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authorAdam Borowski <kilobyte@angband.pl>2013-03-18 01:37:15 +0100
committerAdam Borowski <kilobyte@angband.pl>2013-03-18 08:43:48 +0100
commit56350a3d9a244f420e4c0a7c6050810f937876ca (patch)
treef6d52e7419a3b1f93c1c07f77aa184288b05107c /crawl-ref/source/arena.cc
parentac72cf1417c3982e16022d421ce4da78583d98aa (diff)
downloadcrawl-ref-56350a3d9a244f420e4c0a7c6050810f937876ca.tar.gz
crawl-ref-56350a3d9a244f420e4c0a7c6050810f937876ca.zip
Rewrite zombifiable monster requests.
Probably would be good to handle skeletons/simulacra/spectrals here as well, instead of relying on zombies.
Diffstat (limited to 'crawl-ref/source/arena.cc')
-rw-r--r--crawl-ref/source/arena.cc1
1 files changed, 0 insertions, 1 deletions
diff --git a/crawl-ref/source/arena.cc b/crawl-ref/source/arena.cc
index 92f2edb2ec..63f284d69d 100644
--- a/crawl-ref/source/arena.cc
+++ b/crawl-ref/source/arena.cc
@@ -1078,7 +1078,6 @@ monster_type arena_pick_random_monster(const level_id &place)
game_ended_with_error(
make_stringf("No random monsters for place '%s'",
arena::place.describe().c_str()));
- return NUM_MONSTERS;
}
bool arena_veto_random_monster(monster_type type)