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authorSteve Melenchuk <smelenchuk@gmail.com>2013-11-02 20:31:31 -0600
committerAdam Borowski <kilobyte@angband.pl>2013-11-12 06:41:06 +0100
commit1b62a5d5613b076a70117541fb9b0aa831dcf122 (patch)
treeb11ad58c0f1b8af3f10987b2c5846560cfe54e0a /crawl-ref/source/arena.cc
parentc7c129ded1e36e56fc4b992bc773c2d77c90be18 (diff)
downloadcrawl-ref-1b62a5d5613b076a70117541fb9b0aa831dcf122.tar.gz
crawl-ref-1b62a5d5613b076a70117541fb9b0aa831dcf122.zip
Transform the lower half of D into a new branch: the Depths.
D is now 16 levels (the unsealed part was 14 levels previously), and the Depths are six levels. Vaults is enterable from Depths:2-5; Abyss, Hell, and Pan portals are available for the entire length of the branch. Right now the monster set is identical to Vaults except for the absence of Vaults-specific humans. D's monster set has also been truncated, mainly on the out-of-depth front. It's my intent that this serve as a starting point for figuring out what monsters we want to split between the two branches.
Diffstat (limited to 'crawl-ref/source/arena.cc')
-rw-r--r--crawl-ref/source/arena.cc4
1 files changed, 2 insertions, 2 deletions
diff --git a/crawl-ref/source/arena.cc b/crawl-ref/source/arena.cc
index 647af17554..2353583d42 100644
--- a/crawl-ref/source/arena.cc
+++ b/crawl-ref/source/arena.cc
@@ -133,7 +133,7 @@ namespace arena
static uint32_t cycle_random_pos = 0;
static FILE *file = NULL;
- static level_id place(BRANCH_DUNGEON, 20);
+ static level_id place(BRANCH_DEPTHS, 1);
static void adjust_spells(monster* mons, bool no_summons, bool no_animate)
{
@@ -919,7 +919,7 @@ namespace arena
uniques_list.clear();
memset(banned_glyphs, 0, sizeof(banned_glyphs));
arena_type = "";
- place = level_id(BRANCH_DUNGEON, 20);
+ place = level_id(BRANCH_DEPTHS, 1);
// [ds] Turning off view_lock crashes arena.
Options.view_lock_x = Options.view_lock_y = true;