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authorSteve Melenchuk <smelenchuk@gmail.com>2014-03-31 20:38:29 -0600
committerSteve Melenchuk <smelenchuk@gmail.com>2014-05-07 18:23:19 -0600
commit3ef11c3138aa1a63f592fa61dfc72a86bf76e61b (patch)
tree35e8086169e95be36147449680bfa397453fefda /crawl-ref/source/areas.h
parent9351631d8478c6c4630496da9f381199f4ba8089 (diff)
downloadcrawl-ref-3ef11c3138aa1a63f592fa61dfc72a86bf76e61b.tar.gz
crawl-ref-3ef11c3138aa1a63f592fa61dfc72a86bf76e61b.zip
Gozag: gold lust.
Fighting near the gold piles of recently-defeated enemies boosts your skills.
Diffstat (limited to 'crawl-ref/source/areas.h')
-rw-r--r--crawl-ref/source/areas.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/crawl-ref/source/areas.h b/crawl-ref/source/areas.h
index 2fecd4a796..346860f2ca 100644
--- a/crawl-ref/source/areas.h
+++ b/crawl-ref/source/areas.h
@@ -13,6 +13,7 @@ enum area_centre_type
AREA_QUAD,
AREA_DISJUNCTION,
AREA_HOT,
+ AREA_GOLD,
};
void invalidate_agrid(bool recheck_new = false);
@@ -49,4 +50,7 @@ bool umbraed(const coord_def& p);
// ...or is the area hot?
bool heated(const coord_def& p);
+// ...or glowing with fresh gold (Gozag)?
+bool golden(const coord_def& p);
+
#endif