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authorAdam Borowski <kilobyte@angband.pl>2012-11-04 04:22:32 +0100
committerAdam Borowski <kilobyte@angband.pl>2012-11-04 05:14:46 +0100
commit6a5ee951ccc35476cf31d2109204a9eee557ddde (patch)
tree0e98f234556072d65e3ee78f2750ddde7abee3ff /crawl-ref/source/arena.h
parentf04ddb5670f1e3ff673a3fc13b7f28b388c437eb (diff)
downloadcrawl-ref-6a5ee951ccc35476cf31d2109204a9eee557ddde.tar.gz
crawl-ref-6a5ee951ccc35476cf31d2109204a9eee557ddde.zip
Get rid of a crapload of uselessly passed level_number.
Also, get rid of one of three copies of '8'/'9' logic. Also, fix the depth of place: not being heeded for some purposes. Technically, there is one actual change: shallow items in Ziggurats had a fixed level of 27, they now use 27 + depth in Zig. Not noticeable as most nearby items use level 351 anyway.
Diffstat (limited to 'crawl-ref/source/arena.h')
-rw-r--r--crawl-ref/source/arena.h3
1 files changed, 1 insertions, 2 deletions
diff --git a/crawl-ref/source/arena.h b/crawl-ref/source/arena.h
index d7b759f41c..b652ef8f8f 100644
--- a/crawl-ref/source/arena.h
+++ b/crawl-ref/source/arena.h
@@ -16,8 +16,7 @@ struct coord_def;
NORETURN void run_arena(const std::string& teams);
-monster_type arena_pick_random_monster(const level_id &place, int power,
- int &lev_mons);
+monster_type arena_pick_random_monster(const level_id &place);
bool arena_veto_random_monster(monster_type type);