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authorSteve Melenchuk <smelenchuk@gmail.com>2013-10-30 13:03:45 -0600
committerSteve Melenchuk <smelenchuk@gmail.com>2013-10-30 13:32:03 -0600
commit9632486ad523e75abc46ff16724c23f0999de4f4 (patch)
tree1fa7de00b0bc68c759b958e4a95a88d170db96ae /crawl-ref/source/art-func.h
parent1920e206283180c58ab8b6055076ab3e91989eda (diff)
downloadcrawl-ref-9632486ad523e75abc46ff16724c23f0999de4f4.tar.gz
crawl-ref-9632486ad523e75abc46ff16724c23f0999de4f4.zip
De-noise High Council.
This was mostly a relic of its original design. If it ends up being too powerful after this, I may play with its impact on spell success rates some more.
Diffstat (limited to 'crawl-ref/source/art-func.h')
-rw-r--r--crawl-ref/source/art-func.h11
1 files changed, 0 insertions, 11 deletions
diff --git a/crawl-ref/source/art-func.h b/crawl-ref/source/art-func.h
index af45af3520..c026b0226e 100644
--- a/crawl-ref/source/art-func.h
+++ b/crawl-ref/source/art-func.h
@@ -891,17 +891,6 @@ static setup_missile_type _HELLFIRE_launch(item_def* item, bolt* beam,
///////////////////////////////////////////////////
-static void _HIGH_COUNCIL_world_reacts(item_def *item)
-{
- if (silenced(you.pos()) || !one_chance_in(20))
- return;
-
- string msg = getSpeakString("hat of the High Council");
- item_noise(*item, msg);
-}
-
-///////////////////////////////////////////////////
-
static void _ELEMENTAL_STAFF_melee_effects(item_def* item, actor* attacker,
actor* defender, bool mondied, int dam)
{