summaryrefslogtreecommitdiffstats
path: root/crawl-ref/source/areas.cc
diff options
context:
space:
mode:
authorAdam Borowski <kilobyte@angband.pl>2012-07-05 12:36:13 +0200
committerAdam Borowski <kilobyte@angband.pl>2012-07-05 13:03:13 +0200
commit9042de61fb4f05a9da01d470ef325d6c6381dd28 (patch)
tree9801b1dfd90fd296dbfe8a4f20f269913bf5550c /crawl-ref/source/areas.cc
parent53671ccab2db8416aa16b9df6ba799e0cfaa78dd (diff)
downloadcrawl-ref-9042de61fb4f05a9da01d470ef325d6c6381dd28.tar.gz
crawl-ref-9042de61fb4f05a9da01d470ef325d6c6381dd28.zip
Remove parentheses around return (simple_function_call).
For way too paranoid and underinclusive values of "simple".
Diffstat (limited to 'crawl-ref/source/areas.cc')
-rw-r--r--crawl-ref/source/areas.cc24
1 files changed, 12 insertions, 12 deletions
diff --git a/crawl-ref/source/areas.cc b/crawl-ref/source/areas.cc
index 1e98b332a8..7943f4e839 100644
--- a/crawl-ref/source/areas.cc
+++ b/crawl-ref/source/areas.cc
@@ -495,7 +495,7 @@ static int _silence_range(int dur)
int player::silence_radius2() const
{
- return (_silence_range(you.duration[DUR_SILENCE]));
+ return _silence_range(you.duration[DUR_SILENCE]);
}
int monster::silence_radius2() const
@@ -510,7 +510,7 @@ int monster::silence_radius2() const
// The below is arbitrarily chosen to make monster decay look reasonable.
const int moddur = BASELINE_DELAY *
std::max(7, stepdown_value(dur * 10 - 60, 10, 5, 45, 100));
- return (_silence_range(moddur));
+ return _silence_range(moddur);
}
bool silenced(const coord_def& p)
@@ -519,7 +519,7 @@ bool silenced(const coord_def& p)
return false;
if (!_agrid_valid)
_update_agrid();
- return (_check_agrid_flag(p, APROP_SILENCE));
+ return _check_agrid_flag(p, APROP_SILENCE);
}
/////////////
@@ -531,7 +531,7 @@ bool haloed(const coord_def& p)
return false;
if (!_agrid_valid)
_update_agrid();
- return (_check_agrid_flag(p, APROP_HALO));
+ return _check_agrid_flag(p, APROP_HALO);
}
bool actor::haloed() const
@@ -597,7 +597,7 @@ int monster::halo_radius2() const
return 4;
case MONS_PALADIN: // If a paladin finds the mace of brilliance
// it needs a larger halo
- return (std::max(4, size)); // mere humans
+ return std::max(4, size); // mere humans
case MONS_BLESSED_TOE:
return 17;
case MONS_SILVER_STAR:
@@ -615,7 +615,7 @@ int monster::halo_radius2() const
int player::liquefying_radius2() const
{
- return (_silence_range(you.duration[DUR_LIQUEFYING]));
+ return _silence_range(you.duration[DUR_LIQUEFYING]);
}
int monster::liquefying_radius2() const
@@ -626,7 +626,7 @@ int monster::liquefying_radius2() const
// The below is arbitrarily chosen to make monster decay look reasonable.
const int moddur = BASELINE_DELAY *
std::max(7, stepdown_value(dur * 10 - 60, 10, 5, 45, 100));
- return (_silence_range(moddur));
+ return _silence_range(moddur);
}
bool liquefied(const coord_def& p, bool check_actual)
@@ -642,10 +642,10 @@ bool liquefied(const coord_def& p, bool check_actual)
// "actually" liquified (ie, check for movement)
if (check_actual)
- return (_check_agrid_flag(p, APROP_ACTUAL_LIQUID));
+ return _check_agrid_flag(p, APROP_ACTUAL_LIQUID);
// just recoloured for consistency
else
- return (_check_agrid_flag(p, APROP_LIQUID));
+ return _check_agrid_flag(p, APROP_LIQUID);
}
@@ -660,7 +660,7 @@ bool orb_haloed(const coord_def& p)
if (!_agrid_valid)
_update_agrid();
- return (_check_agrid_flag(p, APROP_ORB));
+ return _check_agrid_flag(p, APROP_ORB);
}
/////////////
@@ -674,7 +674,7 @@ bool umbraed(const coord_def& p)
if (!_agrid_valid)
_update_agrid();
- return (_check_agrid_flag(p, APROP_UMBRA));
+ return _check_agrid_flag(p, APROP_UMBRA);
}
// Whether actor is in an umbra.
@@ -713,7 +713,7 @@ bool suppressed(const coord_def& p)
if (!_agrid_valid)
_update_agrid();
- return (_check_agrid_flag(p, APROP_SUPPRESSION));
+ return _check_agrid_flag(p, APROP_SUPPRESSION);
}
int monster::suppression_radius2() const