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author | Nicholas Feinberg <pleasingfung@gmail.com> | 2014-07-13 15:38:23 -0700 |
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committer | Nicholas Feinberg <pleasingfung@gmail.com> | 2014-07-13 17:19:02 -0700 |
commit | d22ebac678fa1c1d0a60048a72ba445e3ed190d1 (patch) | |
tree | a63ccd59b4bb01408be9fc5843c20f2f878e2cd2 /crawl-ref/source/art-func.h | |
parent | 5562ea36cc1ba917da155a9dd93e6bf71d022771 (diff) | |
download | crawl-ref-d22ebac678fa1c1d0a60048a72ba445e3ed190d1.tar.gz crawl-ref-d22ebac678fa1c1d0a60048a72ba445e3ed190d1.zip |
Separate 'permanent' and 'temporary' monster hit dice
As part of a wider scheme to make draining temporary.
Diffstat (limited to 'crawl-ref/source/art-func.h')
-rw-r--r-- | crawl-ref/source/art-func.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/crawl-ref/source/art-func.h b/crawl-ref/source/art-func.h index 9cb0083faf..b942a78ba7 100644 --- a/crawl-ref/source/art-func.h +++ b/crawl-ref/source/art-func.h @@ -687,7 +687,7 @@ static void _WYRMBANE_melee_effects(item_def* weapon, actor* attacker, // Since the target will become a DEAD MONSTER if it dies due to the extra // damage to dragons, we need to grab this information now. - int hd = min(defender->as_monster()->hit_dice, 18); + int hd = min(defender->as_monster()->get_experience_level(), 18); string name = defender->name(DESC_THE); if (!mondied) @@ -1131,7 +1131,7 @@ static void _FLAMING_DEATH_melee_effects(item_def* weapon, actor* attacker, napalm_monster( defender->as_monster(), attacker, - min(4, 1 + random2(attacker->get_experience_level())/2)); + min(4, 1 + random2(attacker->get_hit_dice())/2)); } } } |