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author | Steve Melenchuk <smelenchuk@gmail.com> | 2014-03-31 20:38:29 -0600 |
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committer | Steve Melenchuk <smelenchuk@gmail.com> | 2014-05-07 18:23:19 -0600 |
commit | 3ef11c3138aa1a63f592fa61dfc72a86bf76e61b (patch) | |
tree | 35e8086169e95be36147449680bfa397453fefda /crawl-ref/source/areas.h | |
parent | 9351631d8478c6c4630496da9f381199f4ba8089 (diff) | |
download | crawl-ref-3ef11c3138aa1a63f592fa61dfc72a86bf76e61b.tar.gz crawl-ref-3ef11c3138aa1a63f592fa61dfc72a86bf76e61b.zip |
Gozag: gold lust.
Fighting near the gold piles of recently-defeated enemies boosts your
skills.
Diffstat (limited to 'crawl-ref/source/areas.h')
-rw-r--r-- | crawl-ref/source/areas.h | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/crawl-ref/source/areas.h b/crawl-ref/source/areas.h index 2fecd4a796..346860f2ca 100644 --- a/crawl-ref/source/areas.h +++ b/crawl-ref/source/areas.h @@ -13,6 +13,7 @@ enum area_centre_type AREA_QUAD, AREA_DISJUNCTION, AREA_HOT, + AREA_GOLD, }; void invalidate_agrid(bool recheck_new = false); @@ -49,4 +50,7 @@ bool umbraed(const coord_def& p); // ...or is the area hot? bool heated(const coord_def& p); +// ...or glowing with fresh gold (Gozag)? +bool golden(const coord_def& p); + #endif |