ int monster::silence_radius2() const
const int dur = get_ench(ENCH_SILENCE).duration;
// The below is arbitrarily chosen to make monster decay look reasonable.
- const int moddur = BASELINE_DELAY *
- std::max(7, stepdown_value(dur * 10 - 60, 10, 5, 45, 100));
+ const int moddur = BASELINE_DELAY
+ * max(7, stepdown_value(dur * 10 - 60, 10, 5, 45, 100));
return _silence_range(moddur);
}
@@ -562,13 +562,13 @@ int player::halo_radius2() const
// Preserve the middle of old radii.
const int r = you.piety - 10;
// The cap is 64, just less than the LOS of 65.
- size = std::min(LOS_RADIUS*LOS_RADIUS, r * r / 400);
+ size = min(LOS_RADIUS*LOS_RADIUS, r * r / 400);
}
// Can't check suppression because this function is called from
// _update_agrid()---we'd get an infinite recursion.
if (player_equip_unrand(UNRAND_BRILLIANCE))
- size = std::max(size, 9);
+ size = max(size, 9);
return size;
}
@@ -610,7 +610,7 @@ int monster::halo_radius2() const
return 4;
case MONS_PALADIN: // If a paladin finds the mace of brilliance
// it needs a larger halo
- return std::max(4, size); // mere humans
+ return max(4, size); // mere humans
case MONS_BLESSED_TOE:
return 17;
case MONS_SILVER_STAR:
@@ -638,7 +638,7 @@ int monster::liquefying_radius2() const
const int dur = get_ench(ENCH_LIQUEFYING).duration;
// The below is arbitrarily chosen to make monster decay look reasonable.
const int moddur = BASELINE_DELAY *
- std::max(7, stepdown_value(dur * 10 - 60, 10, 5, 45, 100));
+ max(7, stepdown_value(dur * 10 - 60, 10, 5, 45, 100));
return _silence_range(moddur);
}